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Fix default timing points being used if "track" is not running

This commit is contained in:
Dean Herbert 2021-07-15 14:37:08 +09:00
parent cab8b94132
commit 5ecf6511e6

View File

@ -100,7 +100,7 @@ namespace osu.Game.Graphics.Containers
beatmap = Beatmap.Value.Beatmap;
}
if (track != null && beatmap != null && track.IsRunning && track.Length > 0)
if (track != null && beatmap != null && clock.IsRunning && track.Length > 0)
{
currentTrackTime = clock.CurrentTime + EarlyActivationMilliseconds;