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Commit Graph

6749 Commits

Author SHA1 Message Date
Dean Herbert
779d512b44 Merge branch 'master' into mod-icon-colors 2022-07-12 14:36:55 +09:00
Dean Herbert
90fecbc9c7 Add test showing all mod icons for reference 2022-07-12 14:32:39 +09:00
Dean Herbert
aac3c166de
Merge pull request #19038 from novialriptide/replay-user-bug-fix
Populate user ID for locally imported scores
2022-07-12 13:55:11 +09:00
Salman Ahmed
09bfca4e4a Fix build failing on tests 2022-07-11 21:45:39 +03:00
Joseph Madamba
6220650ea3 Fix dialog overlay not loading in time for headless test 2022-07-11 02:29:56 -07:00
Joseph Madamba
5fcc4bf713 Add failing sample playback disabled check 2022-07-09 12:10:18 -07:00
Salman Ahmed
667b1d795d Ensure score has custom ruleset 2022-07-08 19:15:03 +03:00
Salman Ahmed
8c7aabccb0 Fix custom legacy ID in test scene not overriding base value 2022-07-08 19:01:21 +03:00
Dean Herbert
ac3cdf103a Fix test not failing against master 2022-07-08 19:17:51 +09:00
Dean Herbert
5651eca06c Merge branch 'master' into custom-ruleset-score-import 2022-07-08 19:03:47 +09:00
Dean Herbert
3c8f06403c Make test work properly 2022-07-08 19:03:26 +09:00
Dan Balasescu
26d88aa326 Fix intermittent MusicController tests 2022-07-08 14:29:15 +09:00
Dean Herbert
c53dd4a703 Fix editor saving not updating BeatmapSetInfo's hash 2022-07-08 02:33:14 +09:00
Dean Herbert
dd5b127fb5 Update various tests to enable NRT to avoid new inspection failures 2022-07-07 17:51:49 +09:00
Dean Herbert
57b2f8189c Add back test workaround for TestScenePlayerScoreSubmission with updated explanation
This reverts commit f88e2aa025.
2022-07-07 17:42:03 +09:00
Dean Herbert
b663986b9f Add test coverage of locally available without replay button handling 2022-07-07 17:04:04 +09:00
Dean Herbert
461d133c1f Add test coverage of score importing 2022-07-07 16:43:31 +09:00
Dean Herbert
f88e2aa025 Remove EF test workaround 2022-07-07 15:02:03 +09:00
Joseph Madamba
f1b55d743c Fix delete local score test having no files 2022-07-04 11:04:20 -07:00
Dan Balasescu
9bf91835b6
Merge pull request #18962 from peppy/slider-range-control
Move star difficulty filter to song select
2022-07-03 21:58:00 +09:00
Dan Balasescu
385bd5a1b2
Merge pull request #18965 from peppy/mark-flaky-tests
Mark, document and silence remaining flaky tests on standard CI runs
2022-07-03 21:41:14 +09:00
Dan Balasescu
724fd19038 Remove nullable disables 2022-07-03 21:15:13 +09:00
Dan Balasescu
982bcc4500
Merge pull request #18981 from peppy/fix-beatmap-info-wedge-test
Fix `BeatmapInfoWedge` test potentially failing due to quick initial load
2022-07-03 13:10:16 +09:00
Salman Ahmed
f09c46238d
Merge branch 'master' into fix-channel-id-clash 2022-07-02 10:21:47 +03:00
Dean Herbert
2cc9c579d4
Merge pull request #18969 from smoogipoo/fix-multiplayer-cross-pollution
Fix cross-pollution of server- and client-side multiplayer objects in tests
2022-07-02 13:18:35 +09:00
Dean Herbert
2352636bf2 Fix ID clash with announce and PM channels in chat overlay tests
Yet Another Issue.

https://github.com/ppy/osu/runs/7159306924?check_suite_focus=true

Not sure why announce channel was using a user id for its channel ID.
Bad copy paste?
2022-07-02 13:11:50 +09:00
Dean Herbert
1a14808c39 Fix BeatmapInfoWedge test potentially failing due to quick initial load
Was doing a comparison of previous vs new content after explicitly doing
a load in a previous step.
2022-07-02 13:03:14 +09:00
Dan Balasescu
3b1842a2c2
Merge pull request #18835 from peppy/beatmap-update-flow
Split out beatmap update tasks to `BeatmapUpdater` and invoke from editor save flow
2022-07-01 20:28:04 +09:00
Dan Balasescu
93c68e4329 More test hardening around ClientAPIRoom usages 2022-07-01 19:49:27 +09:00
Dean Herbert
6baccad058
Merge pull request #18821 from ggliv/locked-room-filter
Add room access type filter to multiplayer lounge screen
2022-07-01 19:37:43 +09:00
Dan Balasescu
b64c0d011c Isolate client's Room from TestMultiplayerClient 2022-07-01 19:23:25 +09:00
Dan Balasescu
0be858b5bf Rename APIRoom -> ClientAPIRoom, remove unused asserts 2022-07-01 19:21:59 +09:00
Dean Herbert
b829884861
Merge pull request #18963 from peppy/more-placeholder-suggestions
Add difficulty filter reset to song select "no results" suggestions
2022-07-01 17:55:23 +09:00
Dean Herbert
e213c1a4ef Rename enum to explicitly mention it is a filter 2022-07-01 17:27:03 +09:00
Dean Herbert
9911c6cbf0
Merge branch 'master' into locked-room-filter 2022-07-01 17:17:01 +09:00
Dean Herbert
0e1f08eff8 Fix regressing BeatmapRecommendations tests due to diffcalc running at 2022-07-01 17:10:15 +09:00
Dean Herbert
17ad6648d1 Fix new test failing on headless runs 2022-07-01 17:07:00 +09:00
Dean Herbert
8f8c2a8c9a Remove one flaky test description (fixed via #18966) 2022-07-01 16:55:47 +09:00
Dan Balasescu
58c9bb031f Apply PR reviews/fixes 2022-07-01 16:51:15 +09:00
Dan Balasescu
c22e77e481 Fix test sometimes referencing old ModSelect object 2022-07-01 16:46:27 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dean Herbert
3e0f4e7609 Add test coverage of difficulty filter reset 2022-07-01 15:28:55 +09:00
Dean Herbert
32139ac13f Tidy up implementation and add basic visual test 2022-07-01 15:16:58 +09:00
Dean Herbert
84ecd524c8 Move wait steps upwards 2022-06-30 17:58:43 +09:00
Dean Herbert
7ab8335935 Fix various multiplayer test failures due to not waiting for ongoing operation
As seen at
https://teamcity.ppy.sh/buildConfiguration/Osu_Build/1138?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildChangesSection=true&expandBuildTestsSection=true.
2022-06-30 17:42:45 +09:00
Dean Herbert
98938821e5 Merge branch 'master' into beatmap-update-flow 2022-06-30 16:44:17 +09:00
Dan Balasescu
c5d31f50cd Attempt to fix flaky TestSceneAutoplay test 2022-06-30 11:38:51 +09:00
Dean Herbert
165af8392f
Merge pull request #18944 from bdach/editor-navigation-test-again-again 2022-06-30 10:37:56 +09:00
Bartłomiej Dach
8171deec49
Attempt to fix editor navigation test failures again
First of all, stop relying that `InputManager` will successfully press
the gameplay test button, because it won't if it's obscured by the
notification overlay. Closing the overlay in a loop doesn't work because
there's a chance that a notification is posted, then all overlays are
closed, then another notification is posted, and so the button still
isn't clickable. Instead, use the `TestGameplay()` method directly.

Secondly, the notifications will still block `EditorPlayerLoader` from
transitioning to `EditorPlayer`. Here we have no other choice than to
aggressively dismiss notifications every spin of the relevant until
step and hope we eventually progress to `EditorPlayer`.
2022-06-29 22:45:56 +02:00
Bartłomiej Dach
381deaf62d
Merge branch 'master' into fix-flaky-placeholder-test 2022-06-29 22:31:45 +02:00