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Hide GTAV map project option now hides collision meshes, Occlusion ymaps added to main grid
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+2
-1
@@ -362,13 +362,14 @@ namespace CodeWalker.World
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break;
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case 32:
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occlnodes.Add(node);
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//addtogrid = true;
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addtogrid = true;
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break;
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case 1088:
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grassnodes.Add(node);
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addtogrid = true;
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break;
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default:
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addtogrid = true;
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break;
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}
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