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Cutscene viewer displaying weapons
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+18
-4
@@ -471,7 +471,7 @@ namespace CodeWalker.World
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var pos = Position;
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var rot = Rotation;
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var animate = (obj.Ped != null) || (obj.Prop != null) || (obj.Vehicle != null);
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var animate = (obj.Ped != null) || (obj.Prop != null) || (obj.Vehicle != null) || (obj.Weapon != null);
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if (animate)
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{
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ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
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@@ -483,6 +483,7 @@ namespace CodeWalker.World
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pos = pos + rot.Multiply(obj.Position);
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rot = rot * obj.Rotation;
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}
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obj.AnimClip = cme;
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}
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if (obj.Ped != null)
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{
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@@ -494,16 +495,19 @@ namespace CodeWalker.World
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{
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obj.Prop.Position = pos;
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obj.Prop.Orientation = rot;
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obj.AnimClip = cme;
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}
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if (obj.Vehicle != null)
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{
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obj.Vehicle.Position = pos;
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obj.Vehicle.Rotation = rot;
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obj.Vehicle.UpdateEntity();
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obj.AnimClip = cme;
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}
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if (obj.Weapon != null)
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{
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obj.Weapon.Position = pos;
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obj.Weapon.Rotation = rot;
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obj.Weapon.UpdateEntity();
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}
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}
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}
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@@ -537,6 +541,10 @@ namespace CodeWalker.World
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{
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renderer.RenderVehicle(obj.Vehicle, obj.AnimClip);
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}
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if (obj.Weapon != null)
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{
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renderer.RenderWeapon(obj.Weapon, obj.AnimClip);
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}
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}
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}
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@@ -1054,6 +1062,7 @@ namespace CodeWalker.World
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public Ped Ped { get; set; }
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public YmapEntityDef Prop { get; set; }
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public Vehicle Vehicle { get; set; }
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public Weapon Weapon { get; set; }
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public MetaHash AnimHash { get; set; }
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public ClipMapEntry AnimClip { get; set; }
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@@ -1179,7 +1188,12 @@ namespace CodeWalker.World
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private void InitWeapon(CutWeaponModelObject weap, GameFileCache gfc)
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{
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var name = weap.StreamingName.ToString();
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Weapon = new Weapon();
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Weapon.Init(name, gfc);
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AnimHash = weap.StreamingName;
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}
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private void InitHiddenModel(CutHiddenModelObject hid, GameFileCache gfc)
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