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Add some whitespace
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@ -100,12 +100,14 @@ namespace osu.Game.Graphics.Containers
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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defaultTiming = new TimingControlPoint
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{
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BeatLength = default_beat_length,
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AutoGenerated = true,
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Time = 0
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};
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defaultEffect = new EffectControlPoint
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{
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Time = 0,
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@ -113,6 +115,7 @@ namespace osu.Game.Graphics.Containers
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KiaiMode = false,
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OmitFirstBarLine = false
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};
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defaultAmplitudes = new TrackAmplitudes
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{
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FrequencyAmplitudes = new float[256],
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