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mirror of https://github.com/ppy/osu.git synced 2025-01-28 14:12:55 +08:00

Fix issues with colour and skin application

This commit is contained in:
Dean Herbert 2019-09-18 20:04:49 +09:00
parent 9c9cb8e217
commit cfdac956c2
4 changed files with 33 additions and 17 deletions

View File

@ -5,12 +5,12 @@ using System;
using System.Linq;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
@ -22,7 +22,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModeObjectScaleTween) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn) };
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
@ -38,26 +39,28 @@ namespace osu.Game.Rulesets.Osu.Mods
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
if (!(drawable is DrawableOsuHitObject drawableOsu))
return;
var h = d.HitObject;
var h = drawableOsu.HitObject;
switch (drawable)
{
case DrawableHitCircle circle:
// we only want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
{
circle.ApproachCircle.Show();
}
circle.CirclePiece.Hide();
break;
case DrawableSlider slider:
ApplyTraceableState(slider.HeadCircle, state);
slider.Body.AccentColour = Color4.Transparent;
slider.Body.BorderColour = slider.HeadCircle.AccentColour.Value;
slider.AccentColour.BindValueChanged(_ =>
{
//will trigger on skin change.
slider.Body.AccentColour = slider.AccentColour.Value.Opacity(0);
slider.Body.BorderColour = slider.AccentColour.Value;
}, true);
break;
case DrawableSpinner spinner:

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public ApproachCircle ApproachCircle;
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly HitArea hitArea;
private readonly SkinnableDrawable mainContent;
public SkinnableDrawable CirclePiece { get; }
public DrawableHitCircle(HitCircle h)
: base(h)
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
mainContent.FadeInFromZero(HitObject.TimeFadeIn);
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);

View File

@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private float sliderPathRadius;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
base.ApplySkin(skin, allowFallback);
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;

View File

@ -240,7 +240,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
#endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
protected sealed override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
@ -250,6 +250,19 @@ namespace osu.Game.Rulesets.Objects.Drawables
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
ApplySkin(skin, allowFallback);
updateState(State.Value, true);
}
/// <summary>
/// Called when a change is made to the skin.
/// </summary>
/// <param name="skin">The new skin.</param>
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
protected virtual void ApplySkin(ISkinSource skin, bool allowFallback)
{
}
/// <summary>