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Commit Graph

348 Commits

Author SHA1 Message Date
tsrk
2f40f5bd19
fix: change key counter position in Triangles and Legacy skins 2023-06-15 12:01:38 +02:00
Dean Herbert
ffb99364b9 Ensure skin default component layouts only apply to global layout for now 2023-02-17 18:24:05 +09:00
Dean Herbert
9685fb2114 Always return a non-null container for SkinComponentsContainerLookups 2023-02-17 14:19:19 +09:00
Dean Herbert
76f7accd13 Standardise all local SkinComponentsContainerLookup variables to containerLookup 2023-02-16 15:33:56 +09:00
Dean Herbert
a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
Dean Herbert
8bbd00822c Simplify and rename SkinnableTargetComponentsContainer 2023-02-15 17:30:21 +09:00
Dean Herbert
bfbffc4a68 Add parsing support for mania NoteBodyStyle 2023-02-10 19:46:59 +09:00
Dean Herbert
635e225d19 Add correct lookup for WidthForNoteHeightScale 2023-02-10 19:18:41 +09:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Dean Herbert
eae8530722 Fix SkinnableSprite lookups broken in lazer-first skins
Regressed with removal of local `GetTexture` calls in e19ba65f91
2022-11-13 12:46:21 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94 Rename SkinnableTarget to GlobalSkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
bf26dbffc2 Apply nullability to skinning support classes 2022-11-09 13:59:13 +09:00
Dean Herbert
fd20515a6d Don't throw if LegacySkin doesn't have a transformer encapsulating it
This allows for more flexibility in lookups.
2022-10-12 17:29:17 +09:00
Dean Herbert
eea3d5adb8 Standardise column index naming and xmldoc 2022-10-07 15:24:36 +09:00
Dean Herbert
3947011baf Fix regression in legacy dual stage handling logic 2022-10-07 15:24:36 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert
b803ec543f Remove unused combo DI retrieval 2022-07-27 13:50:03 +09:00
Nitrous
842ab3c5c1
remove unused using 2022-07-27 09:41:58 +08:00
Nitrous
a2320aeb27
replace SongProgress with LegacySongProgress 2022-07-27 08:52:27 +08:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
3862681d94 Change skin.ini boolean parsing to match osu!stable
Closes https://github.com/ppy/osu/issues/18579.
2022-06-06 19:43:09 +09:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Salman Ahmed
69e2e30971 Remove legacy skin component fallback lookup
Has always been a source of hiding actual issues like in https://github.com/ppy/osu/issues/17745 (`sliderfollowcircle` looked up from fallback because there's no transformer), and https://github.com/ppy/osu/issues/17934 (because there's a texture `ok` and that matches the component name `HitResult.Ok`).
2022-04-23 01:06:36 +03:00
Salman Ahmed
56358ef19e Fix legacy skin hit animation lookup falling back to LookupName 2022-04-23 00:35:45 +03:00
Salman Ahmed
fb9fe4213d Fix skin texture lookups not handling paths with extensions 2022-04-07 15:07:30 +03:00
Dean Herbert
205edb65a2 Fix filename lookups on LegacySkins going awry when extension is specified
Due to the logic present to handle `@2x` fallback, the extension was
potentially being added at the wrong point in the filename. This change
ensures that the lookup filenames are always correct.

Closes https://github.com/ppy/osu/issues/17690.
2022-04-07 14:16:19 +09:00
Dan Balasescu
23c4f9910e Apply notnull constraint 2022-03-25 15:54:01 +09:00
Dan Balasescu
2d8d177807
Merge branch 'master' into skin-nullable 2022-03-25 15:36:21 +09:00
Dean Herbert
a4d17a915f Fix incorrect HUD component fallback
Legacy skins should now always show the legacy hud components. The
conditional here is no longer valid as fallback lookups happen at a
*skin*-fallback level rather than internal *source*-fallback.

Put another way, `LegacyDefaultSkin` (with user customisations) should
still display the classic HUD components even if a font is not provided,
as that font will be available via the skin lookup hierarchy.

The TODO removed in this commit has been already resolved so this code
is no longer required.
2022-03-24 12:36:20 +09:00
Dean Herbert
194bf4fb05 Convert LegacySkin to use nullable 2022-03-24 00:23:55 +09:00
Dean Herbert
078288a616 Make "skin.ini" the default skin filename and remove redundant parameters 2022-03-23 15:05:01 +09:00
Dean Herbert
7a1909bf97 Change parameter order of LegacySkin to put IStorageResourceProvider first
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Dean Herbert
d0ea1739b4 Remove skin configuration stream logic as it is no longer required 2022-03-23 14:57:42 +09:00
Dean Herbert
3c38b14228 Documentation improvements 2022-03-23 14:57:42 +09:00
Dean Herbert
32e2cfb8ee Leave realm resource store construction to base class 2022-03-23 14:57:42 +09:00
Dean Herbert
35d2f973a3 Prefer provided resource store over realm backed to keep tests working 2022-03-23 14:57:42 +09:00
Dean Herbert
5c4a74378d Remove Textures and Samples initialisation to Skin 2022-03-23 14:57:42 +09:00
Dean Herbert
09ec49e6fa Rename realm-backed resource store in preparation for non-legacy usage 2022-03-22 18:31:18 +09:00
Dean Herbert
5601f6f1fe Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-17 12:29:02 +09:00
Bartłomiej Dach
cbaa3de548
Strip @2x scale modifiers when looking up legacy skin textures 2022-01-16 19:46:15 +01:00
Dean Herbert
667cdb2475 Fix skin lookup when there's no beatmap file available 2022-01-12 17:00:16 +09:00
Dean Herbert
e2d9a685d7 Update skin implementations to match new structures 2021-11-29 18:28:25 +09:00
Dean Herbert
0a961fd9d8 Replace usages of IHasFiles with IHasRealmFiles 2021-11-29 18:28:25 +09:00
Dean Herbert
add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
93482414d6 Remove SkinConfiguration subclasses and allow configuration parsing for all skin types 2021-10-22 14:42:23 +09:00
Dean Herbert
9cdc1ba592 Fix default legacy skin not being able to read from stored skin.ini 2021-10-22 13:43:45 +09:00
Salman Ahmed
1af230c48c Merge branch 'master' into refactor-combo-colour-retrieval 2021-07-20 10:08:25 +03:00
Dean Herbert
06840d78cc Remove now unused method 2021-06-08 12:06:42 +09:00
Dean Herbert
b5f145cfa9 Use null propagation for animation lookups 2021-06-06 23:01:37 +09:00
Dean Herbert
39f99bf785 Move FindProvider to ISkinSource 2021-06-06 12:17:32 +09:00
Dan Balasescu
c065f761c7
Merge branch 'master' into legacy-skin-default-fallback 2021-06-02 19:08:52 +09:00
Dean Herbert
2e2281c7d2 Revert disabling taiko sample tests and fix logic 2021-06-01 18:57:19 +09:00
Dean Herbert
3a6d081d82 Remove duplicated taiko fallback 2021-06-01 18:04:49 +09:00
Dean Herbert
ea4644be90 Revert "Fix weird taiko logic failing for weird reasons that probably should not have been a thing"
This reverts commit 69c4ccad05.
2021-06-01 18:04:49 +09:00
Dean Herbert
69c4ccad05 Fix weird taiko logic failing for weird reasons that probably should not have been a thing 2021-05-31 21:29:47 +09:00
Dean Herbert
282c5a9177 Fix potential nullref in SkinProvidingContainer 2021-05-31 21:29:47 +09:00
Dean Herbert
3ff9f9c89d Make FindProvider non-default 2021-05-31 21:29:47 +09:00
Dean Herbert
8e489754cc Add ability for LegacySkins to customise the fallback provider 2021-05-31 21:29:47 +09:00
Dean Herbert
88ed95e012 Add FindProvider lookup function 2021-05-31 21:29:47 +09:00
Dean Herbert
1d30791ab0 Add potential pathway for legacy lookups 2021-05-31 21:29:47 +09:00
Dean Herbert
4b27d43e26 Add new parameter for default fallback logic in LegacySkin 2021-05-31 21:29:47 +09:00
Salman Ahmed
02d18c7a49 Merge branch 'master' into remove-hud-component-lookup 2021-05-31 09:23:04 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Dean Herbert
caa2c5638e Fix legacy combo counter not accounting for song progress bar 2021-05-23 16:46:57 +09:00
Salman Ahmed
43094425e2 Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround 2021-05-19 23:18:27 +03:00
Salman Ahmed
c98d036b48 Merge branch 'master' into catch-hide-combo-workaround 2021-05-18 17:47:20 +03:00
Salman Ahmed
08ee1e4853 Remove HUD skin component lookup in favour of MainHUDComponents target system 2021-05-18 12:37:23 +03:00
Dean Herbert
10c730b37d Add new default locations for hit bar error displays 2021-05-18 15:50:50 +09:00
Salman Ahmed
f667ea3fd0 Replace AllowDefaultHUDComponentsFallback with a temporary override at LegacyBeatmapSkin 2021-05-17 21:34:53 +03:00
Dean Herbert
da0913ca2d Make SongProgress a skinnable component 2021-05-17 18:52:56 +09:00
Salman Ahmed
4c25fe750f Disallow beatmap skin to fall back to default HUD components
This should become a more generalized `AllowDefaultSkinFallback` when default legacy skin fallback is supported.
2021-05-15 14:32:16 +03:00
smoogipoo
2f025f1967 SkinnableTargetWrapper -> SkinnableTargetComponentsContainer 2021-05-13 18:54:30 +09:00
Dean Herbert
8b9ac86d4b Merge branch 'master' into skin-serialisation 2021-05-13 12:35:06 +09:00
Bartłomiej Dach
4464204e33 Mark all skin ctors used via reflection in SkinInfo.CreateInstance() 2021-05-12 23:23:42 +02:00
Dean Herbert
117d6d731d Move cross-component layout dependencies for legacy skin to LegacySkin 2021-05-11 18:39:14 +09:00
Dean Herbert
4769a95b49 Fix encapsulation and remove target lookup overhead 2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3 Hook up full save/load flow 2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
Salman Ahmed
9be8d3f0d2 Add overridable combo colour retrieval method and handle in legacy skin 2021-05-05 07:15:07 +03:00
Salman Ahmed
6aa0c9d8fd Merge branch 'master' into legacy-sprite-text-fonts 2021-03-25 14:52:01 +03:00
Dean Herbert
073dba5330 Remove local workarounds to attempt to avoid crashes on skin change 2021-03-22 14:05:37 +09:00
Dean Herbert
68aaf90702 Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Bartłomiej Dach
b419d2c2e2 Fix invalid xmldoc indent 2021-03-18 19:52:38 +01:00
Salman Ahmed
64d1cb5193 Remove text skin components in favour of plain LegacySpriteTexts 2021-03-13 06:05:36 +03:00
smoogipoo
f48e017ac9 Move nested class to bottom of file 2021-02-22 18:34:05 +09:00
smoogipoo
0bda9e4b79 Implement some new methods 2021-02-22 18:31:33 +09:00
Dean Herbert
487a39eea9 Update interface implementations with framework changes 2021-02-18 18:52:34 +09:00
Dean Herbert
880fe82073 Add sample wrapper in LegacySkin to keep a reference and avoid GC death 2021-02-18 18:32:51 +09:00
Dean Herbert
4aff54412a Move dispose method to end of file 2021-02-18 18:32:39 +09:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Bartłomiej Dach
3c1a86d11d Trim braces for consistency 2021-01-15 22:04:45 +01:00
Dean Herbert
ebbc32adfa Change conditional used to decide legacy judgement animation to match stable
In stable, the type of legacy judgement to show is based on the presence
of particle textures in the skin. We were using the skin version
instead, which turns out to be incorrect and not what some user skins
expect.

Closes #11078.
2021-01-15 14:51:27 +09:00
Dean Herbert
13ef097a53 Annotate potentially null parameters in protected ctor of LegacySkin 2020-12-22 12:08:40 +09:00
Dean Herbert
a5bcf1dc20 Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
Firmatorenio
2108844319 apply ScorePosition to the judgement container 2020-12-13 22:01:08 +06:00
Dean Herbert
9d04ce75cc Make particles additive and consume in judgement explosions 2020-11-19 15:47:02 +09:00