mirror of
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Add filter background
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@@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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@@ -17,6 +18,7 @@ using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay.Lounge
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{
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@@ -52,49 +54,59 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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RoomsContainer roomsContainer;
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OsuScrollContainer scrollContainer;
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InternalChild = content = new Container
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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new Box
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{
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Top = 20,
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Left = WaveOverlayContainer.WIDTH_PADDING,
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Right = WaveOverlayContainer.WIDTH_PADDING,
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RelativeSizeAxes = Axes.X,
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Height = 100,
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Colour = Color4.Black,
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Alpha = 0.5f,
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},
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Child = new GridContainer
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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Padding = new MarginPadding
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, 20)
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Top = 20,
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Left = WaveOverlayContainer.WIDTH_PADDING,
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Right = WaveOverlayContainer.WIDTH_PADDING,
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},
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Content = new[]
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Child = new GridContainer
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{
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new Drawable[]
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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filter = CreateFilterControl().With(d => d.Depth = -1),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, 20)
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},
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null,
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new Drawable[]
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Content = new[]
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{
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new Container
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new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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scrollContainer = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarOverlapsContent = false,
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Child = roomsContainer = new RoomsContainer { JoinRequested = joinRequested }
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},
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loadingLayer = new LoadingLayer(true),
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}
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filter = CreateFilterControl().With(d => d.Depth = -1),
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},
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null,
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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scrollContainer = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarOverlapsContent = false,
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Child = roomsContainer = new RoomsContainer { JoinRequested = joinRequested }
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},
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loadingLayer = new LoadingLayer(true),
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}
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},
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}
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}
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}
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},
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},
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}
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};
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// scroll selected room into view on selection.
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