1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 21:17:33 +08:00
Commit Graph

90 Commits

Author SHA1 Message Date
Salman Ahmed
2771c95bec Merge remote-tracking branch 'upstream/master' into expand-number-piece-on-old-skins 2020-08-04 22:17:54 +03:00
smoogipoo
eab00ec9d9 Move hit events to the ScoreProcessor 2020-06-19 19:58:35 +09:00
smoogipoo
900da88498 Populate hit offsets from score processor 2020-06-15 22:44:55 +09:00
smoogipoo
10e849d196 Separate into separate class 2020-04-10 02:02:09 +09:00
smoogipoo
a2f5a469cf Merge branch 'master' into add-notelock 2020-04-10 01:18:54 +09:00
Dean Herbert
fb4b334ce2 Add support for legacy skin sliderstartcircle / sliderstartcircleoverlay 2020-03-28 14:10:26 +09:00
smoogipoo
742698acab Add notelock implementation 2020-03-10 15:30:24 +09:00
Bartłomiej Dach
77fd748035 Fix incorrect circle piece hitbox
Hitboxes of circle pieces in osu! have regressed with commit 8592335.
The reason for the regression was that hit detection was moved from
DrawableHitCircle itself to a newly-introduced private HitArea class
(now named HitReceptor).

As HitArea inherited from Drawable, it would return IsHovered == true
over its entire bounding box. This meant that the hit area could wrongly
pick up actions that are not within circle radius and make them into
hits.

To resolve, make HitReceptor a CompositeDrawable and set its corner
radius to match the circle piece. This fixes the invalid hitbox, as
IsHovered takes radius into account.
2020-03-06 21:21:20 +01:00
Dean Herbert
900882610d
Merge branch 'master' into expand-number-piece-on-old-skins 2020-03-02 16:40:59 +09:00
Bartłomiej Dach
434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
Dean Herbert
990f94dc34
Merge branch 'master' into expand-number-piece-on-old-skins 2019-12-05 01:42:13 +09:00
smoogipoo
c34d3362df Fix hit circles selection area being too large 2019-10-21 17:14:08 +09:00
iiSaLMaN
023c4d64d8 Remove redundant using directive 2019-10-03 06:00:22 +03:00
iiSaLMaN
957bbee3e4 Scale pieces individually and use skin source directly 2019-10-03 05:58:20 +03:00
iiSaLMaN
ef8f9aa276 Fix possible nullref exception 2019-10-01 08:43:03 +03:00
iiSaLMaN
9e314cd664 Add expand number piece bindable to hit circle 2019-10-01 08:15:48 +03:00
smoogipoo
3155a90501 Use bindables for displayed circle piece numbers 2019-09-26 16:58:20 +09:00
Dean Herbert
cfdac956c2 Fix issues with colour and skin application 2019-09-18 20:04:49 +09:00
smoogipoo
5c2c055614 Set lifetime on initial state update 2019-09-13 18:49:21 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Dean Herbert
05ed9d3802 Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
smoogipoo
8302658186 Fix other potential nullref cases that rider missed 2019-09-02 18:31:33 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
Dean Herbert
9752dbf950 Fix osu! approach circles fading in too late 2019-08-28 18:10:58 +09:00
Dean Herbert
e6bd02d276 Simplify namespace definition 2019-07-30 22:41:20 +09:00
Dean Herbert
766cf9295d Merge remote-tracking branch 'upstream/master' into add-legacy-hit-animations 2019-07-29 19:03:36 +09:00
Dean Herbert
53a91b46e0
Fix approach circles not scaling to circle correctly when a ski… (#5455)
Fix approach circles not scaling to circle correctly when a skin is applied
2019-07-29 18:47:36 +09:00
Dean Herbert
859233526d Move circle visual implementation to new class
Allows for more precise skin control over state animations.
2019-07-25 16:09:20 +09:00
Dean Herbert
c989185774 Fix incorrect approach circle scaling 2019-07-25 11:27:24 +09:00
Dean Herbert
c16af88299 Start exploding animation earlier (don't wait for flash) 2019-07-25 11:11:26 +09:00
Dean Herbert
be170b4124 Naming and documentation improvements 2019-07-22 15:50:02 +09:00
Dean Herbert
8327452fe1 Make AccentColour a bindable 2019-07-22 14:48:59 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
smoogipoo
a07d797d75 Merge remote-tracking branch 'Joehuu/master' into use-lifetime-optimization 2019-02-27 12:08:43 +09:00
Dean Herbert
7566fcf536 Slider press fix 2019-02-23 14:14:34 +09:00
Dean Herbert
367bc53a06 Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
Dean Herbert
810175235d Fix incorrect application of scaling in some cases
Isolates different usages of hitcircle scale so they can't ever cause regressions.
2019-02-14 18:47:05 +09:00
ekrctb
504e79b968 Merge branch 'master' into use-lifetime-optimization 2019-01-29 12:15:02 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ekrctb
6f8a2e6ff2 Use LifetimeManagementContainer
This is a significant performance boost for gameplay,
especially for long or stroyboard-heavy maps.
2018-12-13 15:23:06 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
cc8531790a Use bindables for hitobject events 2018-11-09 13:58:46 +09:00
smoogipoo
22c545ea8c Make circle piece respond to hitobject scale 2018-10-26 15:26:19 +09:00
smoogipoo
1cd11a6e5b Fix StackHeight changes not causing position updates 2018-10-03 17:06:18 +09:00
Dean Herbert
ffcad6e0f1 Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
# Conflicts:
#	osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
#	osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
2018-08-24 15:26:36 +09:00