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Cutscene viewer using znear/zfar when animating camera
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@ -61,6 +61,11 @@ namespace CodeWalker.World
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WorldForm.SetCameraTransform(pos, rot);
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if (Cutscene.CameraClipUpdate)
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{
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WorldForm.SetCameraClipPlanes(Cutscene.CameraNearClip, Cutscene.CameraFarClip);
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Cutscene.CameraClipUpdate = false;
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}
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}
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}
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@ -254,6 +259,18 @@ namespace CodeWalker.World
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private void AnimateCameraCheckBox_CheckedChanged(object sender, EventArgs e)
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{
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AnimateCamera = AnimateCameraCheckBox.Checked;
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if (!AnimateCamera)
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{
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WorldForm?.ResetCameraClipPlanes();
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}
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else
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{
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if (Cutscene != null)
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{
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Cutscene.CameraClipUpdate = true;
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}
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}
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}
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private void PlayStopButton_Click(object sender, EventArgs e)
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@ -316,7 +333,9 @@ namespace CodeWalker.World
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public CutsceneObject CameraObject = null;
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public float CameraNearClip { get; set; } = 0.5f;
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public float CameraFarClip { get; set; } = 12000.0f;
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public bool CameraClipUpdate = false;//signal to the form to update the camera clip planes
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public Quaternion CameraRotationOffset = Quaternion.RotationAxis(Vector3.UnitX, -1.57079632679f) * Quaternion.RotationAxis(Vector3.UnitZ, 3.141592653f);
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@ -962,6 +981,9 @@ namespace CodeWalker.World
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obj.Position = pos + rot.Multiply(args.vPosition);
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obj.Rotation = rot * args.vRotationQuaternion;
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CameraNearClip = (args.fNearDrawDistance > 0) ? Math.Min(args.fNearDrawDistance, 0.5f) : 0.5f;
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CameraFarClip = (args.fFarDrawDistance > 0) ? Math.Max(args.fFarDrawDistance, 1000.0f) : 12000.0f;
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CameraClipUpdate = true;
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CameraObject = obj;
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}
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private void CameraShadowCascade(CutEvent e)
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14
WorldForm.cs
14
WorldForm.cs
@ -1892,6 +1892,20 @@ namespace CodeWalker
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camera.TargetRotation = Vector3.Zero;
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camera.TargetDistance = 0.01f;
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}
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public void SetCameraClipPlanes(float znear, float zfar)
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{
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//sets the camera clip planes to the specified values, for use in eg cutscenes
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camera.ZNear = znear;
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camera.ZFar = zfar;
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camera.UpdateProj = true;
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}
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public void ResetCameraClipPlanes()
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{
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//resets the camera clip planes to the values in the UI controls.
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camera.ZNear = (float)NearClipUpDown.Value;
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camera.ZFar = (float)FarClipUpDown.Value;
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camera.UpdateProj = true;
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}
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public Vector3 GetCameraPosition()
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{
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