Thomas Müller
e84d8cc020
Merge branch 'master' into fix-empty-carousel
2017-07-20 21:15:58 +02:00
Thomas Müller
4e33efd41f
Merge branch 'master' into fix-empty-carousel
2017-07-20 21:04:45 +02:00
Thomas Müller
518a7c460e
Merge branch 'master' into fix-beatmap-select-race
2017-07-20 21:04:40 +02:00
Thomas Müller
ed6478be8b
Merge branch 'master' into always-load-storyboard
2017-07-20 20:54:16 +02:00
Thomas Müller
e21822cdeb
Merge branch 'master' into fix-working-beatmap-double-load
2017-07-20 20:35:31 +02:00
Thomas Müller
01ff7e8f4b
Merge branch 'master' into fix-empty-carousel
2017-07-20 20:31:06 +02:00
Thomas Müller
8108f3e78d
Merge branch 'master' into no-set-exclusive
2017-07-20 12:11:32 +02:00
Dean Herbert
6e0b7b81f8
Switch to correct ruleset when changing beatmap
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This is only really noticeable when using the MusicController to change tracks while at song select.
2017-07-20 19:10:20 +09:00
Dean Herbert
577740d329
Fix footer button light fading incorrectly
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Logic was reliant on HoverLost coming before Hover events, which has since changed. Was also able to tidy this code up a bit in the process.
2017-07-20 18:08:51 +09:00
Dean Herbert
3bdd4d7d02
Centralise TrackManager.AddItem logic to avoid duplicate adds
2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4
Remove usage of SetExclusive
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Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
4f10256182
Remove unnecessary count check
2017-07-20 15:34:44 +09:00
Dean Herbert
61c665f239
Add required null check
2017-07-20 15:16:07 +09:00
Dean Herbert
a59557f039
Fix selection not being reset correct when changing between rulesets
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Carousels filtered to results with no maps visible were not being handled correctly in a few different ways. This covers all those scenarios.
2017-07-20 15:12:20 +09:00
Dean Herbert
c130981184
Fix WorkingBeatmap being loaded twice when using MusicController at SongSelect
2017-07-20 14:06:09 +09:00
Dean Herbert
15eb6954da
Fix hitting down and enter at song select causing a hard-crash
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Carousel was not aware of the disabled beatmap change state. Also it was being set too late (in an async load) so wasn't useful. It's now pre-emptively set in PlaySongSelect before loading Player.
2017-07-20 11:50:52 +09:00
Dean Herbert
d6968ca09c
Remove FullyLoaded logic
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Always parse storyboards for now.
Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
b00fc857dd
Merge branch 'master' into fix-beatmap-null
2017-07-20 09:33:14 +09:00
Dean Herbert
8d727b898f
Don't rely on BeatmapSetInfo being present
2017-07-20 09:23:11 +09:00
Dean Herbert
d69470f2ae
Fix TestWorkingBeatmap broken by attempting to load storyboard
2017-07-20 09:22:39 +09:00
MrTheMake
fd518e2294
Don't start a beatmap's track until the intro is done playing
2017-07-20 01:57:46 +02:00
smoogipooo
d75e439f94
Fix Player crashing due to null BeatmapInfo (now unused).
2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555
Fix remaining test case issues
2017-07-19 19:10:04 +09:00
Dean Herbert
8ce71ef235
Fix broken test case
2017-07-19 18:48:27 +09:00
Dean Herbert
da92fccdb0
Merge branch 'master' into non-null-beatmap
2017-07-19 18:32:42 +09:00
Dean Herbert
35157ca6b8
Make DefaultBeatmap private get.
2017-07-19 18:09:59 +09:00
Dean Herbert
c34856922c
Gratify CI
2017-07-19 16:34:18 +09:00
Dean Herbert
2a2f4e2a8b
Ensure side flashes are not visible during moving transitions
2017-07-19 16:13:01 +09:00
Dean Herbert
2b1e19814c
Side flashes should not be affected by parallax
2017-07-19 16:07:11 +09:00
Dean Herbert
c8593a38c8
Remove incorrect looping reset behaviour
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Note that tracks' looping is never restored now. There's unfortunately no easy way around this, but it shouldn't have any side-effects for now.
2017-07-19 15:55:16 +09:00
Dean Herbert
64ebc01a3b
Remove many now unnecessary null-checks
2017-07-19 15:45:23 +09:00
Dean Herbert
8e8767cd37
Give song select a better default background whecn the beatmap's can't be loaded
2017-07-19 15:16:55 +09:00
Dean Herbert
d0dea33faa
Make Beatmap (bindable) non-nullable.
2017-07-19 15:16:53 +09:00
Dean Herbert
0846414c5b
Simplify state changes
2017-07-19 15:16:51 +09:00
Dean Herbert
632d2e8ba5
Dummy beatmap has dummy ruleset
2017-07-19 15:16:48 +09:00
Dean Herbert
f168ee660c
Move dummy to BeatmapDatabase
2017-07-19 15:16:43 +09:00
Dean Herbert
3289d93f22
Give the dummy beatmap a background
2017-07-19 15:16:42 +09:00
Dean Herbert
21984ba764
Move DummyWorkingBeatmap to a more global level (OsuScreen)
2017-07-19 15:16:39 +09:00
Dean Herbert
df60fc0f0a
Stop playing previous beatmap even if new beatmap has no track
2017-07-19 15:16:36 +09:00
Dean Herbert
e47faf4e85
Add a dummy beatmap provider for use in BeatmapInfoWedge
2017-07-19 15:16:33 +09:00
Dean Herbert
c5d23daa6b
Merge remote-tracking branch 'upstream/master' into remove-dragbar
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# Conflicts:
# osu.Game/Overlays/DragBar.cs
2017-07-18 13:44:23 +09:00
Dean Herbert
b5035ec245
Merge branch 'master' into songselect-preview-fix
2017-07-18 13:05:03 +09:00
Dan Balasescu
c13dc943f8
Merge branch 'master' into fix-track-rotation
2017-07-14 19:25:54 +10:00
Dan Balasescu
3914b3ba13
Merge branch 'master' into right-mouse-scrollbar
2017-07-14 19:15:00 +10:00
Dean Herbert
95a40e39ec
Merge branch 'master' into mods_overlay_fix
2017-07-14 17:31:52 +09:00
Dean Herbert
3aeed86392
Merge branch 'master' into drawable-room-update
2017-07-14 15:29:27 +09:00
Dean Herbert
6c9219856d
Add comment
2017-07-14 09:39:40 +09:00
Nabile Rahmani
840cc918ea
Use Enabled instead of a private field.
2017-07-13 23:35:19 +02:00
Dean Herbert
ce204b8e7b
Merge remote-tracking branch 'ppy/master' into right-mouse-scrollbar
2017-07-14 06:23:07 +09:00
Nabile Rahmani
8014cd55a2
Make the skip button clickable only once.
2017-07-13 21:59:17 +02:00