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Commit Graph

3929 Commits

Author SHA1 Message Date
Bartłomiej Dach
81bbdccee7
Rename ScoreInfo.{ -> Client}Version 2023-12-21 12:56:43 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
For any potential future usage
2023-12-21 18:37:15 +09:00
rushiiMachine
ebbc8333e8
Prevent ExportReplay being spammed on fail by being held down
This was already handled in ReplayDownloadButton (98efff0bd6/osu.Game/Screens/Ranking/ReplayDownloadButton.cs (L114-L115)) but seemingly missed for SaveFailedScoreButton
2023-12-20 08:41:16 -08:00
Dan Balasescu
d7aca2f641
Add IApplicableHealthProcessor 2023-12-17 19:27:03 +09:00
Dean Herbert
27296c59de
Show back button when spectating
Avoids getting stuck at some screens.
It's a bit ugly having the back button visible like this,
but is the best approach we have for now.
2023-12-15 11:26:17 +09:00
Dean Herbert
76c4931f3a
Merge pull request #25673 from frenzibyte/fix-argon-initial-display
Fix `ArgonHealthDisplay` not displaying miss correctly during initial transition
2023-12-13 22:16:34 +09:00
Dean Herbert
3131d37621
Clear transformations with more fire 2023-12-13 17:00:21 +09:00
Dean Herbert
f2c6c348be
Fix HitError Clear methods not correctly returning pooled drawables 2023-12-13 16:13:23 +09:00
Dean Herbert
110749205d
Cache GameplayClockContainer to allow usage of OnSeek 2023-12-13 16:13:08 +09:00
Dean Herbert
eb30a603d9
Fix typo in argument name 2023-12-13 15:01:36 +09:00
Bartłomiej Dach
f69a5b44cc
Merge branch 'master' into fix-argon-initial-display 2023-12-06 09:30:28 +01:00
Salman Ahmed
20fd458fac Perserve miss animation when followed by a hit at same frame 2023-12-05 21:59:28 +03:00
Salman Ahmed
9496cdf42b Add explanatory note for scheduling 2023-12-05 21:59:28 +03:00
Salman Ahmed
927cfe4257 Fix health processor event leaks 2023-12-05 21:59:28 +03:00
Salman Ahmed
629e64d50a Fix ArgonHealthDisplay not displaying miss correctly during initial transition 2023-12-04 23:55:31 +03:00
Salman Ahmed
4d82a55594 Remove method for being unused 2023-12-04 23:24:28 +03:00
Salman Ahmed
5723715ea0 Fix ArgonHealthDisplay sometimes behaving weirdly on miss judgements 2023-12-04 23:24:28 +03:00
Dean Herbert
a4be28a2ae
Don't show buttons on fail overlay when player interaction is disabled 2023-11-27 12:25:24 +09:00
Bartłomiej Dach
98ab9853ce
Merge branch 'master' into show-spectator-fail-2 2023-11-27 12:24:59 +09:00
Bartłomiej Dach
19639de299
Merge branch 'master' into fix-spectator-quit-2 2023-11-27 11:36:10 +09:00
Dean Herbert
7ceb49fbc0
Add extra test coverage and handle case where still at loading screen 2023-11-24 15:05:39 +09:00
Dean Herbert
d3a55d83c0
Schedule FailScore inside onFail instead of onFailComplete 2023-11-24 14:44:57 +09:00
Dean Herbert
ef5dd24589
Update failing test coverage and fix onFail being called too often 2023-11-24 14:44:57 +09:00
Dean Herbert
4ad3cb3b49
Submit and send failed spectator state more aggressively 2023-11-24 14:44:57 +09:00
Dean Herbert
8375dd72d6
Add xmldoc to new AllowFail method 2023-11-24 14:44:57 +09:00
Dean Herbert
ca93fdc94b
Add visualisation of when a spectated player fails
Create a new stack each time for isolation and safety
2023-11-24 14:44:57 +09:00
Dean Herbert
b024065857
Remove implicit schedule of abstract methods in SpectatorScreen
This allows each implementation to have control over scheduling. Without
this, the solo implementation would not be able to handle quit events
while watching a player, as it would push a child (gameplay) screen to
the stack where the `SpectatorScreen` would usually be.
2023-11-24 14:26:09 +09:00
Dean Herbert
335e8efff7
Apply NRT to SoloSpecatorScreen 2023-11-24 14:26:09 +09:00
Dean Herbert
dabbdf674b
Rename SoloSpectator to SoloSpectatorScreen 2023-11-24 14:26:08 +09:00
Dean Herbert
95c00f9666
Add HexaconIcons lookup to allow usage with SpriteIcon 2023-11-24 13:17:39 +09:00
Dean Herbert
5239fee947
Allow use of skin username/flag/avatar components outside of gameplay 2023-11-23 17:15:03 +09:00
yesseruser
82fec4194d Disabled RecievePositionalInputAtSubTree in PlayerFlag. 2023-11-22 15:45:32 +01:00
yesseruser
08e0279d72 Revert "Renamed UpdateableFlag to ClickableUpdateableFlag."
This reverts commit 671177e871.
2023-11-22 15:25:43 +01:00
yesseruser
be8b59e59d Revert "Created and implemened a BaseUpdateableFlag."
This reverts commit cd7e0bf620.
2023-11-22 15:25:35 +01:00
yesseruser
cd7e0bf620 Created and implemened a BaseUpdateableFlag.
The tooltip still shows.
2023-11-21 19:27:33 +01:00
yesseruser
671177e871 Renamed UpdateableFlag to ClickableUpdateableFlag. 2023-11-21 19:02:23 +01:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders 2023-11-20 12:03:29 +09:00
Dean Herbert
b45872d2e0
Merge branch 'master' into argon-hide-counter-labels 2023-11-16 14:20:13 +09:00
Dean Herbert
73eda6c09c
Move non-matching default value to argon skin default speficiation instead 2023-11-16 14:18:49 +09:00
Dean Herbert
2987c0e802
Add note about enfocing size methodology 2023-11-15 19:01:52 +09:00
Bartłomiej Dach
8cd1f08a92
Fix argon health bar folding in on itself 2023-11-15 15:42:45 +09:00
Joseph Madamba
62352ce5f3 Add ability to toggle labels on argon counter components 2023-11-14 20:46:42 -08:00
Joseph Madamba
87ace7565d Use existing localisation for argon counter component labels 2023-11-14 20:44:33 -08:00
Bartłomiej Dach
159cf41f82
Fix default argon health bar width being zero
Closes #25460.
2023-11-15 12:53:09 +09:00
Bartłomiej Dach
711bf14c06
Merge pull request #25443 from peppy/fix-argon-custom-skins
Fix customised argon skins no longer loading due to incorrect resource store specification
2023-11-14 23:11:39 +09:00
Dean Herbert
a745642f76
Fix customised argon skins no longer loading due to incorrect resource store spec 2023-11-14 22:01:56 +09:00
Bartłomiej Dach
83f8f03c7e
Fix argon health bar not relative sizing correctly 2023-11-14 21:54:06 +09:00
Dean Herbert
798e677c09
Refactor KeyCounterDisplay to use autosize
A previous attempt at this was unsuccessful due to a partially
off-screen elements not getting the correct size early enough (see
https://github.com/ppy/osu/issues/14793). This can be accounted for by
setting `AlwaysPresent` when visibility is expected.

This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795)
due to the newly added `Width` / `Height` being persisted with
floating-point errors (by not persisting the values in the first place,
via `AutoSize.Both`).
2023-11-12 17:19:25 +09:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Bartłomiej Dach
ea556abad8
Merge branch 'skin-size-editing' into gameplay-hud-redesign/counters 2023-11-11 21:28:29 +09:00