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Peds and weapons rendering support for multiple skeleton instances
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@@ -489,6 +489,7 @@ namespace CodeWalker.World
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{
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obj.Ped.Position = pos;
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obj.Ped.Rotation = rot;
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obj.Ped.UpdateEntity();
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obj.Ped.AnimClip = cme;
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}
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if (obj.Prop != null)
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