Also adds transition, uses IHasCurrentValue, combines Mod TestCases and more.
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs osu.Game/Modes/UI/HUDOverlay.cs
Conflicts: osu.Game.Modes.Osu/OsuRuleset.cs osu.Game/Modes/Ruleset.cs
# Conflicts: # osu.Game.Mode.Osu/UI/OsuComboCounter.cs # osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
This to match more with the current behavior in osu!mania.
More complex than the other counters, but hopefully functional. I subestimated you and your silly bouncing animations. >.>
Moved a few things to allow using common transforms for a star counter. This implementation is basic and hacky, but good enough as proof of concept.