Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
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Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
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Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Dean Herbert
414b80d44e
Change flashlight depth in a more standard way
2023-05-02 17:00:54 +09:00
Dean Herbert
b2b9f2a036
Merge branch 'master' into bubble_mod_implementation_clean
2023-05-02 16:59:55 +09:00
OliBomby
2e018c8b06
Fix comment 2 osu.Game/Rulesets/Objects/Types/IHasGenerateTicks.cs
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2023-05-02 08:41:47 +02:00
OliBomby
c2ad8c2320
Fix comment 1 osu.Game/Rulesets/Objects/Types/IHasGenerateTicks.cs
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2023-05-02 08:41:30 +02:00
Dean Herbert
67f83f246b
Add more padding around playfield in editor to avoid overlap with tool areas
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Closes #23130 .
2023-05-02 15:37:02 +09:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
OliBomby
cf5211aec9
Enable current distance snap when exactly on a hit object
2023-05-01 19:22:52 +02:00
OliBomby
27cfadca16
add sample info to Banana and SpinnerBonusTick
2023-05-01 14:54:06 +02:00
OliBomby
2a94757154
Make sure the first object you place has bank and volume
2023-05-01 00:49:01 +02:00
OliBomby
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
OliBomby
83111223e0
fix null sample
2023-04-30 01:08:52 +02:00
OliBomby
92efd04f31
fix sample of drumroll ticks being bankless
2023-04-29 23:52:24 +02:00
OliBomby
ffcc8e91b2
fix legacy parser incorrectly assigning sample info for sliders
2023-04-29 23:51:49 +02:00
OliBomby
354cd23874
removed all usage of hitobject's DifficultyControlPoint
2023-04-26 18:17:02 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
c6fc180659
remove all test usages of SampleControlPoint
2023-04-26 14:21:52 +02:00
OliBomby
6c70948681
Remove IContext & add IHasGenerateTicks
2023-04-26 13:10:57 +02:00
OliBomby
e27c4dfa10
Invoke ApplyDefaultsToSelf
2023-04-26 11:46:05 +02:00
Dean Herbert
cb7b246e33
Fix naming and update in line with nullability
2023-04-26 15:27:58 +09:00
Dean Herbert
210c5e7c53
Merge branch 'master' into decouple-mod-fails
2023-04-26 15:26:20 +09:00
OliBomby
66eda40cdf
fix implementations of IHasSliderVelocity
2023-04-25 18:22:22 +02:00
OliBomby
065464d90c
Fixed DifficultyPointPiece
2023-04-25 18:12:53 +02:00
OliBomby
ebe1d852f5
remove other usages of hitobject SampleControlPoint
2023-04-25 16:01:43 +02:00
OliBomby
97910d6be6
remove unused directives
2023-04-25 13:06:37 +02:00
OliBomby
891b87a5ff
remove ApplyLegacyInfo method
2023-04-25 12:52:21 +02:00
OliBomby
ea1e6e9798
Add LegacyContext
2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2
made the SampleControlPoint and DifficultyControlPoint obsolete
2023-04-25 11:34:09 +02:00
Dan Balasescu
c0a25144cf
Apply changes to custom ShaderManager
2023-04-18 11:31:56 +09:00
Bartłomiej Dach
db86ced4b4
Invoke RevertResult
on parent DHO when nested DHO is reverted
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The behaviour described above was removed in
812a4b412a
, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
2023-04-11 18:29:08 +02:00
Bartłomiej Dach
ead5e9f027
Merge branch 'master' into editor-inspector
2023-04-10 14:29:05 +02:00
Bartłomiej Dach
60358c7203
Perform first inspector text update immediately
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Provides better and more consistent initial state for the inspector.
2023-04-10 14:13:53 +02:00
Bartłomiej Dach
641415ca32
Unify displayed duration format for single/multiple selection
2023-04-10 14:05:32 +02:00
Dan Balasescu
15f6bc155e
Add progressive score multiplier for HT
2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976
Add progressive score multiplier for DT
2023-04-10 13:31:48 +09:00
Dean Herbert
ad717d2368
Fix scheduled calls piling up during transactions
2023-04-06 23:39:36 +09:00
Andrei Zavatski
ed565b1e59
Fix SampleStore isn't being disposed
2023-04-06 11:40:04 +03:00
Bartłomiej Dach
e5d57a65c9
Fix incorrect indent
2023-04-05 19:47:25 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-05 19:45:14 +02:00
Dean Herbert
9c8b25e034
Fix display not always updating when expected by updating on a schedule
2023-04-05 13:45:24 +09:00
Dean Herbert
f07d859532
Optimise how often we update the display
2023-04-04 19:31:33 +09:00
Dean Herbert
3209b09270
Move inspector into own file
2023-04-04 19:17:34 +09:00
Dean Herbert
4aed483005
Tidy up dependency resolution
2023-04-04 19:14:30 +09:00
Dean Herbert
195b5fc3f1
Add view for selections of size != 1
2023-04-04 19:11:48 +09:00
Dean Herbert
b0d5761667
Add object type
2023-04-04 19:05:50 +09:00
Dean Herbert
c356c163fa
Add hit object inspector view
2023-04-04 19:03:45 +09:00
Dean Herbert
f9ebdadfe8
Move right-side editor toolbox to base HitObjectComposer
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Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
Dean Herbert
7011928d86
Fix abysmal debug performance due to try-catch logic in DrawableRulesetDependencies
2023-04-03 18:04:33 +09:00
Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00