Bartłomiej Dach
39a69d6454
Adjust test to pass
...
What I think was happening here is that the dump of the accuracy
counter's state was happening too early. The component is loaded
synchronously into the `ISerialisableDrawableContainer` before its
default position is set via the "apply defaults" `ArgonSkin` flow
- so the test needs to wait for that to take place first.
2025-01-13 13:14:34 +01:00
Bartłomiej Dach
8968ab19d9
Merge branch 'master' into fix-skin-editor-undo
2025-01-13 12:39:51 +01:00
Dean Herbert
b470e30cc0
Add failing test showing player settings appearing in skin editor
2024-12-13 17:18:34 +09:00
Bartłomiej Dach
f84f6b78d9
Add failing test coverage of skin editor still not undoing correctly to initial state
2024-10-16 14:21:07 +02:00
Dean Herbert
41756520b1
Rename SkinComponentsContainer
to SkinnableContainer
2024-08-22 17:42:50 +09:00
Bartłomiej Dach
fa3aeca09d
Add failing test for skins not saving on change
2024-04-29 14:38:49 +02:00
Bartłomiej Dach
444ac5ed4d
Add failing test coverage
2024-02-19 09:59:25 +01:00
Bartłomiej Dach
faf60cec91
Extend test coverage of skin editor open to fail better
2023-12-06 10:11:41 +01:00
Bartłomiej Dach
063694f544
Do not attempt to load gameplay scene if current beatmap is dummy
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
43312619e3
Add test coverage for crashing on wrong ruleset
2023-12-04 14:42:51 +01:00
Bartłomiej Dach
7c041df0f1
Add test coverage for crashing on dummy beatmap
2023-12-04 14:42:42 +01:00
Bartłomiej Dach
d3e94cd5bf
Add test coverage for crashing on empty beatmap
2023-12-04 14:42:40 +01:00
Bartłomiej Dach
7deff70b4a
Extract beatmap import steps from gameplay scene switch helper
2023-12-04 13:34:36 +01:00
Bartłomiej Dach
b5cb538004
Add failing test case for skin editor freeze
2023-10-27 14:23:41 +02:00
Bartłomiej Dach
6789a522d6
Rename test to distinguish it from test-to-come
2023-10-27 14:15:30 +02:00
Bartłomiej Dach
ae7ed697ec
Adjust failing test after permitting autoplay and no fail combo
2023-07-13 21:22:48 +02:00
Bartłomiej Dach
9d4bb2ecf7
Add failing test coverage for clearing sidebar contents
2023-03-04 14:08:50 +01:00
Bartłomiej Dach
2f25fb4083
Move NonSkinnableScreenPlaceholder
to outer scope
2023-03-04 13:22:43 +01:00
Bartłomiej Dach
3dd3b5e77a
Add failing test case
2023-03-04 13:17:54 +01:00
Dean Herbert
8dc2e6872e
Move skin editor to overlays namespace
2023-02-02 14:00:31 +09:00
Dean Herbert
4cf448ec11
Use ToString()
for test instead of linq skip
2023-01-17 11:51:17 +09:00
ansel
0ec608ec5d
Select button using its index in test
2023-01-16 22:47:14 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
7daab2d45b
Merge branch 'master' into skin-editor-transform-fix
2022-06-20 14:10:01 +09:00
Dean Herbert
e4d0c7a0fb
Move beatmap import step to only be required when entering gameplay
2022-06-20 14:08:05 +09:00
Dean Herbert
329f1a0822
Add test coverage of original fail case and improve test reliability and code quality
2022-06-20 14:08:05 +09:00
Dean Herbert
243806e810
Move common step of toggling skin editor to own method
2022-06-20 13:32:44 +09:00
Gabe Livengood
2b0e82be40
add test coverage
2022-06-19 14:35:05 -04:00
Salman Ahmed
47ce087694
Actually click the gameplay scene button than TriggerClick
2022-06-18 18:32:02 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
bdea6d8654
Add failing test for mod overlay not closing on entering skin editor
2022-05-07 22:47:19 +02:00
Bartłomiej Dach
a3e61fddcb
Rename skin editor scene library test scene to be more general
2022-05-07 22:43:53 +02:00