1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

Add expand number piece bindable to hit circle

This commit is contained in:
iiSaLMaN 2019-10-01 08:15:48 +03:00
parent 6ba1bc381c
commit 9e314cd664

View File

@ -10,9 +10,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -20,6 +21,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public ApproachCircle ApproachCircle { get; }
public IBindable<bool> ExpandNumberPiece => expandNumberPiece;
private readonly BindableBool expandNumberPiece = new BindableBool();
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
@ -106,6 +111,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
expandNumberPiece.Value = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.ExpandNumberPiece).Value;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);