Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Bartłomiej Dach
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7379f6fe20
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Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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37cb187d2e
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Move strong hit scale to DefaultHitExplosion
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2022-11-07 18:32:12 +09:00 |
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Dan Balasescu
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5dfaf27722
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A bit more cleanup
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2022-11-02 17:23:45 +09:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Dean Herbert
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910dd3ad01
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Move more default classes to correct namespace
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2022-11-02 17:15:25 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Bartłomiej Dach
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72c18fbdfe
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Restructure explosion animation to avoid resetting transforms on free
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2021-03-15 21:21:52 +01:00 |
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Bartłomiej Dach
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58220481db
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Rename I{-> Animatable}HitExplosion
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2021-03-15 20:39:02 +01:00 |
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Bartłomiej Dach
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8b74666cc3
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Add support for pooling explosions in taiko
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2021-03-14 16:15:33 +01:00 |
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Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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smoogipoo
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7890319802
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Merge branch 'master' into adjust-hit-result-types
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2020-10-01 16:19:07 +09:00 |
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smoogipoo
|
f439c1afbc
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Make osu/taiko/catch use Ok+Great
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2020-09-29 17:16:55 +09:00 |
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Bartłomiej Dach
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eb62ad4e55
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Look up both sprites for legacy explosions
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2020-09-27 16:06:59 +02:00 |
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smoogipoo
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480eeb5fbe
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Add back caching
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2020-09-25 19:37:34 +09:00 |
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smoogipoo
|
acfa62bb50
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Fix potential taiko crash on rewind
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2020-09-25 19:25:58 +09:00 |
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Bartłomiej Dach
|
074387c676
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Show strong hit explosion where applicable
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2020-09-20 19:40:30 +02:00 |
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Dean Herbert
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48733a7e2f
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Change taiko hit explosion animation to match stable for skins
|
2020-04-29 17:53:37 +09:00 |
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Dean Herbert
|
84641765c5
|
Adjust exceptions and fix capitalisation
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2020-04-28 11:08:19 +09:00 |
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Dean Herbert
|
be59ee945a
|
Add taiko hit explosion skinning support
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2020-04-27 22:36:27 +09:00 |
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smoogipoo
|
7dc090cc24
|
Add support for hit explosions
|
2020-04-27 12:23:53 +09:00 |
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Dean Herbert
|
37f7e0a734
|
Restructure TaikoPlayfield for better skin support
|
2020-04-23 12:49:53 +09:00 |
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Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
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smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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smoogipoo
|
8f3215f5a0
|
Make sure taiko hitexplosions expire and get removed
|
2018-06-11 20:42:04 +09:00 |
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Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
|
smoogipooo
|
b2d69dfa02
|
Fix HitExplosion.
|
2017-08-03 13:36:49 +09:30 |
|
Thomas Müller
|
e68675f970
|
Rename EasingTypes to Easing
|
2017-07-22 20:53:53 +02:00 |
|
Thomas Müller
|
a5e610a7ba
|
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
|
2017-07-14 19:18:12 +03:00 |
|
paparony03
|
62dee59672
|
Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
|
2017-06-20 15:54:23 +10:00 |
|
smoogipooo
|
7afa1766e1
|
Make HitExplosion circular again, keep it masked to the stage.
|
2017-05-24 15:48:47 +09:00 |
|
smoogipooo
|
9255297075
|
Cleanup.
|
2017-05-23 17:59:45 +09:00 |
|
smoogipooo
|
ae94e6ea85
|
Redesign hit explosions.
|
2017-05-23 17:57:34 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
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