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Extract beatmap import steps from gameplay scene switch helper
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@ -38,6 +38,9 @@ namespace osu.Game.Tests.Visual.Navigation
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advanceToSongSelect();
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openSkinEditor();
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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switchToGameplayScene();
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BarHitErrorMeter hitErrorMeter = null;
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@ -98,6 +101,10 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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advanceToSongSelect();
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openSkinEditor();
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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switchToGameplayScene();
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AddUntilStep("wait for components", () => skinEditor.ChildrenOfType<SkinBlueprint>().Any());
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@ -162,6 +169,9 @@ namespace osu.Game.Tests.Visual.Navigation
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openSkinEditor();
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AddStep("select DT", () => Game.SelectedMods.Value = new Mod[] { new OsuModDoubleTime() });
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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switchToGameplayScene();
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AddAssert("DT still selected", () => ((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Single() is OsuModDoubleTime);
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@ -174,6 +184,9 @@ namespace osu.Game.Tests.Visual.Navigation
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openSkinEditor();
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AddStep("select relax and spun out", () => Game.SelectedMods.Value = new Mod[] { new OsuModRelax(), new OsuModSpunOut() });
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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@ -186,6 +199,9 @@ namespace osu.Game.Tests.Visual.Navigation
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openSkinEditor();
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AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() });
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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@ -198,6 +214,9 @@ namespace osu.Game.Tests.Visual.Navigation
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openSkinEditor();
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AddStep("select cinema", () => Game.SelectedMods.Value = new Mod[] { new OsuModCinema() });
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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@ -266,9 +285,6 @@ namespace osu.Game.Tests.Visual.Navigation
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private void switchToGameplayScene()
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{
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("Click gameplay scene button", () =>
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{
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InputManager.MoveMouseTo(skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text.ToString() == "Gameplay"));
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