Commit Graph

38 Commits

Author SHA1 Message Date
dexy
26c3c5edec Collisions selection improvements 2020-01-01 00:00:04 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
ac4d1a4b19 Cutscene viewer using znear/zfar when animating camera 2019-11-28 16:36:32 +11:00
dexy
9ba2e288ed Cutscene viewer now puts camera in correct place when not playing 2019-11-28 16:02:13 +11:00
dexy
2f12402a03 Cutscene viewer hide models partially working 2019-11-27 20:24:02 +11:00
dexy
783248aeab Peds and weapons rendering support for multiple skeleton instances 2019-11-27 15:01:43 +11:00
dexy
0823702527 Cutscene viewer displaying weapons 2019-11-27 13:32:07 +11:00
dexy
57d5a2758e Cutscene viewer enable/disable models 2019-11-26 23:35:08 +11:00
dexy
59a457cff8 Cutscene viewer vehicles 2019-11-26 20:47:47 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexy
17dcdd88a1 Cutscene viewer ped variations 2019-11-26 13:14:46 +11:00
dexy
96d34ec154 Cutscene viewer props using bone animations 2019-11-26 04:57:21 +11:00
dexy
7e240682d0 Cutscene viewer loading and animating props 2019-11-26 03:10:48 +11:00
dexy
f67731ddd4 Cutscene viewer playback improvements 2019-11-26 02:50:30 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
319214fd7c Cutscene viewer looping playback 2019-11-25 22:00:01 +11:00
dexy
866cc9ab57 Cutscene viewer showing subtitles on WorldForm 2019-11-25 21:35:15 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
dfa62a9803 Reorganised some files 2019-11-23 14:34:39 +11:00
dexyfex
a590df5035 Snap to ground and grid options 2018-02-25 23:30:29 +11:00
dexyfex
cbd242b8cc Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00
dexyfex
709bf125ce Created CodeWalker.Core 2018-02-24 22:52:58 +11:00
dexyfex
54acb80033 Adding interiors into space grid for later collisions use. 2018-01-04 04:10:29 +11:00
dexyfex
0d0a3d19d1 Hide GTAV map project option now hides collision meshes, Occlusion ymaps added to main grid 2018-01-02 08:26:56 +11:00
dexyfex
77e9c0566f Refactored rendering and input code, added show skeletons option to WorldForm 2018-01-02 07:52:54 +11:00
dexyfex
ad46bc816c Relocated RPF binary search to BinarySearchForm. Added undo operations for audio placements. Removed RPF Browser tools menu entry (it's now obsolete). Renamed MainForm to MenuForm. 2017-12-24 22:49:04 +11:00
dexyfex
2a72aec735 Adding audio strings from nametables to JenkIndex 2017-12-23 07:56:39 +11:00
dexyfex
9fd0a7d7a9 Render and select sphere audio zones and static emitters 2017-12-22 11:25:19 +11:00
dexyfex
d8fd82c350 Render and select audio zones (box shapes only, no spheres yet) 2017-12-22 07:26:04 +11:00
dexyfex
470f71d6ca R28_dev1 - Turkish weather bug fix, .rel progress 2017-12-20 10:52:50 +11:00
dexyfex
96638b8317 Moved DX-dependent vertex types stuff to Rendering namespace 2017-12-14 22:45:43 +11:00
dexyfex
d9247de1c4 RenderableCache performance improvement, Unknown scenario class types included, Multi-export XML fix 2017-11-25 16:01:56 +11:00
dexyfex
eab1526df5 Selected scenario vehicle nodes display car model 2017-10-02 01:06:12 +11:00
dexyfex
33880bf8f6 Import scenario chain CSV, PathBVH overflow bug fix. 2017-09-30 23:58:00 +10:00
dexyfex
1a2af6af9e Menyoo import to ymap, Scenario accel grid ExtendedRange bits 2017-09-25 03:45:30 +10:00
dexyfex
dc9084fc30 Show skeletons in model viewer, Clips progress update 2017-09-24 20:14:41 +10:00
dexyfex
2b48336e47 R26_dev8 - PopZone display, Project manifest XML 2017-09-22 17:50:26 +10:00
dexyfex
a8243c3e0e R26_dev8 - First public commit 2017-09-21 20:33:05 +10:00