Dean Herbert
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be59ee945a
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Add taiko hit explosion skinning support
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2020-04-27 22:36:27 +09:00 |
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Dean Herbert
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52cf1e1859
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Fix hit type not being provided and hit time offset not being considered
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2020-04-27 16:48:27 +09:00 |
|
Dean Herbert
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b9f28c8373
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Combine hit types and remove old drumroll hits using a more efficient method
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2020-04-27 16:13:28 +09:00 |
|
Dean Herbert
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ff736a22dd
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Fix typos in comment
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2020-04-27 14:41:19 +09:00 |
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Dean Herbert
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1cd4fd2ac4
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Merge branch 'master' into taiko-drumroll-party
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2020-04-27 13:27:10 +09:00 |
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smoogipoo
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20ae973e4a
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Use max result instead of GOOD
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2020-04-27 12:29:11 +09:00 |
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smoogipoo
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2630fc1405
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Break instead of return for consistency
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2020-04-27 12:27:43 +09:00 |
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smoogipoo
|
7dc090cc24
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Add support for hit explosions
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2020-04-27 12:23:53 +09:00 |
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smoogipoo
|
dd36b839b9
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Refactor
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2020-04-27 12:01:31 +09:00 |
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Dean Herbert
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4ca7ce7715
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Merge branch 'master' into taiko-barline-skinning
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2020-04-25 18:58:44 +09:00 |
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Tim Oliver
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c1c930c472
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Fixed linting warnings
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2020-04-25 13:47:20 +08:00 |
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Tim Oliver
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2a197db481
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Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
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2020-04-25 13:31:50 +08:00 |
|
Tim Oliver
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3cc0b21eae
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Added more smart checking to removing rewound drumroll hits
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2020-04-25 13:18:02 +08:00 |
|
Tim Oliver
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477fe72fcf
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Changed note playback to happen on new result
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2020-04-25 00:15:59 +08:00 |
|
Tim Oliver
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2be3a8184d
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Removed modifications to drum roll object
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2020-04-25 00:15:37 +08:00 |
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Dan Balasescu
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b3175f9dfa
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Merge branch 'master' into taiko-playfield-background-skinning
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2020-04-24 19:27:38 +09:00 |
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Dean Herbert
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05b3db0147
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Remove masking
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2020-04-24 16:56:18 +09:00 |
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Tim Oliver
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029d15f2a2
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Fixed syntax warning for playfield children
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2020-04-23 20:14:39 +08:00 |
|
Tim Oliver
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1fa3764a1d
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Cleaned up Update method in Taiko Playfield
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2020-04-23 18:26:53 +08:00 |
|
Tim Oliver
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c059588a09
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Removed un-needed unproxy method
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2020-04-23 18:26:40 +08:00 |
|
Tim Oliver
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dded4f8176
|
Fixed syntax warnings in Taiko playfield
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2020-04-23 18:17:31 +08:00 |
|
Tim Oliver
|
f1ae8af581
|
Removed un-needed using directives
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2020-04-23 18:16:05 +08:00 |
|
Tim Oliver
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a9897ba627
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Moved proxy behaviour to drumroll container
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2020-04-23 18:15:12 +08:00 |
|
Tim Oliver
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b471a240cc
|
Fixed merge typo in playfield members
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2020-04-23 16:59:56 +08:00 |
|
Dean Herbert
|
12f156dcec
|
Add taiko barline skinning support
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2020-04-23 14:32:48 +09:00 |
|
Dean Herbert
|
b4e1ad81d0
|
Fix alignment of right half of legacy input drum
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2020-04-23 13:48:08 +09:00 |
|
Dean Herbert
|
f804be25d1
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Remove incorrect area sizing (now using fillmode / relative instead)
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2020-04-23 13:39:44 +09:00 |
|
Dean Herbert
|
559487b205
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Move playfield background implementation to its own file
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2020-04-23 13:23:49 +09:00 |
|
Dean Herbert
|
4032d66959
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Apply same legacy scale adjust logic to TaikoLegacyHitTarget
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2020-04-23 13:17:46 +09:00 |
|
Dean Herbert
|
61d2580e1c
|
Fix gap to left of InputDrum on legacy skins
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2020-04-23 13:07:38 +09:00 |
|
Dean Herbert
|
2e022fbcb5
|
Add comment about padding update computation
|
2020-04-23 12:49:53 +09:00 |
|
Dean Herbert
|
49568a3d56
|
Adjust input drum to work with new playfield changes
|
2020-04-23 12:49:53 +09:00 |
|
Dean Herbert
|
37f7e0a734
|
Restructure TaikoPlayfield for better skin support
|
2020-04-23 12:49:53 +09:00 |
|
Dean Herbert
|
58bf288595
|
Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
|
2020-04-23 12:17:52 +09:00 |
|
Dean Herbert
|
ca56e6c0d2
|
Rename taiko HitTarget classes to avoid conflict with mania
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2020-04-23 12:11:30 +09:00 |
|
Tim Oliver
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81c51f0661
|
Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
|
2020-04-22 23:15:48 +08:00 |
|
Tim Oliver
|
2600518b1b
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Moved drumroll container and removed rewound notes
|
2020-04-22 22:50:00 +08:00 |
|
Tim Oliver
|
26779a57b4
|
Exposed public ability to unproxy content
|
2020-04-22 22:49:30 +08:00 |
|
Tim Oliver
|
44405d4771
|
Moved result to load complete for flying hits
|
2020-04-22 15:50:23 +08:00 |
|
smoogipoo
|
ba12e23d9e
|
Fix inspection
|
2020-04-22 09:06:04 +09:00 |
|
smoogipoo
|
d8fdd73e17
|
Implement IHasCurve on DrumRoll
|
2020-04-22 09:06:04 +09:00 |
|
Dean Herbert
|
bfc17bf4c0
|
Add taiko hit target skinning
|
2020-04-21 19:06:43 +09:00 |
|
Tim Oliver
|
5b4f69bb8c
|
Moved flying hit objects to separate files
|
2020-04-20 13:32:51 +08:00 |
|
Dean Herbert
|
58a1c6e171
|
Reapply taiko visibility hack at a higher level
|
2020-04-17 19:52:58 +09:00 |
|
Dean Herbert
|
f36477e39d
|
Add back "filled" property setting
|
2020-04-16 10:04:09 +09:00 |
|
Dean Herbert
|
bfc0d41c0c
|
Add tick skinning support
|
2020-04-15 19:24:50 +09:00 |
|
Dean Herbert
|
07632cd1e5
|
Remove unnecessary container logic
|
2020-04-15 18:44:12 +09:00 |
|
Dean Herbert
|
3137417994
|
Add drumroll skinning
|
2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
45d88b70f8
|
Split out base logic from LegacyHit into LegacyCirclePiece
|
2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
|
2020-04-15 18:03:23 +09:00 |
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