Dean Herbert
00e9f0d41e
Replace BeatmapDownloadTracker
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
5dc497e949
Replace BeatmapLeaderboard
event flow with realm subscriptions
2022-01-12 17:00:16 +09:00
Dean Herbert
1f9318265e
Update ToLive
usages in line with recent changes
2022-01-12 17:00:16 +09:00
Dean Herbert
db05727ec4
Remove unused includeProtected
parameter
2022-01-12 17:00:16 +09:00
Dean Herbert
a3276758b8
Remove unnecessary re-query of beatmap set in editor menu construction
2022-01-12 17:00:16 +09:00
Dean Herbert
b91f309879
Inline query methods from BeatmapModelManager
to BeatmapManager
where possible
2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc
Start introducing ILive
2022-01-12 17:00:16 +09:00
Dean Herbert
3152d2d8a0
"Update" BeatmapCarousel
2022-01-12 17:00:16 +09:00
Dean Herbert
8696f82627
Fix intro screen
...
Fix things
2022-01-12 17:00:16 +09:00
Dean Herbert
abd72c496b
"Update" MusicController
2022-01-12 17:00:16 +09:00
Dean Herbert
c4a9211179
Apply NRT to BeatmapManager
and move Hide
/Restore
methods across
2022-01-12 17:00:16 +09:00
Dean Herbert
3ecd535f6e
Add back missing IRulesetStore
cache
2022-01-12 17:00:16 +09:00
Dean Herbert
8d943b5709
Fix many shortcomings and compatibility issues with EF classes post-rename
2022-01-12 17:00:16 +09:00
Dean Herbert
d7fe3584cd
Don't persist Countdown
to realm for now
...
It's another enum which is a pain to handle, and not actually being
consumed anywhere.
2022-01-12 17:00:16 +09:00
Dean Herbert
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
Dean Herbert
a3da8dc49d
Fix missing interface implementation of IRulesetStore
2022-01-12 16:58:58 +09:00
Dean Herbert
d70e292828
Remove old EF classes
2022-01-12 16:57:27 +09:00
Dean Herbert
4f6a05ce3d
Reimplement all query methods
2022-01-12 16:57:27 +09:00
Dean Herbert
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
Dean Herbert
e711a6d355
Remove unused ScoreImporter
class
2022-01-12 16:57:27 +09:00
Dean Herbert
aac2aa341c
Update some more incorrect types for primary key access/set
2022-01-12 16:57:27 +09:00
Dean Herbert
2a4bee61dd
Update many score-related classes to move closer to being able to persist to realm
2022-01-12 16:57:27 +09:00
Dean Herbert
e44751c275
Add required properties for compatibility with existing code
2022-01-12 16:57:27 +09:00
Dean Herbert
638b3d9161
Add statistics storage to realm model
2022-01-12 16:57:27 +09:00
Dean Herbert
3da762e145
Replace EF ScoreInfo
with realm version
...
May contain errors.
2022-01-12 16:57:27 +09:00
Dean Herbert
c5e401d678
Update usages to consume IRulesetStore
2022-01-12 16:57:27 +09:00
Dean Herbert
a5df01ff47
Add score importer
2022-01-12 16:57:27 +09:00
Dean Herbert
0dd23c46b0
Add basic RealmScore
implementation
2022-01-12 16:57:27 +09:00
Dean Herbert
8c0db79ec1
Remove BeatmapStore
and update surrounding code
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
b77bb2f12b
Switch BeatmapModelManager
to use RealmArchiveModelManager
base class
2022-01-12 16:39:36 +09:00
Dean Herbert
4763fe54d6
Remove unused store classes
2022-01-12 16:39:36 +09:00
Dean Herbert
116f35c52a
Remove EF FileStore
2022-01-12 16:39:36 +09:00
Dean Herbert
3ecd889fef
Replace EF RulesetStore
with realm version
...
Pass full EF context factory to `RealmContextFactory` for migration purposes
2022-01-12 16:39:36 +09:00
Dean Herbert
89d6ffa7f3
Use RealmContextFactory
instead of EF
2022-01-12 16:39:36 +09:00
Dean Herbert
83cbee39de
Mark cases where BeatmapSet
is generally guaranteed to be non-null
2022-01-12 16:39:36 +09:00
Dean Herbert
e6fdd0e969
Miscellaneous fixes that don't fit elsewhere
2022-01-12 16:39:36 +09:00
Dean Herbert
df088f96f4
Fix incorrect Metadata
-related null checks
2022-01-12 16:39:36 +09:00
Dean Herbert
6a671b0a52
Remove unnecessary assigns of BeatmapSetInfo.Metadata
2022-01-12 16:39:36 +09:00
Dean Herbert
fda529de26
Update usages of APIUser
to RealmUser
2022-01-12 16:39:36 +09:00
Dean Herbert
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
Dean Herbert
c3df58e01c
Add required properties to make realm models backwards compatible
2022-01-12 16:39:36 +09:00
Dean Herbert
618903c217
Rename realm to become imposter classes
2022-01-12 16:39:36 +09:00
Dean Herbert
0b6c4497bd
Rename EF classes to allow for shit to hit the fan
2022-01-12 16:39:36 +09:00
Dan Balasescu
2e34887999
Merge pull request #16423 from peppy/realm/manual-compact
...
Add button to compact realm on demand
2022-01-12 16:23:00 +09:00
Dean Herbert
a82606cf5c
Merge pull request #16407 from smoogipoo/fix-mania-normalised-scroll-speed
...
Fix calculation of most common beat length for mania scroll speed
2022-01-12 15:23:22 +09:00
Dean Herbert
11e07c1137
Add button to compact realm on demand
...
In general we're doing things correctly so the realm file shouldn't
expand (unless mass deletions are made from it), but this is a nice way
to manually confirm the behaviour.
Sometimes if using realm studio with osu! running, for instance, the
realm file size can blow out of proportion. This will recover from such
cases.
Note that calling `RealmFactory.Compact` itself is not enough, as it
will fail unless all instances of the realm have been closed.
2022-01-12 15:22:36 +09:00
Dan Balasescu
06a5b89071
Merge pull request #16264 from bdach/beatmap-background-with-storyboard-stopping
...
Fix main menu background with storyboard stopping after entering and exiting song select
2022-01-12 14:37:42 +09:00
Dean Herbert
d8c52740cb
Merge pull request #16354 from bdach/slider-snapping
...
Apply slider snapping to current beat divisor more liberally to match user expectations
2022-01-12 11:18:18 +09:00
Bartłomiej Dach
76d5225bb9
Rewrite storyboard clock management in slightly different way
2022-01-11 22:00:04 +01:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping
2022-01-11 21:39:49 +01:00
Salman Ahmed
82722cd804
Merge branch 'master' into patch-1
2022-01-11 21:31:13 +03:00
r00ster
a8c3fdd383
Update outdated OpenTabletDriver FAQ links
2022-01-11 16:11:07 +01:00
Dean Herbert
e6368fd6b2
Merge branch 'master' into fix-mania-normalised-scroll-speed
2022-01-11 21:24:32 +09:00
Dan Balasescu
906e700b60
Improve quality of beatmap background blurs
2022-01-11 21:22:16 +09:00
Dan Balasescu
ef66ec4622
Also fix MessageFormatter tests
2022-01-11 17:55:43 +09:00
Dan Balasescu
3cb5f43f77
Fix incorrect action returned for wiki links in DEBUG mode
2022-01-11 17:46:49 +09:00
Dan Balasescu
892374b50b
Merge pull request #16411 from peppy/update-framework
...
Update framework
2022-01-11 16:09:42 +09:00
Dean Herbert
797d3f5d65
Update framework
2022-01-11 15:09:51 +09:00
Dan Balasescu
38a51b9ce0
Add comment
2022-01-11 13:54:12 +09:00
Dan Balasescu
81fed4c6bf
Use time=0 as for the first control point
2022-01-11 12:55:17 +09:00
Dan Balasescu
a09563a7d9
Fix calculation of most common beat length for mania scroll speed
2022-01-11 11:00:30 +09:00
Dean Herbert
90558f809f
Merge branch 'master' into slider-snapping
2022-01-10 22:42:16 +09:00
Dean Herbert
e333831c45
Merge pull request #16371 from bdach/angle-of-rotation-display
...
Add tooltip with relative rotation in degrees to rotation handles
2022-01-10 22:19:50 +09:00
Dan Balasescu
af9fad00c3
Merge branch 'master' into async-deadlock-safety
2022-01-10 16:11:09 +09:00
Dan Balasescu
928023fabb
Merge pull request #16362 from bdach/multiplayer-wrong-ruleset
...
Fix multiplayer starting gameplay using last picked item ruleset rather than actual current item ruleset
2022-01-10 15:10:27 +09:00
Dan Balasescu
5aaf5953f4
Merge pull request #16393 from peppy/detach-already-detached
...
Add mention to detach methods of only running once
2022-01-10 13:42:50 +09:00
Dan Balasescu
6f18db2136
Merge pull request #16390 from peppy/fix-filter-matching-tests
...
Update `FilterMatchingTest` and filter code to use ruleset's `OnlineID`
2022-01-10 13:10:51 +09:00
Dean Herbert
d072f1d08d
Add mention to detach methods of only running once
2022-01-10 13:09:26 +09:00
Dean Herbert
02d8a6359a
Update FilterMatchingTest
and filter code to use ruleset's OnlineID
...
The tests were relying on the `RulesetID` being set to 0 in the example
beatmap, even though the ruleset *instance* was set to ID 5.
This explicitly adds that 0 value to show intent, and also removes the
incorrect specification of 5 (which would cause the convert filter tests
to fail).
Also updates the filter code to use `OnlineID`, which is required in
realm changes.
2022-01-10 12:30:34 +09:00
Dean Herbert
ca162ed09a
Update resources
2022-01-10 11:36:26 +09:00
Bartłomiej Dach
2e9ba40ae2
Add references to web implementation wrt property used
2022-01-09 14:46:15 +01:00
Bartłomiej Dach
12c8243a9b
Fade out inactive player rows on user ranking table
2022-01-09 14:42:26 +01:00
Bartłomiej Dach
d76c674abc
Add tooltip with relative rotation in degrees to rotation handles
2022-01-08 20:24:15 +01:00
Bartłomiej Dach
24d377fddb
Move implementation of drag handle operations to concrete classes
2022-01-08 20:24:00 +01:00
Bartłomiej Dach
9370e84460
Fix effect point multiplier text box displaying too much decimal digits
2022-01-08 16:12:52 +01:00
Bartłomiej Dach
c5ac996e3f
Restore ruleset using current playlist item on resuming room sub screen
...
Ensures that the ruleset selected at the multiplayer song selection
screen does not overwrite the current playlist item's ruleset.
2022-01-08 14:56:01 +01:00
Bartłomiej Dach
9e84e31eac
Add score time to beatmap set overlay scoreboard table
2022-01-07 19:18:16 +01:00
Bartłomiej Dach
87f7c7e691
Implement scoreboard-specific time formatting
2022-01-07 19:18:16 +01:00
Bartłomiej Dach
881fa2b86b
Add basic test scene for scoreboard time
2022-01-07 19:18:16 +01:00
Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
Dean Herbert
f440aadcbc
Merge pull request #16341 from bdach/score-submission-test-failures
...
Fix intermittent failure in score submission test
2022-01-07 22:24:04 +09:00
Dean Herbert
0698ef6330
Fix one missed rename
2022-01-07 17:36:29 +09:00
Dean Herbert
2ef791069c
Fix typon on AdvancedStats
2022-01-07 17:33:38 +09:00
Dean Herbert
6a1e1d186f
Update framework
2022-01-07 17:29:09 +09:00
Dean Herbert
3cd996eb4a
Merge branch 'master' into async-deadlock-safety
2022-01-07 17:28:59 +09:00
Dan Balasescu
bf328dc9e0
Merge pull request #16291 from peppy/fix-mods-mutated-outside-lease
...
Fix `MultiplayerMatchSubScreen` mutating mods outside of bindable lease
2022-01-07 17:12:12 +09:00
Bartłomiej Dach
8f744c99ee
Fix settings toolbox toggle button starting in incorrect state
...
While displaying replays, the colour of the toolbox toggle button would
not match the actual state of the rest of the toolbox, i.e. both buttons
would be white, even though the "playback settings" section was expanded
and as such should have a yellow toggle button.
In the case of the replay player, the failure scenario was as follows:
1. `SettingsToolboxGroup` calls `updateExpanded()` in its BDL to update
the initial state of the toolbox, including the toggle button
colour, by adding a colour fade transform.
2. An ancestor of both the toolbox groups - `PlayerSettingsOverlay`,
which is a `VisibilityContainer` - calls `FinishTransforms(true)` in
its `LoadCompleteAsync()`, therefore instantly applying the colour
from point (1) to the toggle button instantly.
3. However, `IconButton` inherits from `OsuAnimatedButton`. And
`OsuAnimatedButton` changes its colour in `LoadComplete()`, therefore
undoing the instant application from point (2).
This conjunction of circumstances is instrumental to reproducing the
bug, because if the `FinishTransforms(true)` call wasn't there, point
(3) wouldn't matter - the transform would get applied at some
indeterminate point in the future, ignoring the write from
`OsuAnimatedButton`.
As for the fix, move the `updateExpanded()` call in
`SettingsToolboxGroup` to `LoadComplete()` to avoid the above
unfortunate order. Applying initial visual state in `LoadComplete()` is
the idiomatic style of doing things these days anyhow.
2022-01-06 20:45:56 +01:00
Bartłomiej Dach
f5742d3d2a
Merge branch 'master' into editor-toolbox-expand
2022-01-06 19:01:02 +01:00
Dean Herbert
e02863f780
Avoid accessing DrawWidth
from invalidation
2022-01-07 01:24:30 +09:00
Dean Herbert
f703c5f038
Add comment and reduce how often ChildrenOfType
is invoked in ExpandingButtonContainer
2022-01-06 23:38:54 +09:00
Dean Herbert
5aca2dd4ce
Hide header text when it won't fit in the toolbox group
2022-01-06 23:08:50 +09:00
Dean Herbert
690b425380
Move enum local to usage
2022-01-06 22:56:56 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
Dean Herbert
cea9cab4dc
Use ExpandingButtonContainer
in editor composer
2022-01-06 21:10:45 +09:00
Dean Herbert
5baaf356aa
Split out SettingsToolboxGroup
from PlayerSettingsGroup
2022-01-06 21:05:00 +09:00
Dean Herbert
77980196c5
Split out expanding container logic from settings sidebar
2022-01-06 21:02:29 +09:00
Bartłomiej Dach
84765b99b3
Handle score submission request in submission test scene
...
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.
2022-01-06 12:57:26 +01:00
Bartłomiej Dach
f0797d4066
Merge branch 'master' into editor-flip-over-origin
2022-01-06 09:59:18 +01:00