mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 15:02:54 +08:00
R28_dev1 - Turkish weather bug fix, .rel progress
This commit is contained in:
parent
d3fa4d7a3e
commit
470f71d6ca
@ -789,7 +789,7 @@ namespace CodeWalker
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}
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string find = FindTextBox.Text.ToLower();
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string find = FindTextBox.Text.ToLowerInvariant();
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Cursor = Cursors.WaitCursor;
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if (string.IsNullOrEmpty(find))
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{
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@ -806,7 +806,7 @@ namespace CodeWalker
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int max = 500;
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foreach (RpfFile file in ScannedFiles)
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{
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if (file.Name.ToLower().Contains(find))
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if (file.Name.ToLowerInvariant().Contains(find))
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{
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AddFileNode(file, null);
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count++;
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@ -999,7 +999,7 @@ namespace CodeWalker
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byte[] searchbytes2;
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int bytelen;
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if (!casesen) searchtxt = searchtxt.ToLower(); //case sensitive search in lower case.
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if (!casesen) searchtxt = searchtxt.ToLowerInvariant(); //case sensitive search in lower case.
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if (SearchIgnoreCheckBox.Checked)
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{
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@ -928,7 +928,7 @@ namespace CodeWalker.Forms
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for (int i = 0; i < frag.Layers.Length; i++)
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{
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CloudHatFragLayer layer = frag.Layers[i];
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uint dhash = JenkHash.GenHash(layer.Filename.ToLower());
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uint dhash = JenkHash.GenHash(layer.Filename.ToLowerInvariant());
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Archetype arch = gameFileCache.GetArchetype(dhash);
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if (arch == null)
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{ continue; }
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@ -82,7 +82,7 @@ namespace CodeWalker.GameFiles
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foreach (var datafile in dataFiles)
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{
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string dfn = GameFileCache.GetDlcPlatformPath(datafile.filename).ToLower();
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string dfn = GameFileCache.GetDlcPlatformPath(datafile.filename).ToLowerInvariant();
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if (datafile.fileType == "EXTRA_FOLDER_MOUNT_DATA")
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{
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string efmdxmlpath = datafile.filename.Replace(setupfile.deviceName + ":", DlcFile.Path).Replace('/', '\\');
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@ -184,39 +184,39 @@ namespace CodeWalker.GameFiles
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BinaryReader br = new BinaryReader(ms);
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DataUnkVal = br.ReadUInt32(); //3 bytes used... for? ..version? flags?
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switch (DataUnkVal)
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{
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case 5252715: //dlcbusiness_amp.dat10.rel
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case 5301323: //dlcbeach_game.dat149.rel
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case 5378673: //dlcmpheist_game.dat150.rel
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case 5750395: //dlcbeach_game.dat150.rel
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case 6353778: //dlcbeach_game.dat151.rel
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case 6894089: //dlcpilotschool_game.dat151.rel
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case 6978435: //dlcxmas2_amp.dat10.rel
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case 7126027: //audioconfig.dat4.rel
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case 7314721: //dlcmpheist_amp.dat10.rel
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case 7516460: //dlcpd03_game.dat151.rel
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case 7917027: //dlcluxe_amp.dat10.rel
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case 7921508: //dlcluxe_game.dat151.rel
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case 8149475: //dlcluxe2_amp.dat10.rel
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case 8751734: //dlcsfx1_game.dat151.rel
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case 9028036: //dlchalloween_amp.dat10.rel
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case 9037528: //dlclowrider_amp.dat10.rel
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case 9458585: //dlcapartment_amp.dat10.rel
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case 9486222: //dlcapartment_mix.dat15.rel
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case 9806108: //mpvalentines2_amp.dat10.rel
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case 9813679: //dlcjanuary2016_amp.dat10.rel
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case 10269543://dlclow2_amp.dat10.rel
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case 10891463://dlcexec1_amp.dat10.rel
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case 11171338://dlcstunt_amp.dat10.rel
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case 11918985://dlcbiker_amp.dat10.rel
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case 12470522://dlcimportexport_amp.dat10.rel
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case 12974726://audioconfig.dat4.rel
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case 13117164://dlcspecialraces_amp.dat10.rel
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break;
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default:
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break;
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}
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//switch (DataUnkVal)
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//{
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// case 5252715: //dlcbusiness_amp.dat10.rel
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// case 5301323: //dlcbeach_game.dat149.rel
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// case 5378673: //dlcmpheist_game.dat150.rel
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// case 5750395: //dlcbeach_game.dat150.rel
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// case 6353778: //dlcbeach_game.dat151.rel
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// case 6894089: //dlcpilotschool_game.dat151.rel
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// case 6978435: //dlcxmas2_amp.dat10.rel
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// case 7126027: //audioconfig.dat4.rel
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// case 7314721: //dlcmpheist_amp.dat10.rel
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// case 7516460: //dlcpd03_game.dat151.rel
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// case 7917027: //dlcluxe_amp.dat10.rel
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// case 7921508: //dlcluxe_game.dat151.rel
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// case 8149475: //dlcluxe2_amp.dat10.rel
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// case 8751734: //dlcsfx1_game.dat151.rel
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// case 9028036: //dlchalloween_amp.dat10.rel
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// case 9037528: //dlclowrider_amp.dat10.rel
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// case 9458585: //dlcapartment_amp.dat10.rel
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// case 9486222: //dlcapartment_mix.dat15.rel
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// case 9806108: //mpvalentines2_amp.dat10.rel
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// case 9813679: //dlcjanuary2016_amp.dat10.rel
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// case 10269543://dlclow2_amp.dat10.rel
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// case 10891463://dlcexec1_amp.dat10.rel
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// case 11171338://dlcstunt_amp.dat10.rel
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// case 11918985://dlcbiker_amp.dat10.rel
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// case 12470522://dlcimportexport_amp.dat10.rel
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// case 12974726://audioconfig.dat4.rel
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// case 13117164://dlcspecialraces_amp.dat10.rel
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// break;
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// default:
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// break;
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//}
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List<RelData> reldatas = new List<RelData>();
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@ -367,8 +367,9 @@ namespace CodeWalker.GameFiles
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}
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private RelData ReadData22(RelData d, BinaryReader br)
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{
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RelSound s = new RelSound(d, br);
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return s;
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//RelSound s = new RelSound(d, br);
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//return s;
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return d;
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}
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private RelData ReadData54(RelData d, BinaryReader br)
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{
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@ -415,8 +416,9 @@ namespace CodeWalker.GameFiles
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}
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private RelData ReadData149(RelData d, BinaryReader br)
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{
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RelSound s = new RelSound(d, br);
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return s;
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//RelSound s = new RelSound(d, br);
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//return s;
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return d;
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}
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private RelData ReadData150(RelData d, BinaryReader br)
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{
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@ -426,8 +428,10 @@ namespace CodeWalker.GameFiles
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{
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switch ((Dat151RelType)d.TypeID)
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{
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case Dat151RelType.ShoreLineList:
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default: return new Dat151RelData(d, br);
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case Dat151RelType.Unk37: return new Dat151Unk37(d, br);
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case Dat151RelType.Unk38: return new Dat151Unk38(d, br);
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default:
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return new Dat151RelData(d, br);
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}
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}
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@ -957,11 +961,20 @@ namespace CodeWalker.GameFiles
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{
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return GetBaseString() + ": " + TypeID.ToString();
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}
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public static bool Bit(uint f, int b)
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{
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return ((f & (1u << b)) != 0); //just for handyness... maybe move this?
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}
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public static bool BadF(float f)
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{
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return ((f < -15000) || (f > 15000));
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}
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}
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[TC(typeof(EXP))] public class RelSoundHeader
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{
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public uint Flags { get; set; }
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public FlagsUint Flags { get; set; }
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public FlagsUint UnkFlags { get; set; }
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public ushort Unk01 { get; set; }
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@ -994,14 +1007,17 @@ namespace CodeWalker.GameFiles
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public ushort Unk23 { get; set; } //0x48-0x4A
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public ushort Unk24 { get; set; } //0x4A-0x4C
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public ushort Unk25 { get; set; } //0x4A-0x4C
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public ushort Unk26 { get; set; } //0x4A-0x4C
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public void Read(BinaryReader br)
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public RelSoundHeader(BinaryReader br)
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{
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Flags = br.ReadUInt32();
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if (Flags != 0xAAAAAAAA)
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//if (Flags.Value != 0xAAAAAAAA)
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if ((Flags.Value & 0xFF) != 0xAA)
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{
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if (Bit(0)) UnkFlags = br.ReadUInt32();
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if (Bit(1)) Unk01 = br.ReadUInt16();
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@ -1011,6 +1027,9 @@ namespace CodeWalker.GameFiles
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if (Bit(5)) Unk05 = br.ReadUInt16();
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if (Bit(6)) Unk06 = br.ReadUInt16();
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if (Bit(7)) Unk07 = br.ReadUInt16();
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}
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if ((Flags.Value & 0xFF00) != 0xAA00)
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{
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if (Bit(8)) Unk08 = br.ReadUInt16();
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if (Bit(9)) Unk09 = br.ReadUInt16();
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if (Bit(10)) UnkHash1 = br.ReadUInt32();
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@ -1019,6 +1038,9 @@ namespace CodeWalker.GameFiles
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if (Bit(13)) Unk11 = br.ReadUInt16();
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if (Bit(14)) Unk12 = br.ReadUInt16();
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if (Bit(15)) CategoryHash = br.ReadUInt32();
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}
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if ((Flags.Value & 0xFF0000) != 0xAA0000)
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{
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if (Bit(16)) Unk14 = br.ReadUInt16();
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if (Bit(17)) Unk15 = br.ReadUInt16();
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if (Bit(18)) Unk16 = br.ReadUInt16();
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@ -1027,23 +1049,28 @@ namespace CodeWalker.GameFiles
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if (Bit(21)) Unk18 = br.ReadUInt16();
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if (Bit(22)) Unk19 = br.ReadByte();
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if (Bit(23)) Unk20 = br.ReadByte();
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}
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if ((Flags.Value & 0xFF000000) != 0xAA000000)
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{
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if (Bit(24)) Unk21 = br.ReadByte();
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if (Bit(25)) UnkHash4 = br.ReadUInt32();
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if (Bit(26)) UnkHash5 = br.ReadUInt32();
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if (Bit(27)) Unk22 = br.ReadUInt16();
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if (Bit(28)) Unk23 = br.ReadUInt16();
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if (Bit(29)) Unk24 = br.ReadUInt16();
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if (Bit(30)) Unk25 = br.ReadUInt16(); //maybe not
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if (Bit(31)) Unk26 = br.ReadUInt16(); //maybe not
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}
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}
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private bool Bit(int b)
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{
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return ((Flags & (1u << b)) != 0);
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return ((Flags.Value & (1u << b)) != 0);
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}
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public override string ToString()
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{
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return string.Format("{0}: {1}, {2}, {3}, {4}, {5}, {6}, {7}", Flags, UnkFlags.Hex, CategoryHash, UnkHash1, UnkHash2, UnkHash3, UnkHash4, UnkHash5);
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return string.Format("{0}: {1}, {2}, {3}, {4}, {5}, {6}, {7}", Flags.Hex, UnkFlags.Hex, CategoryHash, UnkHash1, UnkHash2, UnkHash3, UnkHash4, UnkHash5);
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}
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}
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@ -1052,13 +1079,11 @@ namespace CodeWalker.GameFiles
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public RelSoundHeader Header { get; set; }
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public byte AudioTracksCount { get; set; }
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public MetaHash[] AudioTracks { get; set; }
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public MetaHash[] AudioContainers { get; set; }
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public MetaHash[] AudioContainers { get; set; } //Relative path to parent wave container (i.e. "RESIDENT/animals")
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public RelSound(RelData d, BinaryReader br) : base(d)
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{
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RelSoundHeader h = new RelSoundHeader();
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h.Read(br);
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Header = h;
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Header = new RelSoundHeader(br);
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}
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public void ReadAudioTracks(BinaryReader br)
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@ -1197,7 +1222,6 @@ namespace CodeWalker.GameFiles
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ParameterHash5 = br.ReadUInt32(); //0x40-0x44
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UnkFloat0 = br.ReadSingle(); //0x44-0x48
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UnkFloat1 = br.ReadSingle(); //0x48-0x4C
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AudioTracks = new[] { AudioHash };
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}
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}
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@ -1379,6 +1403,7 @@ namespace CodeWalker.GameFiles
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{
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AudioHash0 = br.ReadUInt32();
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AudioHash1 = br.ReadUInt32();
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AudioTracks = new[] { AudioHash0, AudioHash1 };
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UnkFloat0 = br.ReadSingle(); //0x8
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UnkFloat1 = br.ReadSingle(); //0xC
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ParameterHash0 = br.ReadUInt32(); //0x10
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@ -1389,23 +1414,20 @@ namespace CodeWalker.GameFiles
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UnkInt = br.ReadInt32(); //0x24-0x28
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ParameterHash5 = br.ReadUInt32(); //0x28-0x2C
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UnkByte = br.ReadByte(); //0x2C-0x2D
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AudioTracks = new[] { AudioHash0, AudioHash1 };
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}
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}
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[TC(typeof(EXP))] public class Dat54SimpleSound : Dat54Sound
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{
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public MetaHash ContainerName { get; set; } //Relative path to parent wave container (i.e. "RESIDENT/animals")
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public MetaHash FileName { get; set; } //Name of the .wav file
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public MetaHash ContainerName { get; set; } //Relative path to parent wave container (i.e. \"RESIDENT/animals\")
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public byte WaveSlotNum { get; set; } //Internal index of wave (.awc) container
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public Dat54SimpleSound(RelData d, BinaryReader br) : base(d, br)
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{
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ContainerName = br.ReadUInt32();
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AudioContainers = new[] { ContainerName };
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FileName = br.ReadUInt32();
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WaveSlotNum = br.ReadByte();
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|
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AudioContainers = new[] { ContainerName };
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}
|
||||
}
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[TC(typeof(EXP))] public class Dat54MultitrackSound : Dat54Sound
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@ -1440,8 +1462,11 @@ namespace CodeWalker.GameFiles
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||||
}
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[TC(typeof(EXP))] public class Dat54EnvironmentSound : Dat54Sound
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{
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public byte UnkByte { get; set; }
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public Dat54EnvironmentSound(RelData d, BinaryReader br) : base(d, br)
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{
|
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UnkByte = br.ReadByte();
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}
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}
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[TC(typeof(EXP))] public class Dat54DynamicEntitySound : Dat54Sound
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@ -1997,6 +2022,11 @@ namespace CodeWalker.GameFiles
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||||
{
|
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ReadAudioTracks(br);
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//FlagsUint u1 = br.ReadUInt32();
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//FlagsUint u2 = br.ReadUInt32();
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//FlagsUint u3 = br.ReadUInt32();
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//FlagsUint u4 = br.ReadUInt32();
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|
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//TODO: could be more to read!
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if (br.BaseStream.Position != br.BaseStream.Length)
|
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{ } //hits here!
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||||
@ -2112,6 +2142,10 @@ namespace CodeWalker.GameFiles
|
||||
public enum Dat151RelType : byte //not sure how correct these are?
|
||||
{
|
||||
SpeechParams = 14,
|
||||
|
||||
Unk37 = 37, //eg parent for sos/altruist - contains coords - toggle sound?
|
||||
Unk38 = 38, //eg sos, altruist morse - contains coords
|
||||
|
||||
StartTrackAction = 63,
|
||||
StopTrackAction = 64,
|
||||
SetMoodAction = 65,
|
||||
@ -2133,6 +2167,20 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
public Dat151RelType Type { get; set; }
|
||||
|
||||
|
||||
public static int TotCount = 0; //###############DEBUGG
|
||||
public static List<string> FoundCoords = new List<string>(); //###############DEBUGG
|
||||
public void RecVec(Vector3 v)
|
||||
{
|
||||
float tol = 20.0f;
|
||||
if ((Math.Abs(v.X)>tol) || (Math.Abs(v.Y)>tol) || (Math.Abs(v.Z)>tol))
|
||||
{
|
||||
FoundCoords.Add(FloatUtil.GetVector3String(v) + ", " + GetNameString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public Dat151RelData() { }
|
||||
public Dat151RelData(RelData d, BinaryReader br) : base(d)
|
||||
{
|
||||
@ -2144,7 +2192,470 @@ namespace CodeWalker.GameFiles
|
||||
return GetBaseString() + ": " + Type.ToString();
|
||||
}
|
||||
}
|
||||
[TC(typeof(EXP))] public class Dat151Sound : RelSound
|
||||
{
|
||||
public Dat151RelType Type { get; set; }
|
||||
|
||||
public Dat151Sound(RelData d, BinaryReader br) : base(d, br)
|
||||
{
|
||||
Type = (Dat151RelType)TypeID;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return GetBaseString() + ": " + Type.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[TC(typeof(EXP))] public class Dat151Unk37 : Dat151RelData //toggle sound?
|
||||
{
|
||||
public uint UnkOffset0 { get; set; }
|
||||
public FlagsUint Flags00 { get; set; }
|
||||
public FlagsUint Flags01 { get; set; }
|
||||
public FlagsUint Flags02 { get; set; }
|
||||
public Vector3 Vec01 { get; set; }
|
||||
public float Unk01 { get; set; }
|
||||
public Vector3 Vec02 { get; set; }
|
||||
public float Unk02 { get; set; }
|
||||
public Vector3 Vec03 { get; set; }
|
||||
public float Unk03 { get; set; }
|
||||
public Vector3 Vec04 { get; set; }
|
||||
public float Unk04 { get; set; }
|
||||
public FlagsUint Flags03 { get; set; }
|
||||
public Vector3 Vec05 { get; set; }
|
||||
public Vector3 Vec06 { get; set; }
|
||||
public float Unk06 { get; set; }
|
||||
public Vector3 Vec07 { get; set; }
|
||||
public float Unk07 { get; set; }
|
||||
public Vector3 Vec08 { get; set; }
|
||||
public float Unk08 { get; set; }
|
||||
public Vector3 Vec09 { get; set; }
|
||||
public float Unk09 { get; set; }
|
||||
public FlagsUint Flags04 { get; set; }
|
||||
public Vector3 Vec10 { get; set; }
|
||||
public Vector3 Vec11 { get; set; }
|
||||
public float Unk11 { get; set; }
|
||||
public Vector3 Vec12 { get; set; }
|
||||
public float Unk12 { get; set; }
|
||||
public Vector3 Vec13 { get; set; }
|
||||
public float Unk13 { get; set; }
|
||||
|
||||
public Dat151Unk37(RelData d, BinaryReader br) : base(d, br)
|
||||
{
|
||||
var data = this.Data;
|
||||
|
||||
br.BaseStream.Position = 0; //1 byte was read already (TypeID)
|
||||
|
||||
UnkOffset0 = ((br.ReadUInt32() >> 8) & 0xFFFFFF);
|
||||
Flags00 = br.ReadUInt32();
|
||||
Flags01 = br.ReadUInt32();
|
||||
Flags02 = br.ReadUInt32();
|
||||
Vec01 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk01 = br.ReadSingle();
|
||||
Vec02 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk02 = br.ReadSingle();
|
||||
Vec03 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk03 = br.ReadSingle();
|
||||
Vec04 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk04 = br.ReadSingle();
|
||||
Flags03 = br.ReadUInt32();//###
|
||||
Vec05 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Vec06 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk06 = br.ReadSingle();
|
||||
Vec07 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk07 = br.ReadSingle();
|
||||
Vec08 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk08 = br.ReadSingle();
|
||||
Vec09 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk09 = br.ReadSingle();
|
||||
Flags04 = br.ReadUInt32();//###
|
||||
Vec10 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Vec11 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk11 = br.ReadSingle();
|
||||
Vec12 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk12 = br.ReadSingle();
|
||||
Vec13 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk13 = br.ReadSingle();
|
||||
|
||||
FlagsUint t1 = br.ReadUInt32();
|
||||
byte t2 = br.ReadByte();
|
||||
byte t3 = br.ReadByte();
|
||||
ushort t4 = br.ReadByte();
|
||||
byte t5 = br.ReadByte();
|
||||
MetaHash[] hashes = new MetaHash[t4];
|
||||
for (int i = 0; i < t4; i++)
|
||||
{
|
||||
hashes[i] = br.ReadUInt32();
|
||||
}
|
||||
|
||||
uint bleft = (uint)(br.BaseStream.Length - br.BaseStream.Position);
|
||||
if (bleft != (t2 * 4))
|
||||
{ }
|
||||
|
||||
//FlagsUint[] flags = new FlagsUint[t4];
|
||||
//for (int i = 0; i < t4; i++)
|
||||
//{
|
||||
// flags[i] = br.ReadUInt32();
|
||||
//}
|
||||
|
||||
|
||||
//var t2 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
//var t3 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
|
||||
//var t4 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
|
||||
long bytesleft = br.BaseStream.Length - br.BaseStream.Position;
|
||||
if (bytesleft != 0)
|
||||
{ }
|
||||
|
||||
|
||||
|
||||
RecVec(Vec01);
|
||||
RecVec(Vec02);
|
||||
RecVec(Vec03);
|
||||
RecVec(Vec04);
|
||||
RecVec(Vec05);
|
||||
RecVec(Vec06);
|
||||
RecVec(Vec07);
|
||||
RecVec(Vec08);
|
||||
RecVec(Vec09);
|
||||
RecVec(Vec10);
|
||||
RecVec(Vec11);
|
||||
RecVec(Vec12);
|
||||
RecVec(Vec13);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
[TC(typeof(EXP))] public class Dat151Unk38 : Dat151RelData
|
||||
{
|
||||
public uint UnkOffset0 { get; set; }
|
||||
public FlagsUint Unk00 { get; set; }
|
||||
public FlagsUint Unk01 { get; set; }
|
||||
public FlagsUint Unk02 { get; set; }
|
||||
public Vector3 Position { get; set; }
|
||||
public FlagsUint Unk03 { get; set; } //0
|
||||
public MetaHash Unk04 { get; set; }
|
||||
public MetaHash Unk05 { get; set; }
|
||||
public FlagsUint Unk06 { get; set; } //0
|
||||
public FlagsUint Unk07 { get; set; } //0xFFFFFFFF
|
||||
public FlagsUint Unk08 { get; set; } //0
|
||||
public float Unk09 { get; set; } //1, 5, 100, ...
|
||||
public float Unk10 { get; set; } //0, 4, ... 100 ... min value?
|
||||
public float Unk11 { get; set; } //15, 16, 12, 10, 20, 300 ... max value?
|
||||
public FlagsByte Unk12 { get; set; }
|
||||
public FlagsByte Unk13 { get; set; } //0,1,2,3,4,5
|
||||
public FlagsByte Unk14 { get; set; }
|
||||
public FlagsByte Unk15 { get; set; } //0,1,2,3,4,5
|
||||
public FlagsUshort Unk16 { get; set; } //0..600
|
||||
public FlagsUshort Unk17 { get; set; } //0..150
|
||||
public FlagsByte Unk18 { get; set; } //0,1,2
|
||||
public FlagsByte Unk19 { get; set; } //0,1,2
|
||||
public FlagsByte Unk20 { get; set; } //1,2,3,4,8,255
|
||||
public FlagsByte Unk21 { get; set; } //1,2,3,4,5,6,8,10,255
|
||||
public FlagsByte Unk22 { get; set; } //0, 50, 80, 100
|
||||
public FlagsByte Unk23 { get; set; } //1,2,3,5
|
||||
public ushort ExtParamCount { get; set; } //0,1,2,4
|
||||
public ExtParam[] ExtParams { get; set; }
|
||||
|
||||
public struct ExtParam
|
||||
{
|
||||
public MetaHash Hash;
|
||||
public float Value;
|
||||
public uint Flags;
|
||||
public ExtParam(BinaryReader br)
|
||||
{
|
||||
Hash = br.ReadUInt32();
|
||||
Value = br.ReadSingle();
|
||||
Flags = br.ReadUInt32();
|
||||
}
|
||||
public override string ToString()
|
||||
{
|
||||
return Hash.ToString() + ": " + FloatUtil.ToString(Value) + ": " + Flags.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Dat151Unk38(RelData d, BinaryReader br) : base(d, br)
|
||||
{
|
||||
br.BaseStream.Position = 0; //1 byte was read already (TypeID)
|
||||
|
||||
UnkOffset0 = ((br.ReadUInt32() >> 8) & 0xFFFFFF);
|
||||
Unk00 = br.ReadUInt32();
|
||||
Unk01 = br.ReadUInt32();
|
||||
Unk02 = br.ReadUInt32();
|
||||
Position = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
|
||||
Unk03 = br.ReadUInt32(); //0
|
||||
Unk04 = br.ReadUInt32();
|
||||
Unk05 = br.ReadUInt32();
|
||||
Unk06 = br.ReadUInt32(); //0
|
||||
Unk07 = br.ReadUInt32(); //0xFFFFFFFF
|
||||
Unk08 = br.ReadUInt32(); //0
|
||||
Unk09 = br.ReadSingle(); //1, 5, 100, ...
|
||||
Unk10 = br.ReadSingle(); //0, 4, ... 100 ... min value?
|
||||
Unk11 = br.ReadSingle(); //15, 16, 12, 10, 20, 300 ... max value?
|
||||
Unk12 = br.ReadByte();
|
||||
Unk13 = br.ReadByte(); //0,1,2,3,4,5
|
||||
Unk14 = br.ReadByte();
|
||||
Unk15 = br.ReadByte(); //0,1,2,3,4,5
|
||||
Unk16 = br.ReadUInt16(); //0..600
|
||||
Unk17 = br.ReadUInt16(); //0..150
|
||||
Unk18 = br.ReadByte(); //0,1,2
|
||||
Unk19 = br.ReadByte(); //0,1,2
|
||||
Unk20 = br.ReadByte(); //1,2,3,4,8,255
|
||||
Unk21 = br.ReadByte(); //1,2,3,4,5,6,8,10,255
|
||||
Unk22 = br.ReadByte(); //0, 50, 80, 100
|
||||
Unk23 = br.ReadByte(); //1,2,3,5
|
||||
ExtParamCount = br.ReadUInt16(); //0,1,2,4
|
||||
|
||||
if (ExtParamCount > 0)
|
||||
{
|
||||
ExtParams = new ExtParam[ExtParamCount];
|
||||
for (int i = 0; i < ExtParamCount; i++)
|
||||
{
|
||||
ExtParams[i] = new ExtParam(br);
|
||||
}
|
||||
//array seems to be padded to multiples of 16 bytes. (read the rest here)
|
||||
int brem = (16 - ((ExtParamCount * 12) % 16)) % 16;
|
||||
if (brem > 0)
|
||||
{
|
||||
byte[] brema = br.ReadBytes(brem);
|
||||
//for (int i = 0; i < brem; i++)
|
||||
//{
|
||||
// if (brema[i] != 0)
|
||||
// { } //check all remaining bytes are 0 - never hit here
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (Unk12.Value)//no pattern?
|
||||
{
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk13.Value)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk14.Value)//no pattern?
|
||||
{
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk15.Value)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk16.Value)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
case 14:
|
||||
case 15:
|
||||
case 16:
|
||||
case 18:
|
||||
case 20:
|
||||
case 22:
|
||||
case 24:
|
||||
case 25:
|
||||
case 26:
|
||||
case 30:
|
||||
case 32:
|
||||
case 35:
|
||||
case 40:
|
||||
case 45:
|
||||
case 48:
|
||||
case 50:
|
||||
case 51:
|
||||
case 54:
|
||||
case 55:
|
||||
case 57:
|
||||
case 60:
|
||||
case 64:
|
||||
case 65:
|
||||
case 70:
|
||||
case 75:
|
||||
case 80:
|
||||
case 90:
|
||||
case 95:
|
||||
case 97:
|
||||
case 100:
|
||||
case 120:
|
||||
case 125:
|
||||
case 130:
|
||||
case 135:
|
||||
case 140:
|
||||
case 145:
|
||||
case 150:
|
||||
case 160:
|
||||
case 170:
|
||||
case 178:
|
||||
case 180:
|
||||
case 190:
|
||||
case 200:
|
||||
case 220:
|
||||
case 225:
|
||||
case 240:
|
||||
case 245:
|
||||
case 250:
|
||||
case 300:
|
||||
case 350:
|
||||
case 500:
|
||||
case 600:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk17.Value)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 12:
|
||||
case 15:
|
||||
case 17:
|
||||
case 20:
|
||||
case 21:
|
||||
case 22:
|
||||
case 25:
|
||||
case 27:
|
||||
case 30:
|
||||
case 32:
|
||||
case 35:
|
||||
case 40:
|
||||
case 50:
|
||||
case 60:
|
||||
case 100:
|
||||
case 150:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk18.Value)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk19.Value)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk20.Value)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 8:
|
||||
case 255:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk21.Value)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 8:
|
||||
case 10:
|
||||
case 255:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk22.Value)
|
||||
{
|
||||
case 0:
|
||||
case 50:
|
||||
case 80:
|
||||
case 100:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (Unk23.Value)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 5:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (ExtParamCount)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 4:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//if ((Position.X != 0) || (Position.Y != 0) || (Position.Z != 0))
|
||||
//{
|
||||
// FoundCoords.Add(FloatUtil.GetVector3String(Position) + ", " + GetNameString());
|
||||
//}
|
||||
|
||||
long bytesleft = br.BaseStream.Length - br.BaseStream.Position;
|
||||
if (bytesleft != 0)
|
||||
{ }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -173,7 +173,7 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
|
||||
|
||||
string areaidstr = Name.ToLower().Replace("nodes", "").Replace(".ynd", "");
|
||||
string areaidstr = Name.ToLowerInvariant().Replace("nodes", "").Replace(".ynd", "");
|
||||
int areaid = 0;
|
||||
int.TryParse(areaidstr, out areaid);
|
||||
AreaID = areaid;
|
||||
|
@ -236,7 +236,7 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
foreach (XmlNode itemnode in pathsnode.ChildNodes)
|
||||
{
|
||||
DlcPaths.Add(itemnode.InnerText.ToLower().Replace('\\', '/').Replace("platform:", "x64"));
|
||||
DlcPaths.Add(itemnode.InnerText.ToLowerInvariant().Replace('\\', '/').Replace("platform:", "x64"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -286,7 +286,7 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
foreach (var tumount in updcontentfile.ExtraTitleUpdates.Mounts)
|
||||
{
|
||||
var lpath = tumount.path.ToLower();
|
||||
var lpath = tumount.path.ToLowerInvariant();
|
||||
var relpath = lpath.Replace('/', '\\').Replace("update:\\", "");
|
||||
var dlcname = GetDlcNameFromPath(relpath);
|
||||
RpfFile dlcfile;
|
||||
@ -481,7 +481,7 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
if (changeset.useCacheLoader)
|
||||
{
|
||||
uint cachehash = JenkHash.GenHash(changeset.changeSetName.ToLower());
|
||||
uint cachehash = JenkHash.GenHash(changeset.changeSetName.ToLowerInvariant());
|
||||
string cachefilename = dlcname + "_" + cachehash.ToString() + "_cache_y.dat";
|
||||
string cachefilepath = dlcfile.Path + "\\x64\\data\\cacheloaderdata_dlc\\" + cachefilename;
|
||||
string cachefilepathpatched = GetDlcPatchedPath(cachefilepath);
|
||||
@ -507,7 +507,7 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
foreach (string file in changeset.filesToEnable)
|
||||
{
|
||||
string dfn = GetDlcPlatformPath(file).ToLower();
|
||||
string dfn = GetDlcPlatformPath(file).ToLowerInvariant();
|
||||
if (contentfile.ExtraMounts.TryGetValue(dfn, out extramount))
|
||||
{
|
||||
//foreach (var rpfkvp in contentfile.RpfDataFiles)
|
||||
@ -594,8 +594,8 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
private void AddDlcActiveMapRpfFile(string vpath, string phpath)
|
||||
{
|
||||
vpath = vpath.ToLower();
|
||||
phpath = phpath.ToLower();
|
||||
vpath = vpath.ToLowerInvariant();
|
||||
phpath = phpath.ToLowerInvariant();
|
||||
if (phpath.EndsWith(".rpf"))
|
||||
{
|
||||
RpfFile rpffile = RpfMan.FindRpfFile(phpath);
|
||||
@ -647,8 +647,8 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
private string GetDlcRpfPhysicalPath(string path, DlcSetupFile setupfile)
|
||||
{
|
||||
string devname = setupfile.deviceName.ToLower();
|
||||
string fpath = GetDlcPlatformPath(path).ToLower();
|
||||
string devname = setupfile.deviceName.ToLowerInvariant();
|
||||
string fpath = GetDlcPlatformPath(path).ToLowerInvariant();
|
||||
string kpath = fpath.Replace(devname + ":\\", "");
|
||||
string dlcpath = setupfile.DlcFile.Path;
|
||||
fpath = fpath.Replace(devname + ":", dlcpath);
|
||||
@ -657,8 +657,8 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
private string GetDlcOverlayPath(string path, DlcSetupFile setupfile)
|
||||
{
|
||||
string devname = setupfile.deviceName.ToLower();
|
||||
string fpath = path.Replace("%PLATFORM%", "x64").Replace('\\', '/').ToLower();
|
||||
string devname = setupfile.deviceName.ToLowerInvariant();
|
||||
string fpath = path.Replace("%PLATFORM%", "x64").Replace('\\', '/').ToLowerInvariant();
|
||||
string opath = fpath.Replace(devname + ":/", "");
|
||||
return opath;
|
||||
}
|
||||
@ -694,16 +694,16 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
private string GetDlcNameFromPath(string path)
|
||||
{
|
||||
string[] parts = path.ToLower().Split('\\');
|
||||
string[] parts = path.ToLowerInvariant().Split('\\');
|
||||
if (parts.Length > 1)
|
||||
{
|
||||
return parts[parts.Length - 2].ToLower();
|
||||
return parts[parts.Length - 2].ToLowerInvariant();
|
||||
}
|
||||
return path;
|
||||
}
|
||||
public static string GetDlcPlatformPath(string path)
|
||||
{
|
||||
return path.Replace("%PLATFORM%", "x64").Replace('\\', '/').Replace("platform:", "x64").ToLower();
|
||||
return path.Replace("%PLATFORM%", "x64").Replace('\\', '/').Replace("platform:", "x64").ToLowerInvariant();
|
||||
}
|
||||
private string GetDlcMountedPath(string path)
|
||||
{
|
||||
@ -948,8 +948,8 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
foreach (var kvp in ymt.CMapParentTxds)
|
||||
{
|
||||
uint chash = JenkHash.GenHash(kvp.Key.ToLower());
|
||||
uint phash = JenkHash.GenHash(kvp.Value.ToLower());
|
||||
uint chash = JenkHash.GenHash(kvp.Key.ToLowerInvariant());
|
||||
uint phash = JenkHash.GenHash(kvp.Value.ToLowerInvariant());
|
||||
if (!parentTxds.ContainsKey(chash))
|
||||
{
|
||||
parentTxds.Add(chash, phash);
|
||||
@ -1330,7 +1330,7 @@ namespace CodeWalker.GameFiles
|
||||
if (string.IsNullOrEmpty(statname))
|
||||
{ continue; }
|
||||
|
||||
var statnamel = statname.ToLower();
|
||||
var statnamel = statname.ToLowerInvariant();
|
||||
StatsNames.Ensure(statname);
|
||||
StatsNames.Ensure(statnamel);
|
||||
|
||||
@ -2000,7 +2000,7 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
for (int i = 0; i < exclpaths.Length; i++)
|
||||
{
|
||||
exclpaths[i] = exclpaths[i].ToLower();
|
||||
exclpaths[i] = exclpaths[i].ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -2549,6 +2549,13 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
|
||||
}
|
||||
int ctot = Dat151RelData.TotCount;
|
||||
StringBuilder sbp = new StringBuilder();
|
||||
foreach (string s in Dat151RelData.FoundCoords)
|
||||
{
|
||||
sbp.AppendLine(s);
|
||||
}
|
||||
string posz = sbp.ToString();
|
||||
|
||||
string relstrs = sb.ToString();
|
||||
string hashstrs = sbh.ToString();
|
||||
|
@ -195,6 +195,45 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public struct FlagsUshort
|
||||
{
|
||||
public ushort Value { get; set; }
|
||||
|
||||
public string Hex
|
||||
{
|
||||
get
|
||||
{
|
||||
return Convert.ToString(Value, 16).ToUpper().PadLeft(4, '0');
|
||||
}
|
||||
}
|
||||
|
||||
public string Bin
|
||||
{
|
||||
get
|
||||
{
|
||||
return Convert.ToString(Value, 2).PadLeft(16, '0');
|
||||
}
|
||||
}
|
||||
|
||||
public FlagsUshort(ushort v)
|
||||
{
|
||||
Value = v;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Bin + " | 0x" + Hex + " | " + Value.ToString();
|
||||
}
|
||||
public string ToShortString()
|
||||
{
|
||||
return Bin + " | 0x" + Hex;
|
||||
}
|
||||
|
||||
public static implicit operator FlagsUshort(ushort v)
|
||||
{
|
||||
return new FlagsUshort(v);
|
||||
}
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public struct FlagsUint
|
||||
{
|
||||
|
@ -65,8 +65,8 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
FileInfo fi = new FileInfo(fpath);
|
||||
Name = fi.Name;
|
||||
NameLower = Name.ToLower();
|
||||
Path = relpath.ToLower();
|
||||
NameLower = Name.ToLowerInvariant();
|
||||
Path = relpath.ToLowerInvariant();
|
||||
FilePath = fpath;
|
||||
FileSize = fi.Length;
|
||||
IsCompressed = false;
|
||||
@ -77,8 +77,8 @@ namespace CodeWalker.GameFiles
|
||||
public RpfFile(string name, string path, string filepath, long filesize, bool compressed, bool encrypted, string rootfn, long rootfs)
|
||||
{
|
||||
Name = name;
|
||||
NameLower = Name.ToLower();
|
||||
Path = path.ToLower();
|
||||
NameLower = Name.ToLowerInvariant();
|
||||
Path = path.ToLowerInvariant();
|
||||
FilePath = filepath;
|
||||
FileSize = filesize;
|
||||
IsCompressed = compressed;
|
||||
@ -197,7 +197,7 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
namesrdr.Position = e.NameOffset;
|
||||
e.Name = namesrdr.ReadString();
|
||||
e.NameLower = e.Name.ToLower();
|
||||
e.NameLower = e.Name.ToLowerInvariant();
|
||||
|
||||
if ((e is RpfFileEntry) && string.IsNullOrEmpty(e.Name))
|
||||
{
|
||||
@ -214,7 +214,7 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
|
||||
Root = (RpfDirectoryEntry)AllEntries[0];
|
||||
Root.Path = Path.ToLower();// + "\\" + Root.Name;
|
||||
Root.Path = Path.ToLowerInvariant();// + "\\" + Root.Name;
|
||||
var stack = new Stack<RpfDirectoryEntry>();
|
||||
stack.Push(Root);
|
||||
while (stack.Count > 0)
|
||||
@ -308,7 +308,6 @@ namespace CodeWalker.GameFiles
|
||||
GrandTotalResourceCount += subfile.GrandTotalResourceCount;
|
||||
GrandTotalBinaryFileCount += subfile.GrandTotalBinaryFileCount;
|
||||
|
||||
|
||||
Children.Add(subfile);
|
||||
}
|
||||
else
|
||||
@ -330,7 +329,7 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
errorLog(entry.Path + ": " + ex.ToString());
|
||||
errorLog?.Invoke(entry.Path + ": " + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@ -795,7 +794,7 @@ namespace CodeWalker.GameFiles
|
||||
public List<RpfFileEntry> GetFiles(string folder, bool recurse)
|
||||
{
|
||||
List<RpfFileEntry> result = new List<RpfFileEntry>();
|
||||
string[] parts = folder.ToLower().Split(new[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
string[] parts = folder.ToLowerInvariant().Split(new[] { '\\' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
RpfDirectoryEntry dir = Root;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
@ -833,7 +832,7 @@ namespace CodeWalker.GameFiles
|
||||
for (int i = 0; i < dir.Directories.Count; i++)
|
||||
{
|
||||
var cdir = dir.Directories[i];
|
||||
if (cdir.Name.ToLower() == name)
|
||||
if (cdir.Name.ToLowerInvariant() == name)
|
||||
{
|
||||
return cdir;
|
||||
}
|
||||
@ -960,20 +959,20 @@ namespace CodeWalker.GameFiles
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class RpfBinaryFileEntry : RpfFileEntry
|
||||
{
|
||||
public uint FileUncompressedSize { get; set; }
|
||||
public uint EncryptionType { get; set; }
|
||||
|
||||
public override void Read(DataReader reader)
|
||||
{
|
||||
NameOffset = reader.ReadUInt16();
|
||||
|
||||
var buf1 = reader.ReadBytes(3);
|
||||
FileSize = (uint)buf1[0] + (uint)(buf1[1] << 8) + (uint)(buf1[2] << 16);
|
||||
|
||||
var buf2 = reader.ReadBytes(3);
|
||||
FileOffset = (uint)buf2[0] + (uint)(buf2[1] << 8) + (uint)(buf2[2] << 16);
|
||||
ulong buf = reader.ReadUInt64();
|
||||
NameOffset = (uint)buf & 0xFFFF;
|
||||
FileSize = (uint)(buf >> 16) & 0xFFFFFF;
|
||||
FileOffset = (uint)(buf >> 40) & 0xFFFFFF;
|
||||
|
||||
FileUncompressedSize = reader.ReadUInt32();
|
||||
|
||||
switch (reader.ReadUInt32())
|
||||
EncryptionType = reader.ReadUInt32();
|
||||
|
||||
switch (EncryptionType)
|
||||
{
|
||||
case 0: IsEncrypted = false; break;
|
||||
case 1: IsEncrypted = true; break;
|
||||
|
@ -218,7 +218,7 @@ namespace CodeWalker.GameFiles
|
||||
return file;
|
||||
}
|
||||
|
||||
string lpath = path.ToLower(); //try look at names etc
|
||||
string lpath = path.ToLowerInvariant(); //try look at names etc
|
||||
foreach (RpfFile tfile in AllRpfs)
|
||||
{
|
||||
if (tfile.NameLower == lpath)
|
||||
@ -238,7 +238,7 @@ namespace CodeWalker.GameFiles
|
||||
public RpfEntry GetEntry(string path)
|
||||
{
|
||||
RpfEntry entry;
|
||||
string pathl = path.ToLower();
|
||||
string pathl = path.ToLowerInvariant();
|
||||
if (EnableMods && ModEntryDict.TryGetValue(pathl, out entry))
|
||||
{
|
||||
return entry;
|
||||
|
@ -192,7 +192,7 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
if (!string.IsNullOrEmpty(Name))
|
||||
{
|
||||
NameHash = JenkHash.GenHash(Name.ToLower());
|
||||
NameHash = JenkHash.GenHash(Name.ToLowerInvariant());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,11 +21,12 @@ namespace CodeWalker
|
||||
{
|
||||
foreach (string arg in args)
|
||||
{
|
||||
if (arg.ToLower() == "menu")
|
||||
string argl = arg.ToLowerInvariant();
|
||||
if (argl == "menu")
|
||||
{
|
||||
menumode = true;
|
||||
}
|
||||
if (arg.ToLower() == "explorer")
|
||||
if (argl == "explorer")
|
||||
{
|
||||
explorermode = true;
|
||||
}
|
||||
|
@ -231,7 +231,7 @@ namespace CodeWalker.Project
|
||||
//Uri toUri = new Uri(filepath);
|
||||
if (fromUri.Scheme != toUri.Scheme)
|
||||
{
|
||||
return filepath.ToLower();
|
||||
return filepath.ToLowerInvariant();
|
||||
}
|
||||
Uri relativeUri = fromUri.MakeRelativeUri(toUri);
|
||||
string relativePath = Uri.UnescapeDataString(relativeUri.ToString());
|
||||
@ -239,7 +239,7 @@ namespace CodeWalker.Project
|
||||
{
|
||||
relativePath = relativePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
||||
}
|
||||
return relativePath.ToLower();
|
||||
return relativePath.ToLowerInvariant();
|
||||
}
|
||||
public string GetFullFilePath(string relpath)
|
||||
{
|
||||
@ -294,7 +294,7 @@ namespace CodeWalker.Project
|
||||
public bool ContainsYmap(string filename)
|
||||
{
|
||||
bool found = false;
|
||||
filename = filename.ToLower();
|
||||
filename = filename.ToLowerInvariant();
|
||||
foreach (var ymapfn in YmapFilenames)
|
||||
{
|
||||
if (ymapfn == filename)
|
||||
@ -315,8 +315,8 @@ namespace CodeWalker.Project
|
||||
}
|
||||
public bool RenameYmap(string oldfilename, string newfilename)
|
||||
{
|
||||
oldfilename = oldfilename.ToLower();
|
||||
newfilename = newfilename.ToLower();
|
||||
oldfilename = oldfilename.ToLowerInvariant();
|
||||
newfilename = newfilename.ToLowerInvariant();
|
||||
for (int i = 0; i < YmapFilenames.Count; i++)
|
||||
{
|
||||
if (YmapFilenames[i] == oldfilename)
|
||||
@ -361,7 +361,7 @@ namespace CodeWalker.Project
|
||||
public bool ContainsYnd(string filename)
|
||||
{
|
||||
bool found = false;
|
||||
filename = filename.ToLower();
|
||||
filename = filename.ToLowerInvariant();
|
||||
foreach (var yndfn in YndFilenames)
|
||||
{
|
||||
if (yndfn == filename)
|
||||
@ -382,8 +382,8 @@ namespace CodeWalker.Project
|
||||
}
|
||||
public bool RenameYnd(string oldfilename, string newfilename)
|
||||
{
|
||||
oldfilename = oldfilename.ToLower();
|
||||
newfilename = newfilename.ToLower();
|
||||
oldfilename = oldfilename.ToLowerInvariant();
|
||||
newfilename = newfilename.ToLowerInvariant();
|
||||
for (int i = 0; i < YndFilenames.Count; i++)
|
||||
{
|
||||
if (YndFilenames[i] == oldfilename)
|
||||
@ -428,7 +428,7 @@ namespace CodeWalker.Project
|
||||
public bool ContainsYnv(string filename)
|
||||
{
|
||||
bool found = false;
|
||||
filename = filename.ToLower();
|
||||
filename = filename.ToLowerInvariant();
|
||||
foreach (var ynvfn in YnvFilenames)
|
||||
{
|
||||
if (ynvfn == filename)
|
||||
@ -449,8 +449,8 @@ namespace CodeWalker.Project
|
||||
}
|
||||
public bool RenameYnv(string oldfilename, string newfilename)
|
||||
{
|
||||
oldfilename = oldfilename.ToLower();
|
||||
newfilename = newfilename.ToLower();
|
||||
oldfilename = oldfilename.ToLowerInvariant();
|
||||
newfilename = newfilename.ToLowerInvariant();
|
||||
for (int i = 0; i < YnvFilenames.Count; i++)
|
||||
{
|
||||
if (YnvFilenames[i] == oldfilename)
|
||||
@ -495,7 +495,7 @@ namespace CodeWalker.Project
|
||||
public bool ContainsTrainTrack(string filename)
|
||||
{
|
||||
bool found = false;
|
||||
filename = filename.ToLower();
|
||||
filename = filename.ToLowerInvariant();
|
||||
foreach (var trainsfn in TrainsFilenames)
|
||||
{
|
||||
if (trainsfn == filename)
|
||||
@ -516,8 +516,8 @@ namespace CodeWalker.Project
|
||||
}
|
||||
public bool RenameTrainTrack(string oldfilename, string newfilename)
|
||||
{
|
||||
oldfilename = oldfilename.ToLower();
|
||||
newfilename = newfilename.ToLower();
|
||||
oldfilename = oldfilename.ToLowerInvariant();
|
||||
newfilename = newfilename.ToLowerInvariant();
|
||||
for (int i = 0; i < TrainsFilenames.Count; i++)
|
||||
{
|
||||
if (TrainsFilenames[i] == oldfilename)
|
||||
@ -564,7 +564,7 @@ namespace CodeWalker.Project
|
||||
public bool ContainsScenario(string filename)
|
||||
{
|
||||
bool found = false;
|
||||
filename = filename.ToLower();
|
||||
filename = filename.ToLowerInvariant();
|
||||
foreach (var scenariofn in ScenarioFilenames)
|
||||
{
|
||||
if (scenariofn == filename)
|
||||
@ -585,8 +585,8 @@ namespace CodeWalker.Project
|
||||
}
|
||||
public bool RenameScenario(string oldfilename, string newfilename)
|
||||
{
|
||||
oldfilename = oldfilename.ToLower();
|
||||
newfilename = newfilename.ToLower();
|
||||
oldfilename = oldfilename.ToLowerInvariant();
|
||||
newfilename = newfilename.ToLowerInvariant();
|
||||
for (int i = 0; i < ScenarioFilenames.Count; i++)
|
||||
{
|
||||
if (ScenarioFilenames[i] == oldfilename)
|
||||
|
@ -1661,7 +1661,7 @@ namespace CodeWalker
|
||||
}
|
||||
else
|
||||
{
|
||||
h = JenkHash.GenHash(tstr.ToLower());
|
||||
h = JenkHash.GenHash(tstr.ToLowerInvariant());
|
||||
hashes.Add(h);
|
||||
}
|
||||
}
|
||||
@ -3444,7 +3444,7 @@ namespace CodeWalker
|
||||
track.Name = fname;
|
||||
track.FilePath = filename;
|
||||
track.RpfFileEntry.Name = fname;
|
||||
track.RpfFileEntry.NameLower = fname.ToLower();
|
||||
track.RpfFileEntry.NameLower = fname.ToLowerInvariant();
|
||||
|
||||
|
||||
if (WorldForm != null)
|
||||
|
@ -92,7 +92,7 @@ namespace CodeWalker.World
|
||||
numMods = Xml.GetIntAttribute(node, "numMods");
|
||||
userFlags = Xml.GetIntAttribute(node, "userFlags");
|
||||
|
||||
string namel = name.ToLower();
|
||||
string namel = name.ToLowerInvariant();
|
||||
JenkIndex.Ensure(namel);
|
||||
nameHash = JenkHash.GenHash(namel);
|
||||
|
||||
|
@ -285,7 +285,7 @@ namespace CodeWalker.World
|
||||
public void Init(GameFileCache gameFileCache, XmlNode node)
|
||||
{
|
||||
Name = Xml.GetChildInnerText(node, "Name");
|
||||
NameHash = new MetaHash(JenkHash.GenHash(Name.ToLower()));
|
||||
NameHash = new MetaHash(JenkHash.GenHash(Name.ToLowerInvariant()));
|
||||
Sun = Xml.GetChildFloatAttribute(node, "Sun", "value");
|
||||
Cloud = Xml.GetChildFloatAttribute(node, "Cloud", "value");
|
||||
WindMin = Xml.GetChildFloatAttribute(node, "WindMin", "value");
|
||||
@ -329,7 +329,7 @@ namespace CodeWalker.World
|
||||
{
|
||||
|
||||
//TODO: RpfMan should be able to get the right version? or maybe let gameFileCache do it!
|
||||
string fname = TimeCycleFilename.ToLower();
|
||||
string fname = TimeCycleFilename.ToLowerInvariant();
|
||||
bool useupd = gameFileCache.EnableDlc;
|
||||
if (useupd)
|
||||
{
|
||||
@ -338,7 +338,7 @@ namespace CodeWalker.World
|
||||
XmlDocument tcxml = gameFileCache.RpfMan.GetFileXml(fname);
|
||||
if (useupd && !tcxml.HasChildNodes)
|
||||
{
|
||||
fname = TimeCycleFilename.ToLower();
|
||||
fname = TimeCycleFilename.ToLowerInvariant();
|
||||
tcxml = gameFileCache.RpfMan.GetFileXml(fname);
|
||||
}
|
||||
|
||||
|
@ -1445,7 +1445,7 @@ namespace CodeWalker
|
||||
for (int i = 0; i < frag.Layers.Length; i++)
|
||||
{
|
||||
CloudHatFragLayer layer = frag.Layers[i];
|
||||
uint dhash = JenkHash.GenHash(layer.Filename.ToLower());
|
||||
uint dhash = JenkHash.GenHash(layer.Filename.ToLowerInvariant());
|
||||
Archetype arch = gameFileCache.GetArchetype(dhash);
|
||||
if (arch == null)
|
||||
{ continue; }
|
||||
|
Loading…
Reference in New Issue
Block a user