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5ebb2fc289
Moved a few things to allow using common transforms for a star counter. This implementation is basic and hacky, but good enough as proof of concept.
147 lines
4.4 KiB
C#
147 lines
4.4 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Input;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.MathUtils;
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namespace osu.Desktop.Tests
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{
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class TestCaseScoreCounter : TestCase
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{
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public override string Name => @"ScoreCounter";
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public override string Description => @"Tests multiple counters";
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public override void Reset()
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{
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base.Reset();
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ScoreCounter uc = new ScoreCounter
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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TextSize = 40,
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RollingDuration = 1000,
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RollingEasing = EasingTypes.Out,
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Count = 0,
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Position = new Vector2(20, 20),
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LeadingZeroes = 7,
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};
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Add(uc);
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StandardComboCounter sc = new StandardComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 20),
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IsRollingProportional = true,
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RollingDuration = 20,
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PopOutDuration = 250,
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Count = 0,
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TextSize = 40,
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};
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Add(sc);
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CatchComboCounter cc = new CatchComboCounter
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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IsRollingProportional = true,
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RollingDuration = 20,
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PopOutDuration = 250,
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Count = 0,
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TextSize = 40,
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};
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Add(cc);
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AlternativeComboCounter ac = new AlternativeComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 80),
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IsRollingProportional = true,
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RollingDuration = 20,
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ScaleFactor = 2,
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Count = 0,
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TextSize = 40,
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};
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Add(ac);
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AccuracyCounter pc = new AccuracyCounter
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RollingDuration = 1000,
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RollingEasing = EasingTypes.Out,
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Count = 100.0f,
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Position = new Vector2(20, 60),
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};
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Add(pc);
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StarCounter tc = new StarCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, 160),
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};
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Add(tc);
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AddButton(@"Reset all", delegate
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{
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uc.Count = 0;
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sc.Count = 0;
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ac.Count = 0;
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cc.Count = 0;
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pc.SetCount(0, 0);
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});
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AddButton(@"Hit! :D", delegate
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{
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uc.Count += 300 + (ulong)(300.0 * (sc.Count > 0 ? sc.Count - 1 : 0) / 25.0);
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sc.Count++;
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ac.Count++;
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cc.CatchFruit(new Color4(
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Math.Max(0.5f, RNG.NextSingle()),
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Math.Max(0.5f, RNG.NextSingle()),
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Math.Max(0.5f, RNG.NextSingle()),
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1)
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);
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pc.Numerator++;
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pc.Denominator++;
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});
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AddButton(@"miss...", delegate
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{
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sc.Count = 0;
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ac.Count = 0;
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cc.Count = 0;
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pc.Denominator++;
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});
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AddButton(@"Alter stars", delegate
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{
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tc.Count = RNG.NextSingle() * tc.MaxStars;
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});
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AddButton(@"Stop counters", delegate
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{
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uc.StopRolling();
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sc.StopRolling();
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cc.StopRolling();
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ac.StopRolling();
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pc.StopRolling();
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tc.StopRolling();
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});
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}
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}
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}
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