Dean Herbert
310c54fe28
Add test coverage ensuring positional data is present in hit events
2023-06-01 13:26:47 +09:00
Dean Herbert
55a3847036
Merge pull request #23708 from peppy/labelled-slider-visibility
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Adjust background colour used in `LabelledDrawable`s to allow visibility of some elements
2023-06-01 13:08:17 +09:00
Bartłomiej Dach
d78df0b084
Merge pull request #23695 from peppy/realm-startup-error-handling
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Adjust realm startup for added reliability
2023-05-31 22:46:58 +02:00
Dean Herbert
7bc3b2072c
Update framework
2023-06-01 00:44:13 +09:00
Dean Herbert
20439e80f6
Adjust background colour used in LabelledDrawable
s to allow visibility of sliders
2023-05-31 23:24:21 +09:00
Dean Herbert
812def124f
Merge pull request #23661 from peppy/fix-multiplayer-present-crash
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Fix `OnResume` / `OnSuspending` potentially getting called before `OnEntering` on a sub screen
2023-05-31 19:43:30 +09:00
Dean Herbert
18eb15bfa5
Gracefully handle failures in cleaning up pending file deletions
2023-05-31 19:39:43 +09:00
Bartłomiej Dach
aaf50c47a7
Merge pull request #23696 from peppy/fix-autopilot-ripples
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Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 23:29:30 +02:00
Bartłomiej Dach
2e81cae201
Move comment to more correct place
2023-05-30 23:18:34 +02:00
Bartłomiej Dach
62d1774407
Apply same comment & reworded condition to suspend too
2023-05-30 21:54:56 +02:00
Dan Balasescu
b6e407f348
Merge pull request #23697 from peppy/update-readme
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Update readme with `UseLocalxxx` scripts mentioned
2023-05-30 23:01:01 +09:00
Andrei Zavatski
d119447a10
Fix editor timeline hitobjects popping in
2023-05-30 16:41:42 +03:00
Dean Herbert
741ee84ed6
Add comment and use full conditional similar to extension method
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-30 18:38:28 +09:00
Dan Balasescu
b456c36f64
Migrate in InitialiseDefaults()
2023-05-30 17:27:48 +09:00
Dean Herbert
9d844f2381
Update documentation for local framework / resources
2023-05-30 15:38:19 +09:00
Dean Herbert
4d2c3f17e8
Remove outdated prerequisites
2023-05-30 15:38:15 +09:00
Dean Herbert
654940afb0
Update various text
2023-05-30 15:38:15 +09:00
Dean Herbert
1bde35c61b
Remove link to very dated blog post
2023-05-30 15:38:15 +09:00
Dean Herbert
a436f858df
Merge pull request #23638 from smoogipoo/scorev2
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Replace lazer scoring with "ScoreV2"
2023-05-30 15:29:48 +09:00
Dean Herbert
3e94d4bb5a
Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 15:18:23 +09:00
Dean Herbert
14a376c041
Merge branch 'master' into scorev2
2023-05-30 14:34:43 +09:00
Dean Herbert
4e0f40bee5
Split out multiplier retrieval into a function and use a default multiplier for all rulesets
2023-05-30 14:20:26 +09:00
Dean Herbert
e72aba05a8
Merge pull request #23317 from cdwcgt/acc-challenge
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Provide more accuracy modes for accuracy challenge mod
2023-05-30 13:33:08 +09:00
Dean Herbert
fd919879c3
Merge branch 'master' into acc-challenge
2023-05-30 13:24:34 +09:00
Dean Herbert
a0be526266
Adjust realm backup procedure to hard fail if running out of attempts
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Previously, if the backup procedure failed, startup would continue and
the user's realm database may be deleted. I think in such a fail case
I'd rather the game didn't startup so the user gets in touch (or reads
the log files themselves) rather than potentially losing data.
2023-05-30 13:04:34 +09:00
Dean Herbert
79694897be
Ensure a potential exception from cleanupPendingDeletions
doesn't mark realm corrupt
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The whole restructure here is to move the nested call out of the
`try-catch`. I noticed this while looking at a corrupt database issue a
user reported (https://github.com/ppy/osu/discussions/23694 ).
It's not the first time we've seen a corrupt database error where the
"corrupt" version works just fine on a second attempt.
Maybe this isn't the issue and it's just a transitive file access violation
but it definitely feels like this should be fixed regardless.
2023-05-30 13:00:17 +09:00
Dean Herbert
61d9b50993
Merge pull request #23640 from 17steen/make_pause_menu_translatable
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Make GameplayMenuOverlay translatable
2023-05-30 09:36:19 +09:00
Bartłomiej Dach
5604dfb758
Merge branch 'master' into acc-challenge
2023-05-29 22:33:57 +02:00
Bartłomiej Dach
1b57b0d31c
Add testing
2023-05-29 22:33:46 +02:00
Bartłomiej Dach
314a0f80f3
Reword setting name & description
2023-05-29 22:12:37 +02:00
Bartłomiej Dach
36f60def6d
Merge pull request #23679 from cdwcgt/percentage-format-slider
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Format percentage based on significant decimal digits
2023-05-29 21:18:23 +02:00
Dan Balasescu
1c199b83e3
Replace mania scroll "time" with scroll "speed"
2023-05-29 21:22:23 +09:00
Dean Herbert
b3ca409339
Rename a few remaining CountAccuracyJudgement
variable
2023-05-29 20:08:22 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Dean Herbert
df662afbd5
Pass ScoreProcessorStatistics
to FrameHeader
, rather than the full processor
2023-05-29 20:00:42 +09:00
Dean Herbert
1a6d9e9ff0
Apply NRT to GameplayLeaderboardScore
and change GetDisplayedScore
handling
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I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.
An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a
Move GetDisplayScore
xmldoc to interface and remove getter
2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad
Ensure GameplayScoreCounter
's display score is updated on ScoringMode
change
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This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3
Apply NRT to GameplayScoreCounter
2023-05-29 18:48:17 +09:00
Dean Herbert
a789d1e49c
Add xmldoc and change naming around ScoreProcessorStatistics
a bit
2023-05-29 18:38:16 +09:00
Dean Herbert
b0501c4e5c
Actually use paused header
2023-05-29 10:24:59 +09:00
Dean Herbert
f5b258a044
Merge branch 'master' into make_pause_menu_translatable
2023-05-29 01:16:52 +09:00
cdwcgt
333e785f8b
Revert "Provides higher precision settings"
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This reverts commit ec61840e7d
.
😐
2023-05-28 09:50:11 +09:00
Bartłomiej Dach
ba5f76fcc8
Merge pull request #23667 from peppy/fix-taiko-editor-placement-before-first-control-poiunt
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Fix placing objects before the first control point in the osu!taiko editor failing
2023-05-27 17:58:28 +02:00
cdwcgt
a05312c9a2
simplify format method
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-27 23:44:50 +09:00
cdwcgt
89c8ef3c9b
Format percentage based on significant decimal digits
2023-05-27 23:35:59 +09:00
cdwcgt
ec61840e7d
Provides higher precision settings
2023-05-27 23:25:01 +09:00
cdwcgt
318431a1b7
make MaximumAchievable
to default
2023-05-27 21:27:32 +09:00
Robin Oger
cfa1280028
GameplayMenuOverlay.cs: add translatable strings for Retry count:
and Song progress:
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This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5
Adapt changes to fit master
2023-05-27 12:29:14 +02:00