Always use lifetime entry to manage hit objects in HitObjectContainer
Add a HitObjectUsageEventBuffer to handle HOC events appropriately
Only ignore online score id for database import
Remove legacy playlist item ID handling
Add more correct flip support to skin editor
This reverts commit b88e5a31
b88e5a31
This reverts commit 632bb70e
632bb70e
This reverts commit 73dfb04d
73dfb04d
OsuSelectionHandler
SkinBlueprint
Not sure how this feels, but it makes using the same point throughout the editor possible, which I think is the correct way forward for now.
TransferBlueprintFor
Rename hitobject blueprints and tie them to HitObjects
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Fix accuracy heatmap points changing colour
Add layout customisation support for `SongProgress`
ShouldBeConsideredForInput
ReceivePositionalInputAtSubTree
Exclude interfaces from skinnable types
HUDOverlay
SongProgress
Fix a potential nullref when starting `Player` with autoplay disabled and beatmap fails to load
DrawableRuleset
Implement a directory selection screen