Salman Ahmed
749d7a7b24
Fix DrawableRoom
swallowing mouse down events before reaching its container
2021-07-26 04:41:47 +03:00
Dan Balasescu
ce30bd8cc7
Merge pull request #14003 from Game4all/localise-profile-overlay-header-stats
...
Localise profile overlay numeric statistics
2021-07-25 12:20:38 +09:00
Lucas A
ff3d38de6f
Localise accuracy display.
2021-07-23 22:37:08 +02:00
Dean Herbert
50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
...
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
Salman Ahmed
7bc30b46ff
Use BindValueChanged
with last running immediately instead
2021-07-23 07:51:58 +03:00
Salman Ahmed
ee3791ccf2
Update colours once on TimelineHitObjectBlueprint
2021-07-23 06:25:56 +03:00
Dean Herbert
a5736085a9
Ensure externally run operations on LoungeSubScreen
are run after load is completed
2021-07-23 02:23:37 +09:00
Salman Ahmed
523c154f15
Add ComboIndexWithOffsetsBindable
and bind similar to ComboIndexBindable
2021-07-22 16:40:33 +03:00
Dean Herbert
29ffae4025
Merge pull request #13967 from nekodex/new-select-sounds
...
Add new 'soft' select sound variant and use it in some places
2021-07-22 16:21:03 +09:00
Dean Herbert
8b1202153a
Merge pull request #13951 from LumpBloom7/timeline-object-interactions
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Make timeline blueprints outside of TimelineBlueprint boundaries interactable
2021-07-22 16:20:22 +09:00
Dean Herbert
957a0686ed
Split out nested classes from TimelineBlueprintContainer
...
They got too big.
2021-07-22 15:48:08 +09:00
Dean Herbert
b5cc9010de
Move resolved property to top of class
2021-07-22 15:39:01 +09:00
Dean Herbert
ec3ce57bb9
Fix song select background not showing in multiplayer/playlists
...
The screen was now being loaded against incorrect dependencies. I'm not
sure why I thought it wasn't possible to just do the `Push` in
`LoadComplete` as it seems to work without issue this time...
Closes #13974 .
2021-07-22 14:33:08 +09:00
Henry Lin
aab7678a69
Truncate beatmap text
2021-07-22 12:18:37 +08:00
Jamie Taylor
507b53dc73
Use 'Soft' hover/select samples for EditorTable row selection
2021-07-21 22:02:40 +09:00
Derrick Timmermans
9d43ca122f
Allow context menus to be triggered as well
2021-07-21 12:04:09 +02:00
Dan Balasescu
4c63e8e036
Merge pull request #13964 from peppy/fix-mod-overflow
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Fix mod display overflowing on contracted results panels
2021-07-21 18:52:00 +09:00
Derrick Timmermans
f85ff40a6b
Add back LeftMouse button check
2021-07-21 11:47:21 +02:00
Dean Herbert
adda96ac86
Merge pull request #13962 from ekrctb/platform-action
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Adapt to framework `PlatformAction` type change
2021-07-21 18:17:38 +09:00
Dean Herbert
a261f1ef8f
Merge pull request #13960 from ekrctb/selection-box-can-flip
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Allow specifying different value of scaling and flipping support for a selection box
2021-07-21 18:05:18 +09:00
Dan Balasescu
b390018e64
Merge branch 'master' into fix-mod-overflow
2021-07-21 17:26:47 +09:00
Dan Balasescu
b556d6d382
Merge pull request #13963 from peppy/tidy-mod-display
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Tidy up `ModDisplay`
2021-07-21 17:26:39 +09:00
Dean Herbert
b910c21230
Add ModFlowDisplay
and consume in ContractedPanelMiddleContent
2021-07-21 16:53:04 +09:00
Dean Herbert
5bee06fd5f
Remove forgotten AutoSize
specification
2021-07-21 16:43:29 +09:00
Dean Herbert
396ad79d50
Remove unnecessary UnbindAll
call
2021-07-21 16:43:08 +09:00
Dean Herbert
a63065dbe9
Tidy up ModDisplay
2021-07-21 16:38:25 +09:00
ekrctb
1bac471b49
Adapt to PlatformAction
type change
2021-07-21 16:12:53 +09:00
ekrctb
1bff4373b3
Allow specifying flipping support of selection box different from scaling
2021-07-21 15:59:45 +09:00
Dan Balasescu
3121836741
Merge pull request #13942 from peppy/fix-autoplay-results-timestamp
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Avoid showing time of play on results screen when autoplay
2021-07-21 15:37:31 +09:00
Bartłomiej Dach
db9cf443c7
Allow confirming room password by pressing Enter
2021-07-21 00:04:51 +02:00
Derrick Timmermans
a8cf6a6854
Fix slight Y position offset in HandleDrag
2021-07-20 23:00:58 +02:00
Derrick Timmermans
bfec87b082
Let TimelineBlueprintContainer only accept positional input within timeline quad
2021-07-20 22:30:50 +02:00
Derrick Timmermans
8b09ddbcd6
Merge branch 'ppy:master' into timeline-object-interactions
2021-07-20 16:36:39 +02:00
Dan Balasescu
738d321788
Merge pull request #13946 from peppy/fix-online-play-sub-screens-not-async-loaded
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Fix `OnlinePlayScreen` sub-screens not loaded asynchronously
2021-07-20 19:51:13 +09:00
Dean Herbert
d066ebcd70
Merge pull request #12682 from frenzibyte/refactor-combo-colour-retrieval
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Refactor combo colours retrieval to use skin config lookups instead
2021-07-20 19:47:57 +09:00
Dean Herbert
8e1f8c28bd
Use default
value to denote no play date, rather than null
2021-07-20 19:05:08 +09:00
Dan Balasescu
15127f972e
Merge branch 'master' into fix-online-play-sub-screens-not-async-loaded
2021-07-20 18:47:41 +09:00
Dean Herbert
d87ea741ed
Fix OnlinePlayScreen
sub-screens not loaded asynchronously
2021-07-20 16:38:39 +09:00
Salman Ahmed
1af230c48c
Merge branch 'master' into refactor-combo-colour-retrieval
2021-07-20 10:08:25 +03:00
Dean Herbert
fe414b942f
Ensure online play subscreen is loaded before forwarding OnExiting
...
Closes https://github.com/ppy/osu-framework/issues/4619 (actually not a
framework issue; the framework correctly guards against this scenario,
see
4e29504384/osu.Framework/Screens/ScreenStack.cs (L277)
).
Added the assertions to be very explicit about the nested stack's state
at this point. Both of those events can only be triggered if the stack
has a loaded screen (as far as I can tell), making this check
unnecessary in those cases.
2021-07-20 15:51:34 +09:00
Dean Herbert
662822a40c
Avoid showing time of play on results screen when autoplay
...
Closes https://github.com/ppy/osu/issues/13940 .
2021-07-20 15:19:44 +09:00
Dean Herbert
844152e1b1
Merge pull request #13861 from peppy/add-password-support
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Add multiplayer room password support
2021-07-19 23:32:28 +09:00
Dan Balasescu
6e104fe084
Merge pull request #13894 from peppy/fix-beat-synced-container-alt
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Fix multiple issues with `BeatSyncedContainer`
2021-07-19 23:19:20 +09:00
smoogipoo
6a55cb9df0
Revert unintended change
...
It's a deeper issue with ScreenStack (see:
https://github.com/ppy/osu-framework/issues/4619 ).
2021-07-19 22:52:07 +09:00
smoogipoo
57a99886d5
Fix password icon not disappearing when no password
2021-07-19 22:31:01 +09:00
smoogipoo
892d858d5f
Fix compile error
2021-07-19 22:23:31 +09:00
smoogipoo
b7c2d6b1ab
Merge branch 'master' into add-password-support
2021-07-19 22:23:09 +09:00
Dan Balasescu
5ef1fe6948
Merge branch 'master' into fix-replay-date
2021-07-19 21:58:37 +09:00
Dan Balasescu
f3bcaf7f11
Merge pull request #13929 from peppy/i-deep-cloneable
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Create a deep clone of score for score submission purposes
2021-07-19 21:58:27 +09:00
smoogipoo
3168a927dc
Fix possible exception
2021-07-19 20:50:30 +09:00
smoogipoo
2515785f93
Use room password to fill settings textbox
2021-07-19 20:03:32 +09:00
Dean Herbert
b3f60c8253
Fix date being updated on replays unexpectedly
2021-07-19 19:28:35 +09:00
Dean Herbert
f16b4957aa
Move clone to earlier in the process
2021-07-19 19:18:34 +09:00
Dan Balasescu
f1f6af88a1
Merge pull request #13926 from peppy/set-rank-on-failed-submission
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Set score's rank on a failed submission
2021-07-19 18:45:21 +09:00
Dean Herbert
bde35d9f21
Rename radio button classes to be local to editor
2021-07-19 16:57:12 +09:00
Dean Herbert
caba78cb5d
Copy score during submission process to ensure it isn't modified
2021-07-19 14:14:28 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
d7f997a7f3
Set score's rank on a failed submission
...
As we don't have a `RankInfo.F`, this is the next best choice. I am also
adding a check osu-web side for this - this is just to make sure we
aren't sending scores with SS when they are not actually completed.
I'm working on a separate PR to ensure this does not get mutated during
the player exit process.
2021-07-19 12:36:15 +09:00
Derrick Timmermans
2e2a2bdd99
Allow moving timeline selection when mousedown event is outside of blueprint container
2021-07-18 18:06:59 +02:00
Derrick Timmermans
ee220feecf
Avoid using guesses to determine whether inputs blocked
2021-07-18 16:04:23 +02:00
Dean Herbert
c6bc95767d
Simplify popover hide logic and add test coverage
2021-07-17 22:31:47 +09:00
Dean Herbert
c966cb0530
Fix dependency lookup failing due to location of PopoverContainer
2021-07-17 15:04:18 +09:00
Dean Herbert
50eed26bd1
Rename radio button item
to label
2021-07-17 02:32:23 +09:00
Dean Herbert
eac9b1ec7e
Disable toolbox composition buttons when beatmap is not timed
2021-07-17 02:30:13 +09:00
Dean Herbert
3ae5f6707a
Expose whether an EditorBeatmap
has timing present or not via bindable
2021-07-17 02:30:00 +09:00
Dean Herbert
7a671754f2
Change RadioButton
's object
to a string
2021-07-17 02:29:31 +09:00
Derrick Timmermans
e35cff99c7
Pass on mouseDown input to timeline if no selection modification is made with that input
2021-07-16 17:21:43 +02:00
Derrick Timmermans
3e8a13bfbf
Allow interacting with timeline objects outside of drawable bounds
2021-07-16 16:16:34 +02:00
Dean Herbert
d0fc258886
Remove unused OsuLogo.BeatMatching
2021-07-15 15:11:42 +09:00
Dean Herbert
9d693c75cf
Add Schedule
to restore password text box focus behaviour
2021-07-14 23:56:52 +09:00
Dean Herbert
cc09a8b5ba
Update to use OsuPopover
implementation
2021-07-14 23:55:46 +09:00
Dean Herbert
b5dd9403b1
Merge branch 'master' into add-password-support
2021-07-14 23:53:03 +09:00
smoogipoo
dfe7cc40a9
Move create room button into the lounge
2021-07-14 18:55:01 +09:00
smoogipoo
3e6b9bd48d
Add filter background
2021-07-14 18:24:30 +09:00
smoogipoo
c64230315f
Adjust layouts
2021-07-14 18:10:59 +09:00
smoogipoo
0bfaf11d51
Remove/fix paddings in lounge
2021-07-14 17:46:52 +09:00
smoogipoo
f6b81b76e8
Add shadow
2021-07-14 17:46:32 +09:00
smoogipoo
da3b40a4dd
Add default background to panel, reduce nesting
2021-07-14 16:56:46 +09:00
smoogipoo
e0c61c24b1
Remove spotlights glow
2021-07-14 16:51:31 +09:00
smoogipoo
0e89bafd17
Add special category pill + secondary background
2021-07-14 16:48:53 +09:00
smoogipoo
c5977f3318
Merge branch 'master' into lounge-redesign
2021-07-14 12:47:16 +09:00
Dan Balasescu
4ce96109b7
Merge branch 'master' into fix-match-screen-buttons-no-user
2021-07-13 18:20:23 +09:00
Dan Balasescu
0557761e51
Merge pull request #13862 from peppy/fix-multiplayer-create-game-failure-crash
...
Fix crash when multiplayer server join fails during game creation
2021-07-13 18:00:47 +09:00
Dean Herbert
e791669c40
Fix multiplayer screen buttons showing no text when local user not available
2021-07-13 17:59:58 +09:00
Dean Herbert
60e17fc2b7
Fix disconnected-from-server multiplayer exit sequence being blocked by confirmation dialog
2021-07-13 17:12:35 +09:00
Dean Herbert
481e4dedb0
Move PopoverContainer
to OsuGameBase
2021-07-13 16:51:31 +09:00
smoogipoo
b5d4b9444f
wip
2021-07-13 16:51:29 +09:00
Dean Herbert
6409a518db
Focus password text box on popover display
2021-07-13 16:35:37 +09:00
smoogipoo
0cb80e105b
Renamespace classes
2021-07-13 16:02:18 +09:00
smoogipoo
ab282b9e59
Remove RoomInspector from the lounge
2021-07-13 16:00:42 +09:00
smoogipoo
689cee832c
Fix 1px gaps in DrawableRoom background
2021-07-13 15:50:46 +09:00
smoogipoo
8c4a257742
Add recent participants
2021-07-13 15:10:44 +09:00
Dean Herbert
5cffaf4d3b
Add extra explanatory comment to avoid any confusion
2021-07-13 14:34:56 +09:00
Dean Herbert
125bd36ab1
Send password in request ctor directly
2021-07-13 14:27:07 +09:00
Dean Herbert
c6bd58ea4b
Exit match sub screen when a room goes away
...
Closes #13847 .
I think we can probably get some test coverage of this if required, but
needs a bit of thought (basically an error needs to be thrown during the
multiplayer client portion of the join procedure, after `CurrentRoom` is
non-null but before the join completes).
Manual testing on password branch (#13861 ) is possible since it
currently errors due to missing method on the live/dev servers.
- Create game, which will fail with `MethodNotExists`.
- Note the fields on the settings screen are emptied.
- Fill fields again and press create game (crash).
2021-07-12 19:20:41 +09:00
Dean Herbert
4dea2d9778
Dismiss popovers on returning to lounge
2021-07-12 18:54:17 +09:00
Dean Herbert
bbc3a013c8
Use BasicPopover
for now
2021-07-12 18:29:50 +09:00
Dean Herbert
b4ca6b6188
Update popover logic to take advantage of new explicit popup functionality
2021-07-12 18:25:04 +09:00
Dean Herbert
a3e0168a46
Update tests
2021-07-12 18:25:04 +09:00
Dean Herbert
e25b3518dc
Make password popover display inside RoomsContainer
rooms
2021-07-12 18:25:04 +09:00