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Fix some unused variables in test cases.

This commit is contained in:
Dean Herbert 2017-04-03 18:33:14 +09:00
parent 8fcb1690cf
commit b0ebacb06d
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GPG Key ID: 46D71BF4958ABB49
4 changed files with 7 additions and 21 deletions

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@ -3,15 +3,12 @@
using osu.Framework.Testing;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseChatDisplay : TestCase
{
private ScheduledDelegate messageRequest;
public override string Description => @"Testing chat api and overlay";
public override void Reset()

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@ -14,7 +14,7 @@ namespace osu.Desktop.VisualTests.Tests
{
internal class TestCasePlaySongSelect : TestCase
{
private BeatmapDatabase db, oldDb;
private BeatmapDatabase db;
private TestStorage storage;
private PlaySongSelect songSelect;
@ -44,13 +44,13 @@ namespace osu.Desktop.VisualTests.Tests
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
protected override void Dispose(bool isDisposing)
{
if (oldDb != null)
db = null;
//protected override void Dispose(bool isDisposing)
//{
// if (oldDb != null)
// db = null;
base.Dispose(isDisposing);
}
// base.Dispose(isDisposing);
//}
private BeatmapSetInfo createTestBeatmapSet(int i)
{

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@ -1,24 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Handlers;
using osu.Game.Beatmaps;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu.Mods;
using osu.Game.Screens.Play;
using System;
using System.IO;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseReplay : TestCasePlayer
{
private WorkingBeatmap beatmap;
private InputHandler replay;
private Func<Stream> getReplayStream;
public override string Description => @"Testing replay playback.";
protected override Player CreatePlayer(WorkingBeatmap beatmap)

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@ -22,8 +22,6 @@ namespace osu.Desktop.VisualTests.Tests
int numerator = 0, denominator = 0;
bool maniaHold = false;
ScoreCounter score = new ScoreCounter(7)
{
Origin = Anchor.TopRight,