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Add test coverage for crashing on empty beatmap
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@ -12,9 +12,11 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Online.API;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Play;
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@ -259,6 +261,19 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
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}
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[Test]
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public void TestOpenSkinEditorGameplaySceneOnBeatmapWithNoObjects()
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{
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AddStep("set dummy beatmap", () => Game.Beatmap.SetDefault());
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advanceToSongSelect();
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AddStep("create empty beatmap", () => Game.BeatmapManager.CreateNew(new OsuRuleset().RulesetInfo, new GuestUser()));
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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openSkinEditor();
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switchToGameplayScene();
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}
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private void advanceToSongSelect()
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{
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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