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Commit Graph

79 Commits

Author SHA1 Message Date
Bartłomiej Dach
0b29a762b8
Add precautionary guard to avoid potential div-by-zero
Probably wouldn't happen outside of tests, but I'd rather not find out
next release.
2024-03-26 17:36:40 +01:00
Dean Herbert
a5f15a119e
Apply rate adjust fix in all cases rather than specifically for Clock.Rate == 1 2024-03-26 22:51:54 +08:00
Dean Herbert
3f9c2b41f7
Adjust BeatSyncContainer's early animate offset based on source's rate 2024-01-25 21:40:37 +09:00
Dean Herbert
20e4e2581a Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
a32149fda1 Convert interface methods to extension methods 2022-08-03 20:07:55 +09:00
Dean Herbert
16ff8d5c38 Use different variable source 2022-08-03 17:47:32 +09:00
Dean Herbert
258ad7c6b9 Tidy up kiai time access 2022-08-02 18:18:40 +09:00
Dean Herbert
cc4cde2c79 Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
TacoGuyAT
2f16174d3d Changed control points set to private; Cleanup 2022-07-21 07:25:44 +03:00
TacoGuyAT
ed8e065a86 Logo triangles speed and beat sync tweaks 2022-07-21 06:13:45 +03:00
Dean Herbert
ae49aafde2 Fix BeatSyncedContainer unintentionally blocking on beatmap load 2022-07-06 14:58:06 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
eabf578282 Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Dean Herbert
d3f115bfe2 Remove redundant qualifiers 2022-05-21 13:53:58 +09:00
Dean Herbert
c3bfbe8880 Allow BeatSyncedContainer to prefer EditorBeatmap when available 2022-05-20 23:24:57 +09:00
ColdVolcano
81215b9f0e Use correct effect points when EarlyActivationMilliseconds is not zero 2021-12-04 22:31:55 -06:00
Dean Herbert
87d3bd4b93 Fix time until next beat potentially being exactly zero at point of trigger 2021-07-17 14:35:43 +09:00
Dean Herbert
b6996d647e Add ability to disable mistimed event firings 2021-07-15 16:22:48 +09:00
Dean Herbert
98a1f40a98 Ensure EarlyActivationMilliseconds is applied even in idle state 2021-07-15 15:10:14 +09:00
Dean Herbert
c47ff1919c Fix regression in idle behaviour and refactor further 2021-07-15 14:56:49 +09:00
Dean Herbert
5ecf6511e6 Fix default timing points being used if "track" is not running 2021-07-15 14:41:50 +09:00
Dean Herbert
a3129ad00e Refactor BeatSyncedContainer to support GameplayClock 2021-07-15 14:37:13 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
f65991f31f Revert some usages based on review feedback 2020-08-26 23:28:58 +09:00
smoogipoo
11a6c9bdcc Revert unnecessary change 2020-08-06 16:24:14 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dean Herbert
8147e67f53 Use static instances in all fallback ControlPoint lookups to reduce allocations 2020-07-18 11:53:04 +09:00
Dean Herbert
f2735a7797 Use new empty ChannelAmplitudes spec 2020-06-23 21:30:37 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
smoogipoo
69fb984e71 Remove EquivalentTo() and Equals() 2020-04-17 17:04:09 +09:00
Dean Herbert
c1f52ef594 Refactor BeatSyncContainer to handle zero length tracks 2020-02-09 21:25:28 +09:00
Dean Herbert
619fe29871 Make reverse arrow animate faster via divisor specification
Adds MinimumBeatLength to BeatSyncedContainer to make sure things don't get out of hand.
2020-01-14 01:39:45 +09:00
smoogipoo
d65e37d795 Fix typo 2019-12-18 17:58:29 +09:00
Dean Herbert
795416c066 Move first beat offset to BeatSyncedContainer 2019-12-17 12:06:09 +09:00
Dean Herbert
72404bff9a Add support for simple triple time 2019-12-16 19:16:54 +09:00
Dean Herbert
0f9ff32cdc Fix beat playing while paused 2019-12-16 18:51:22 +09:00
Dean Herbert
8baf569f59 Remove necessity of AutoGenerated flag 2019-10-25 19:58:42 +09:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
smoogipoo
eab06995d0 Add some whitespace 2019-09-03 11:37:56 +09:00
jorolf
3b769128a8 Add a 60bpm beat when no beatmap is playing 2019-09-03 00:57:29 +02:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00