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Commit Graph

119 Commits

Author SHA1 Message Date
Dean Herbert
ab93c819b5 Add metric right background element 2020-04-23 15:26:03 +09:00
Dean Herbert
559487b205 Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
Dean Herbert
37f7e0a734 Restructure TaikoPlayfield for better skin support 2020-04-23 12:49:53 +09:00
Dean Herbert
ca56e6c0d2 Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
Dean Herbert
bfc17bf4c0 Add taiko hit target skinning 2020-04-21 19:06:43 +09:00
Dean Herbert
e74f902483 Add playfield test scene 2020-04-21 18:40:18 +09:00
Dean Herbert
d1c701a997 Rename existing test to something more relevant 2020-04-21 18:34:56 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
Dean Herbert
3137417994 Add drumroll skinning 2020-04-15 18:03:23 +09:00
Dean Herbert
45d88b70f8 Split out base logic from LegacyHit into LegacyCirclePiece 2020-04-15 18:03:23 +09:00
Dean Herbert
18c28390ef Setup drumroll testing 2020-04-15 16:29:39 +09:00
Dean Herbert
019e777d7d Move taiko skinning tests to own namespace 2020-04-15 16:01:49 +09:00
Dean Herbert
bf938a37e3 Add old skin test resources (with "animation") 2020-04-11 15:00:39 +09:00
Dean Herbert
96bf86099c Fix scaling of strong hits 2020-04-11 14:43:57 +09:00
Dean Herbert
dc56be0a1d Add support for skinned hits 2020-04-11 14:23:13 +09:00
Dean Herbert
ca2df77c76 Add default skin test resources 2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134 Change inheritance of taiko hit pieces to better allow for skinning 2020-04-11 13:33:49 +09:00
Dean Herbert
40267cb1fe Add test sprites and make alignment initially better 2020-04-08 19:42:31 +09:00
Dean Herbert
2c840c52a3 Add skinnable test scene per ruleset to better allow dynamic compilation 2020-04-07 16:20:13 +09:00
Dean Herbert
0a7d9b930c Add osu!taiko legacy drum skinning support 2020-04-03 18:23:03 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
Dean Herbert
0be423183d Rename data class 2020-03-11 00:36:56 +09:00
Dean Herbert
5b8aaba4a6 Merge branch 'master' into fix-perfect-judgements 2020-03-06 00:18:05 +09:00
Dean Herbert
5200633f9f Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
smoogipoo
d11d29c1f7 Adjust namespaces 2020-03-03 15:30:53 +09:00
smoogipoo
e58fb3f528 Make default taiko HP 1 for test scene 2020-03-02 13:25:16 +09:00
smoogipoo
6d939e9d41 Add failing test scenes 2020-03-02 12:42:48 +09:00
smoogipoo
239cfddcbb Improve test scenes/cases 2020-03-02 10:50:41 +09:00
smoogipoo
a02c5710ac Rename base class 2020-03-02 10:06:49 +09:00
voidedWarranties
089ec4c792 Test scene for mod development 2020-02-29 21:16:28 -08:00
Dean Herbert
a047456354 Revert changes to make HitObject abstract 2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
dependabot-preview[bot]
48781e5685 Bump Microsoft.NET.Test.Sdk from 16.4.0 to 16.5.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.4.0 to 16.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.4.0...v16.5.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-02-10 08:24:12 +00:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
smoogipoo
2688a855a0 Downgrade NUnit to fix discovery issues 2020-01-08 14:14:46 +09:00
dependabot-preview[bot]
f91637e7b6
Bump NUnit3TestAdapter from 3.15.1 to 3.16.0
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter) from 3.15.1 to 3.16.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases)
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.15.1...V3.16)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-06 07:41:37 +00:00
Dean Herbert
492a910671 Update missed launch configurations 2019-12-20 19:08:05 +09:00
Huo Yaoyuan
351e826120 Upgrade project targets to netcoreapp3.1 2019-12-20 17:03:54 +08:00
Dean Herbert
bc31146560 Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
Dean Herbert
709ec1404f Centralise End/StartTime retrieval to extension method 2019-11-25 19:09:14 +09:00
dependabot-preview[bot]
f2084df0bb
Bump Microsoft.NET.Test.Sdk from 16.3.0 to 16.4.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.3.0 to 16.4.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.3...v16.4.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-11-07 06:19:49 +00:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
Dean Herbert
1bf5f9313f Fix failing test 2019-10-21 18:10:00 +09:00
Dean Herbert
5d6648d9c9 Update 2.2 references 2019-10-10 17:45:38 +09:00
Bartłomiej Dach
09864d7f0e Add bar line visual check in taiko playfield test
Add a step checking alignment of a centre and a bar line in taiko
playfield. Purely visual test without asserts.
2019-09-24 23:02:39 +02:00
dependabot-preview[bot]
f10b390ca0
Bump Microsoft.NET.Test.Sdk from 16.2.0 to 16.3.0
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.2.0 to 16.3.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.2.0...v16.3)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-09-19 16:32:39 +00:00
Bartłomiej Dach
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00