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Fix default timing points being used if "track" is not running
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@ -100,7 +100,7 @@ namespace osu.Game.Graphics.Containers
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beatmap = Beatmap.Value.Beatmap;
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}
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if (track != null && beatmap != null && track.IsRunning && track.Length > 0)
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if (track != null && beatmap != null && clock.IsRunning && track.Length > 0)
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{
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currentTrackTime = clock.CurrentTime + EarlyActivationMilliseconds;
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