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Commit Graph

6749 Commits

Author SHA1 Message Date
Dean Herbert
46cbbf5c6e Fix flaky song select placeholder test by changing ruleset post-display
Was failing occasionally due to the beatmap present operation causing
the test's ruleset change to undo.

```csharp
TearDown : System.TimeoutException : "wait for placeholder visible" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-29 10:36:45 [verbose]: 💨 Class: TestScenePlaySongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 🔶 Test:  TestPlaceholderConvertSetting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #1 exit all screens
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #2 reset defaults
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #3 delete all beatmaps
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #4 change ruleset to 2
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #5 import test map for ruleset 0
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Beginning import from unknown...
[database] 2022-06-29 10:36:45 [verbose]: [efc1a] Import successfully completed!
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #6 wait for imported to arrive in carousel
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #7 change convert setting
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #8 create song select
[runtime] 2022-06-29 10:36:45 [verbose]: ScreenTestScene screen changed → TestScenePlaySongSelect+TestSongSelect
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) loading TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("" -> "osu!catch")
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #9 wait for present
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 ScreenTestScene(OsuScreenStack)#338(depth:1) entered TestScenePlaySongSelect+TestSongSelect#263
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) loading BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: 📺 BackgroundScreenStack#328(depth:1) entered BackgroundScreenBeatmap#338
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:fruits
[runtime] 2022-06-29 10:36:45 [verbose]: Song select changing beatmap from "please load a beatmap! - no beatmaps available!" to "null"
[runtime] 2022-06-29 10:36:45 [verbose]: Song select working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:null ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: decoupled ruleset transferred ("osu!catch" -> "osu!")
[runtime] 2022-06-29 10:36:45 [verbose]: Song select updating selection with beatmap:74232aa2-2a1f-4920-b643-e85976838251 ruleset:osu
[runtime] 2022-06-29 10:36:45 [verbose]: Song select decided to ensurePlayingSelected
[runtime] 2022-06-29 10:36:45 [verbose]: Game-wide working beatmap updated to Some Artist 0 - Some Song (set id 6224) ece7b702-895c-4f15-892f-05e4ff5e9a24 (Some Guy 3) [Normal 6224000 (length 0:50, bpm 106.7)]
[runtime] 2022-06-29 10:36:45 [debug]: Focus changed from nothing to SeekLimitedSearchTextBox.
[network] 2022-06-29 10:36:45 [verbose]: Failing request osu.Game.Online.API.Requests.GetBeatmapRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-29 10:36:45 [verbose]: ✔️ 16 repetitions
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #10 wait for carousel loaded
[runtime] 2022-06-29 10:36:45 [verbose]: 🔸 Step #11 wait for placeholder visible
[runtime] 2022-06-29 10:36:55 [verbose]: 💥 Failed (on attempt 1,459)
[runtime] 2022-06-29 10:36:55 [verbose]:  Currently loading components (0)
[runtime] 2022-06-29 10:36:55 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-29 10:36:55 [verbose]: 🎱 Thread pool
[runtime] 2022-06-29 10:36:55 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-29 10:36:55 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-29 10:36:55 [debug]: Focus on "SeekLimitedSearchTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-29 10:36:55 [debug]: Focus changed from SeekLimitedSearchTextBox to nothing.
```
2022-06-30 04:45:04 +09:00
Dean Herbert
13108155d3 Fix crash on visual esting TestSceneChatOverlay due to null user 2022-06-30 03:43:56 +09:00
Joseph Madamba
36e71d39f2 Fix one more mod settings test 2022-06-28 09:54:18 -07:00
Joseph Madamba
d07c2a64b9 Remove unused using 2022-06-28 08:39:09 -07:00
Joseph Madamba
f07107aba9 Fix failing diff adjust slider tests 2022-06-28 08:38:15 -07:00
Dean Herbert
ed1b809f54 Add missing request handling to actually join PM channels 2022-06-28 18:11:37 +09:00
Dean Herbert
21d31ee218 Ensure joined channels are actually joined to avoid unexpected tab order 2022-06-28 18:11:37 +09:00
Dan Balasescu
d630b62cfc
Merge pull request #18915 from peppy/slider-snaking-test-refactoring
Apply various refactorings to `TestSceneSliderSnaking`
2022-06-28 16:16:35 +09:00
Dan Balasescu
8e4a6c43b5
Merge pull request #18914 from peppy/spectator-playback-test-leniences
Increase leniences on `TestSceneSpectatorPlayback.TestWithSendFailure`
2022-06-28 16:15:51 +09:00
Dean Herbert
35745c83b7 Replace dodgy SetUpSteps overriding with usage of HasCustomSteps 2022-06-28 15:19:02 +09:00
Dean Herbert
a2701a3205 Increase leaniences on TestSceneSpectatorPlayback.TestWithSendFailure
Not really sure how to improve this further, but should help with cases
like this:

```csharp
[runtime] 2022-06-28 05:32:06 [verbose]: 💨 Class: TestSceneSpectatorPlayback
[runtime] 2022-06-28 05:32:06 [verbose]: 🔶 Test:  TestWithSendFailure
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #1 Setup containers
[runtime] 2022-06-28 05:32:06 [verbose]: Received 1 new frames (total 1 of 2)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #2 received frames
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 7 of 8)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 13 of 19)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 19 of 29)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 25 of 44)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 31 of 45)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 37 of 59)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 43 of 67)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 49 of 125)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 55 of 126)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 61 of 127)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 67 of 128)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 73 of 129)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 79 of 130)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 85 of 131)
[runtime] 2022-06-28 05:32:06 [verbose]: ✔️ 22 repetitions
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 91 of 132)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 97 of 133)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 103 of 134)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 109 of 135)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 115 of 136)
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 121 of 137)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #3 start failing sends
[runtime] 2022-06-28 05:32:06 [verbose]: Received 6 new frames (total 127 of 138)
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #4 wait for send attempts
[runtime] 2022-06-28 05:32:06 [verbose]: 🔸 Step #5 frames did not increase
[runtime] 2022-06-28 05:32:06 [verbose]: 💥 Failed
[runtime] 2022-06-28 05:32:06 [verbose]:  Currently loading components (0)
[runtime] 2022-06-28 05:32:06 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-28 05:32:06 [verbose]: 🎱 Thread pool
[runtime] 2022-06-28 05:32:06 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-28 05:32:06 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-28 05:32:06 [verbose]: Host execution state changed to Stopping
```

https://teamcity.ppy.sh/buildConfiguration/Osu_Build/811?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildTestsSection=true
2022-06-28 14:58:34 +09:00
Dean Herbert
c1075d113f Add logging around current channel changes and join requests
Tracking down a flaky test
(https://teamcity.ppy.sh/buildConfiguration/Osu_Build/553?hideProblemsFromDependencies=false&expandBuildTestsSection=true&hideTestsFromDependencies=false):

```csharp
TearDown : System.TimeoutException : "PM Channel 1 displayed" timed out
--TearDown
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
   at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-27 23:18:55 [verbose]: 💨 Class: TestSceneChatOverlay
[runtime] 2022-06-27 23:18:55 [verbose]: 🔶 Test:  TestKeyboardNextChannel
[runtime] 2022-06-27 23:18:55 [verbose]: Chat is now polling every 60000 ms
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #1 Setup request handler
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #2 Add test channels
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #3 Show overlay with channels
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #4 Select channel 1
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/587 failed with System.Net.WebException: NotFound.
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/503 failed with System.Net.WebException: NotFound.
[runtime] 2022-06-27 23:19:05 [verbose]: 💥 Failed (on attempt 5,550)
[runtime] 2022-06-27 23:19:05 [verbose]:  Currently loading components (0)
[runtime] 2022-06-27 23:19:05 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: 🎱 Thread pool
[runtime] 2022-06-27 23:19:05 [verbose]: worker:          min 1      max 32,767 available 32,766
[runtime] 2022-06-27 23:19:05 [verbose]: completion:      min 1      max 1,000  available 1,000
[runtime] 2022-06-27 23:19:05 [debug]: Focus on "ChatTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-27 23:19:05 [debug]: Focus changed from ChatTextBox to nothing.
```

This kind of logging should be helpful:

```csharp
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to #channel-2
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 685
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #10 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 218
```
2022-06-28 14:00:30 +09:00
Bartłomiej Dach
1a0228415d
Wait for and dismiss notification in editor navigation test 2022-06-27 22:29:47 +02:00
Dean Herbert
569fde4b47 Add messages to all InvalidOperationExceptions
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
Dean Herbert
f355c3a3c9
Merge pull request #18864 from peppy/fix-realm-audio-track-test-fail
Centralise and harden editor-ready-for-use check
2022-06-27 19:42:49 +09:00
Dan Balasescu
e131101708
Merge pull request #18866 from peppy/fix-storyboard-outro-skip-test-flaky
Fix `TestStoryboardSkipOutro` occasionally failing due to strict timings
2022-06-27 18:33:02 +09:00
Dean Herbert
401d9c1bae Fix TestStoryboardSkipOutro occasionally failing due to strict timings 2022-06-27 17:13:46 +09:00
Dean Herbert
13dcaf82ad Fix chat tests failing 1/10000 runs
31a447fda0/osu.Game/Online/Chat/ChannelManager.cs (L412-L414)

Sigh.
2022-06-27 16:50:10 +09:00
Dean Herbert
5a7d339cc8 Centralise and harden editor-ready-for-use check
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:

```csharp
05:19:07     osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07       Failed TestAddAudioTrack [161 ms]
05:19:07       Error Message:
05:19:07        TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07       Stack Trace:
05:19:07       --TearDown
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07        at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07        at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07        at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07        at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07        at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07        at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07        at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
b70b365411 Ensure files are cleaned up even on test step failure in TestAddAudioTrack 2022-06-27 15:53:05 +09:00
Dan Balasescu
05148d2b98
Merge pull request #18854 from peppy/fix-flaky-editor-navigation-test
Attempt to fix flaky `EditorNavigation` test
2022-06-27 13:58:28 +09:00
Dean Herbert
b5a8889fb8 Attempt to fix flaky EditorNavigation test
Conditionals taken from
f8830c6850/osu.Game/Tests/Visual/EditorTestScene.cs (L61-L62)
where it seemed to resolve other similar cases.
2022-06-27 03:04:50 +09:00
Dean Herbert
cd9eaf215b Attempt to fix flaky PlaylistOverlay test 2022-06-27 02:58:01 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511 Merge branch 'master' into c-sharp-10 2022-06-24 21:22:33 +09:00
Dean Herbert
2c5e5fed6f Add test coverage of star rating and difficulty updating on editor save 2022-06-24 21:02:38 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Bartłomiej Dach
489ed5d34d
Rename test method 2022-06-23 18:04:38 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype 2022-06-23 11:40:25 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter 2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown 2022-06-23 11:02:27 -04:00
Dean Herbert
01da6f20b3 Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
Dean Herbert
7ef8b7df5f Add timeout for all ManualResetEventSlim.Wait invocations
Timeout values were taken as best-guesses of upper values we'd expect
from sane execution.
2022-06-23 14:46:00 +09:00
Gabe Livengood
a03cfbc2d4
add test coverage 2022-06-22 17:01:42 -04:00
Dean Herbert
97fcf8cec9
Merge pull request #18668 from smoogipoo/editor-controlpoint-undo-redo 2022-06-23 04:02:24 +09:00
Bartłomiej Dach
a9f6eb0293
Add test coverage for new intended behaviour of sequential hotkey style 2022-06-21 15:18:37 +02:00
Bartłomiej Dach
a996325e19
Add test coverage for filter handling in classic style 2022-06-21 15:00:39 +02:00
Bartłomiej Dach
da1814e7c3
Restructure everything to fix free mod overlay issue 2022-06-21 14:48:41 +02:00
Bartłomiej Dach
143c8e8da6
Add test scene for desired classic selection behaviour 2022-06-21 13:35:00 +02:00
Bartłomiej Dach
658f5341c7
Set up flow for switching between hotkey styles 2022-06-21 13:34:58 +02:00
Bartłomiej Dach
73124d2b1f
Encapsulate mod hotkey selection logic in strategy pattern 2022-06-21 12:49:01 +02:00
Dean Herbert
10efb4bc6c Fix incorrect disposal in teardown steps 2022-06-21 14:08:30 +09:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu:// scheme link IPC flow 2022-06-20 22:22:25 +02:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Dean Herbert
7daab2d45b Merge branch 'master' into skin-editor-transform-fix 2022-06-20 14:10:01 +09:00
Dean Herbert
e4d0c7a0fb Move beatmap import step to only be required when entering gameplay 2022-06-20 14:08:05 +09:00
Dean Herbert
329f1a0822 Add test coverage of original fail case and improve test reliability and code quality 2022-06-20 14:08:05 +09:00
Dean Herbert
243806e810 Move common step of toggling skin editor to own method 2022-06-20 13:32:44 +09:00
Gabe Livengood
2b0e82be40
add test coverage 2022-06-19 14:35:05 -04:00
Bartłomiej Dach
def87ed782
Add failing test for editor gameplay test using wrong ruleset 2022-06-19 19:28:35 +02:00
Salman Ahmed
47ce087694 Actually click the gameplay scene button than TriggerClick 2022-06-18 18:32:02 +03:00
Bartłomiej Dach
f6a3047596
Merge branch 'master' into editor-metadata-name-unification 2022-06-18 10:22:52 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
42378dbb88 Improve test coverage to ensure volume is unaffected when mouse is away 2022-06-16 20:22:57 +03:00
Salman Ahmed
47d0ecf5e8 Merge branch 'master' into editor-metadata-name-unification 2022-06-16 18:53:23 +03:00
Bartłomiej Dach
9c4f6d2ce0
Merge branch 'master' into first-run-setup-notification-interruption 2022-06-16 15:14:40 +02:00
Salman Ahmed
2c35b1404b Use FileInfo as current bindable type 2022-06-15 19:29:09 +03:00
Salman Ahmed
387c54c252 Ensure notification is displayed after first-run setup is hidden 2022-06-15 18:13:24 +03:00
Dean Herbert
584345a97e
Merge pull request #18693 from frenzibyte/toolbar-volume-control
Add basic volume control support in toolbar music button
2022-06-15 17:50:10 +09:00
Dean Herbert
87bf53485a
Merge pull request #18649 from frenzibyte/selection-context-outside-bounds
Fix context menus not appearing when clicking outside of editor playfield's bounds
2022-06-15 17:08:09 +09:00
Dean Herbert
873806c2ea Add keyboard adjustment support 2022-06-15 15:58:22 +09:00
Salman Ahmed
f3f0960335 Use unified filename for background and track during editor import 2022-06-15 09:02:48 +03:00
Salman Ahmed
850afcb1c3 Add failing test case 2022-06-15 05:43:39 +03:00
Salman Ahmed
1171d44ad9 Add failing test case 2022-06-15 03:37:04 +03:00
Salman Ahmed
36599d1174
Merge branch 'master' into fix-hit-error-when-not-visible 2022-06-14 22:47:11 +03:00
Salman Ahmed
7f23677972 Add volume control support via toolbar music button 2022-06-14 22:15:12 +03:00
Salman Ahmed
6fe5cacd3c Fix hot reload crashing toolbar test scene 2022-06-14 22:15:12 +03:00
Salman Ahmed
cd74f22e12 Add failing test case 2022-06-14 19:10:13 +03:00
Dean Herbert
0147a8ecee Add test coverage of HUD components still getting updated when hidden 2022-06-14 18:35:49 +09:00
Dean Herbert
f997886142 Add scrolling gameplay visualisation mode to latency certifier 2022-06-13 17:18:32 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Salman Ahmed
20e7f32fd9 Improve test case to work in headless 2022-06-12 17:53:10 +03:00
Salman Ahmed
038021f682 Add failing test case 2022-06-11 20:52:25 +03:00
Salman Ahmed
5b3b9a2cd3 Add test coverage for "simple" mode 2022-06-11 16:21:22 +03:00
Dean Herbert
8d53ed64a3 Fix mode cycling and add test coverage 2022-06-11 21:36:43 +09:00
Dean Herbert
096d6df868 Fix regression in testing and setting logic 2022-06-10 20:33:21 +09:00
Dean Herbert
d46739ff0b Add circle gameplay test coverage 2022-06-10 19:42:25 +09:00
Dan Balasescu
e5d6dc1ba5
Merge pull request #18606 from peppy/latency-comparer
Add latency certifier system
2022-06-10 19:41:44 +09:00
Dean Herbert
936b38e0c5 Reduce test coverage to a point where headless tests will run correctly 2022-06-10 16:13:53 +09:00
Dean Herbert
e0644f2726 Simplify flow of progression to be linear 2022-06-10 15:19:10 +09:00
Dan Balasescu
c9dfffbc0e
Merge pull request #18619 from peppy/fix-collection-performance
Fix performance overhead of large collections
2022-06-10 15:01:31 +09:00
Dean Herbert
7d86010903 Fix test regression 2022-06-10 14:41:22 +09:00
Dean Herbert
4a5e86e451 Rename Beatmaps to BeatmapHashes for clarity 2022-06-10 14:03:51 +09:00
Dan Balasescu
bc7262a3dd
Merge pull request #18627 from Joehuu/always-show-mod-selector-beatmap-info
Always show mod selector on beatmap info leaderboards regardless of supporter
2022-06-09 18:18:12 +09:00
Dean Herbert
8879c59b36
Merge pull request #18623 from LittleEndu/new-me-recommender
Use new own profile statistics in difficulty recommender
2022-06-09 11:11:21 +09:00
Joseph Madamba
5c138de446 Add failing mod selector visibility test 2022-06-08 13:22:49 -07:00
Joseph Madamba
c6264d5b3d Split beatmap set overlay tests to online and offline 2022-06-08 13:21:23 -07:00
Endrik Tombak
bf67b35ade Use new own profile statistics in difficulty recommender 2022-06-08 17:44:57 +03:00
Dean Herbert
c661f2b059 Ensure ChannelManager has access to API from point of construction
Closes https://github.com/ppy/osu/issues/18451.
2022-06-08 19:15:23 +09:00
Dean Herbert
42cd7d9e6e Change CollectionManager to only store MD5 hashes instead of full BeatmapInfo 2022-06-08 18:23:09 +09:00
Dan Balasescu
c43670fcd9
Merge pull request #18603 from peppy/fix-import-dialog
Add placeholder when no results are visible at song select
2022-06-08 15:22:31 +09:00
Dean Herbert
3b46787e06
Merge pull request #18496 from smoogipoo/multiplayer-leaderboard-user-mods-2
Support mod/ruleset combinations in multiplayer gameplay leaderboard
2022-06-08 14:58:13 +09:00
Dean Herbert
eee79c9531
Merge pull request #18610 from jai-x/refactor-chat-line
Refactor `ChatLine` and fix `DrawableChannel` flow padding
2022-06-08 13:54:53 +09:00
Dean Herbert
cd649f7d97
Merge branch 'master' into multiplayer-leaderboard-user-mods-2 2022-06-08 13:39:42 +09:00
Salman Ahmed
c69d53df00 Add failing test case 2022-06-08 04:29:50 +03:00
Jai Sharma
2f635fa854 Refactor ChatLine and fix DrawableChannel flow padding
Refactors `ChatLine` component to use more sensible override properties
and layout using grid container. Moves creation of username component
into its own method to simplify BDL.

Updates padding of base `DrawableChannel` flow padding.

Removes usage of `ChatOverlayDrawableChannel` since it's overrides are
no longer needed.

Updates usage of `StandAloneChatDisplay` to use new override properties
of `DrawableChannel`.
2022-06-07 22:35:45 +01:00
Dean Herbert
b924aa3296 Fix tests failing when run headless 2022-06-08 00:36:19 +09:00
Dean Herbert
9da99a0ddf Rename to latency certifier 2022-06-07 23:34:55 +09:00
Dean Herbert
95dea00725 Tidy up code and namespaces 2022-06-07 23:10:08 +09:00
Dean Herbert
058760253a Add test coverage of certification flow 2022-06-07 23:02:15 +09:00