mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 18:52:55 +08:00
Merge remote-tracking branch 'upstream/master' into traceable-mod
This commit is contained in:
commit
9c9cb8e217
0
.gitmodules
vendored
0
.gitmodules
vendored
@ -1,2 +0,0 @@
|
||||
language: csharp
|
||||
solution: osu.sln
|
48
Gemfile.lock
48
Gemfile.lock
@ -6,7 +6,7 @@ GEM
|
||||
public_suffix (>= 2.0.2, < 4.0)
|
||||
atomos (0.1.3)
|
||||
babosa (1.0.2)
|
||||
claide (1.0.2)
|
||||
claide (1.0.3)
|
||||
colored (1.2)
|
||||
colored2 (3.1.2)
|
||||
commander-fastlane (4.4.6)
|
||||
@ -14,11 +14,11 @@ GEM
|
||||
declarative (0.0.10)
|
||||
declarative-option (0.1.0)
|
||||
digest-crc (0.4.1)
|
||||
domain_name (0.5.20180417)
|
||||
domain_name (0.5.20190701)
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.7.1)
|
||||
dotenv (2.7.5)
|
||||
emoji_regex (1.0.1)
|
||||
excon (0.62.0)
|
||||
excon (0.66.0)
|
||||
faraday (0.15.4)
|
||||
multipart-post (>= 1.2, < 3)
|
||||
faraday-cookie_jar (0.0.6)
|
||||
@ -27,7 +27,7 @@ GEM
|
||||
faraday_middleware (0.13.1)
|
||||
faraday (>= 0.7.4, < 1.0)
|
||||
fastimage (2.1.5)
|
||||
fastlane (2.117.0)
|
||||
fastlane (2.129.0)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.3, < 3.0.0)
|
||||
babosa (>= 1.0.2, < 2.0.0)
|
||||
@ -46,8 +46,8 @@ GEM
|
||||
google-cloud-storage (>= 1.15.0, < 2.0.0)
|
||||
highline (>= 1.7.2, < 2.0.0)
|
||||
json (< 3.0.0)
|
||||
mini_magick (~> 4.5.1)
|
||||
multi_json
|
||||
jwt (~> 2.1.0)
|
||||
mini_magick (>= 4.9.4, < 5.0.0)
|
||||
multi_xml (~> 0.5)
|
||||
multipart-post (~> 2.0.0)
|
||||
plist (>= 3.1.0, < 4.0.0)
|
||||
@ -56,15 +56,15 @@ GEM
|
||||
security (= 0.1.3)
|
||||
simctl (~> 1.6.3)
|
||||
slack-notifier (>= 2.0.0, < 3.0.0)
|
||||
terminal-notifier (>= 1.6.2, < 2.0.0)
|
||||
terminal-notifier (>= 2.0.0, < 3.0.0)
|
||||
terminal-table (>= 1.4.5, < 2.0.0)
|
||||
tty-screen (>= 0.6.3, < 1.0.0)
|
||||
tty-spinner (>= 0.8.0, < 1.0.0)
|
||||
word_wrap (~> 1.0.0)
|
||||
xcodeproj (>= 1.6.0, < 2.0.0)
|
||||
xcodeproj (>= 1.8.1, < 2.0.0)
|
||||
xcpretty (~> 0.3.0)
|
||||
xcpretty-travis-formatter (>= 0.0.3)
|
||||
fastlane-plugin-clean_testflight_testers (0.2.0)
|
||||
fastlane-plugin-clean_testflight_testers (0.3.0)
|
||||
fastlane-plugin-souyuz (0.8.1)
|
||||
souyuz (>= 0.8.1)
|
||||
fastlane-plugin-xamarin (0.6.3)
|
||||
@ -79,7 +79,7 @@ GEM
|
||||
signet (~> 0.9)
|
||||
google-cloud-core (1.3.0)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-env (1.0.5)
|
||||
google-cloud-env (1.2.0)
|
||||
faraday (~> 0.11)
|
||||
google-cloud-storage (1.16.0)
|
||||
digest-crc (~> 0.4)
|
||||
@ -102,17 +102,17 @@ GEM
|
||||
memoist (0.16.0)
|
||||
mime-types (3.2.2)
|
||||
mime-types-data (~> 3.2015)
|
||||
mime-types-data (3.2018.0812)
|
||||
mini_magick (4.5.1)
|
||||
mime-types-data (3.2019.0331)
|
||||
mini_magick (4.9.5)
|
||||
mini_portile2 (2.4.0)
|
||||
multi_json (1.13.1)
|
||||
multi_xml (0.6.0)
|
||||
multipart-post (2.0.0)
|
||||
nanaimo (0.2.6)
|
||||
naturally (2.2.0)
|
||||
nokogiri (1.10.1)
|
||||
nokogiri (1.10.4)
|
||||
mini_portile2 (~> 2.4.0)
|
||||
os (1.0.0)
|
||||
os (1.0.1)
|
||||
plist (3.5.0)
|
||||
public_suffix (2.0.5)
|
||||
representable (3.0.4)
|
||||
@ -121,7 +121,7 @@ GEM
|
||||
uber (< 0.2.0)
|
||||
retriable (3.1.2)
|
||||
rouge (2.0.7)
|
||||
rubyzip (1.2.2)
|
||||
rubyzip (1.2.3)
|
||||
security (0.1.3)
|
||||
signet (0.11.0)
|
||||
addressable (~> 2.3)
|
||||
@ -136,20 +136,20 @@ GEM
|
||||
fastlane (>= 2.29.0)
|
||||
highline (~> 1.7)
|
||||
nokogiri (~> 1.7)
|
||||
terminal-notifier (1.8.0)
|
||||
terminal-notifier (2.0.0)
|
||||
terminal-table (1.8.0)
|
||||
unicode-display_width (~> 1.1, >= 1.1.1)
|
||||
tty-cursor (0.6.1)
|
||||
tty-screen (0.6.5)
|
||||
tty-spinner (0.9.0)
|
||||
tty-cursor (~> 0.6.0)
|
||||
tty-cursor (0.7.0)
|
||||
tty-screen (0.7.0)
|
||||
tty-spinner (0.9.1)
|
||||
tty-cursor (~> 0.7)
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
unf_ext
|
||||
unf_ext (0.0.7.5)
|
||||
unicode-display_width (1.4.1)
|
||||
unf_ext (0.0.7.6)
|
||||
unicode-display_width (1.6.0)
|
||||
word_wrap (1.0.0)
|
||||
xcodeproj (1.8.1)
|
||||
xcodeproj (1.12.0)
|
||||
CFPropertyList (>= 2.3.3, < 4.0)
|
||||
atomos (~> 0.1.3)
|
||||
claide (>= 1.0.2, < 2.0)
|
||||
|
@ -1,5 +1,5 @@
|
||||
<p align="center">
|
||||
<img width="256" height="256" src="assets/lazer.png">
|
||||
<img width="500px" src="assets/lazer.png">
|
||||
</p>
|
||||
|
||||
# osu!
|
||||
@ -19,8 +19,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
||||
## Requirements
|
||||
|
||||
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
|
||||
|
||||
## Running osu!
|
||||
|
||||
@ -34,7 +35,7 @@ If you are not interested in developing the game, you can still consume our [bin
|
||||
| ------------- | ------------- |
|
||||
|
||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||
- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
|
||||
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
|
||||
- **Android** users can self-compile, and expect a public beta soon.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
@ -100,7 +101,7 @@ Before starting, please make sure you are familiar with the [development and tes
|
||||
|
||||
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as pain-free as possible.
|
||||
|
||||
For those interested, we love to reward quality contributions via bounties, paid out via paypal or osu! supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via paypal or osu! supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
|
||||
## Licence
|
||||
|
||||
|
@ -2,7 +2,5 @@ clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
test: off
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
|
10
appveyor_deploy.yml
Normal file
10
appveyor_deploy.yml
Normal file
@ -0,0 +1,10 @@
|
||||
clone_depth: 1
|
||||
version: '{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
test: off
|
||||
skip_non_tags: true
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
deploy:
|
||||
- provider: Environment
|
||||
name: nuget
|
BIN
assets/lazer.png
BIN
assets/lazer.png
Binary file not shown.
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 187 KiB |
@ -5,7 +5,7 @@
|
||||
<TargetFrameworks>netcoreapp2.0</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Cake" Version="0.30.0" />
|
||||
<PackageReference Include="Cake.CoreCLR" Version="0.30.0" />
|
||||
<PackageReference Include="Cake" Version="0.34.1" />
|
||||
<PackageReference Include="Cake.CoreCLR" Version="0.34.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,22 +1,6 @@
|
||||
update_fastlane
|
||||
|
||||
default_platform(:ios)
|
||||
|
||||
platform :ios do
|
||||
lane :testflight_prune_dry do
|
||||
clean_testflight_testers(days_of_inactivity:45, dry_run: true)
|
||||
end
|
||||
|
||||
# Specify a custom number for what's "inactive"
|
||||
lane :testflight_prune do
|
||||
clean_testflight_testers(days_of_inactivity: 45) # 120 days, so about 4 months
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
options[:plist_path] = '../osu.iOS/Info.plist'
|
||||
app_version(options)
|
||||
end
|
||||
|
||||
desc 'Deploy to testflight'
|
||||
lane :beta do |options|
|
||||
update_version(options)
|
||||
@ -62,4 +46,17 @@ platform :ios do
|
||||
|
||||
match(options)
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
options[:plist_path] = '../osu.iOS/Info.plist'
|
||||
app_version(options)
|
||||
end
|
||||
|
||||
lane :testflight_prune_dry do
|
||||
clean_testflight_testers(days_of_inactivity:45, dry_run: true)
|
||||
end
|
||||
|
||||
lane :testflight_prune do
|
||||
clean_testflight_testers(days_of_inactivity: 45)
|
||||
end
|
||||
end
|
||||
|
@ -16,21 +16,6 @@ or alternatively using `brew cask install fastlane`
|
||||
|
||||
# Available Actions
|
||||
## iOS
|
||||
### ios testflight_prune_dry
|
||||
```
|
||||
fastlane ios testflight_prune_dry
|
||||
```
|
||||
|
||||
### ios testflight_prune
|
||||
```
|
||||
fastlane ios testflight_prune
|
||||
```
|
||||
|
||||
### ios update_version
|
||||
```
|
||||
fastlane ios update_version
|
||||
```
|
||||
|
||||
### ios beta
|
||||
```
|
||||
fastlane ios beta
|
||||
@ -46,6 +31,21 @@ Compile the project
|
||||
fastlane ios provision
|
||||
```
|
||||
Install provisioning profiles using match
|
||||
### ios update_version
|
||||
```
|
||||
fastlane ios update_version
|
||||
```
|
||||
|
||||
### ios testflight_prune_dry
|
||||
```
|
||||
fastlane ios testflight_prune_dry
|
||||
```
|
||||
|
||||
### ios testflight_prune
|
||||
```
|
||||
fastlane ios testflight_prune
|
||||
```
|
||||
|
||||
|
||||
----
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<OutputPath>bin\$(Configuration)</OutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
@ -35,7 +37,7 @@
|
||||
<DebugType>None</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<EnableLLVM>true</EnableLLVM>
|
||||
<EnableLLVM>true</EnableLLVM>
|
||||
<AndroidManagedSymbols>false</AndroidManagedSymbols>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
@ -49,9 +51,7 @@
|
||||
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<AndroidNativeLibrary Include="$(MSBuildThisFileDirectory)\osu.Android\lib\**\*.so">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</AndroidNativeLibrary>
|
||||
<AndroidNativeLibrary Include="$(OutputPath)\**\*.so" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
@ -62,7 +62,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.704.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean>
|
||||
@ -167,6 +167,14 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberNeverOverridden_002ELocal/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeCleanup/Profiles/=Code_0020Cleanup_0020_0028peppy_0029/@EntryIndexedValue"><?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeCleanup/RecentlyUsedProfile/@EntryValue">Code Cleanup (peppy)</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_FOR/@EntryValue">Required</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_FOREACH/@EntryValue">Required</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_WHILE/@EntryValue">Required</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/DEFAULT_INTERNAL_MODIFIER/@EntryValue">Explicit</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/LOCAL_FUNCTION_BODY/@EntryValue">ExpressionBody</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/METHOD_OR_OPERATOR_BODY/@EntryValue">ExpressionBody</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/USE_HEURISTICS_FOR_BODY_STYLE/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ACCESSOR_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_CALLS_CHAIN/@EntryValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue">True</s:Boolean>
|
||||
@ -176,12 +184,22 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_CONSTRAINS/@EntryValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/BLANK_LINES_BEFORE_BLOCK_STATEMENTS/@EntryValue">1</s:Int64>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/BLANK_LINES_BEFORE_CASE/@EntryValue">1</s:Int64>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/CASE_BLOCK_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/EMPTY_BLOCK_STYLE/@EntryValue">MULTILINE</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/OTHER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_CATCH_ON_NEW_LINE/@EntryValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_CONSTRUCTOR_INITIALIZER_ON_SAME_LINE/@EntryValue">False</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ELSE_ON_NEW_LINE/@EntryValue">True</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_WHILE_ON_NEW_LINE/@EntryValue">False</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AROUND_MULTIPLICATIVE_OP/@EntryValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_BEFORE_SIZEOF_PARENTHESES/@EntryValue">False</s:Boolean>
|
||||
@ -189,6 +207,7 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHIN_SINGLE_LINE_ARRAY_INITIALIZER_BRACES/@EntryValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHING_EMPTY_BRACES/@EntryValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/STICK_COMMENT/@EntryValue">False</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_AFTER_DECLARATION_LPAR/@EntryValue">False</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_ARRAY_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
|
||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
|
||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 38 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -38,9 +38,9 @@ namespace osu.Desktop
|
||||
if (Host is DesktopGameHost desktopHost)
|
||||
return new StableStorage(desktopHost);
|
||||
}
|
||||
catch (Exception e)
|
||||
catch (Exception)
|
||||
{
|
||||
Logger.Error(e, "Error while searching for stable install");
|
||||
Logger.Log("Could not find a stable install", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -52,11 +52,7 @@ namespace osu.Desktop
|
||||
|
||||
if (!noVersionOverlay)
|
||||
{
|
||||
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
|
||||
{
|
||||
Add(v);
|
||||
v.Show();
|
||||
});
|
||||
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
Add(new SquirrelUpdateManager());
|
||||
@ -71,7 +67,7 @@ namespace osu.Desktop
|
||||
|
||||
switch (newScreen)
|
||||
{
|
||||
case Intro _:
|
||||
case IntroScreen _:
|
||||
case MainMenu _:
|
||||
versionManager?.Show();
|
||||
break;
|
||||
|
@ -113,13 +113,14 @@ namespace osu.Desktop.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, ChangelogOverlay changelog)
|
||||
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.CheckSquare;
|
||||
IconBackgound.Colour = colours.BlueDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
notificationOverlay.Hide();
|
||||
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
|
||||
return true;
|
||||
};
|
||||
|
@ -29,29 +29,36 @@ namespace osu.Desktop
|
||||
|
||||
if (!host.IsPrimaryInstance)
|
||||
{
|
||||
var importer = new ArchiveImportIPCChannel(host);
|
||||
// Restore the cwd so relative paths given at the command line work correctly
|
||||
Directory.SetCurrentDirectory(cwd);
|
||||
|
||||
foreach (var file in args)
|
||||
if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
|
||||
{
|
||||
Console.WriteLine(@"Importing {0}", file);
|
||||
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
|
||||
throw new TimeoutException(@"IPC took too long to send");
|
||||
var importer = new ArchiveImportIPCChannel(host);
|
||||
// Restore the cwd so relative paths given at the command line work correctly
|
||||
Directory.SetCurrentDirectory(cwd);
|
||||
|
||||
foreach (var file in args)
|
||||
{
|
||||
Console.WriteLine(@"Importing {0}", file);
|
||||
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
|
||||
throw new TimeoutException(@"IPC took too long to send");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// we want to allow multiple instances to be started when in debug.
|
||||
if (!DebugUtils.IsDebugBuild)
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (args.FirstOrDefault() ?? string.Empty)
|
||||
{
|
||||
default:
|
||||
host.Run(new OsuGameDesktop(args));
|
||||
break;
|
||||
|
||||
case "--tournament":
|
||||
host.Run(new TournamentGame());
|
||||
break;
|
||||
}
|
||||
switch (args.FirstOrDefault() ?? string.Empty)
|
||||
{
|
||||
default:
|
||||
host.Run(new OsuGameDesktop(args));
|
||||
break;
|
||||
|
||||
case "--tournament":
|
||||
host.Run(new TournamentGame());
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Desktop.Updater
|
||||
|
||||
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
|
||||
|
||||
private static readonly Logger logger = Logger.GetLogger("updater");
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification, OsuGameBase game)
|
||||
{
|
||||
@ -77,7 +79,7 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
if (useDeltaPatching)
|
||||
{
|
||||
Logger.Error(e, @"delta patching failed!");
|
||||
logger.Add(@"delta patching failed; will attempt full download!");
|
||||
|
||||
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
//try again without deltas.
|
||||
@ -163,16 +165,11 @@ namespace osu.Desktop.Updater
|
||||
{
|
||||
public LogLevel Level { get; set; } = LogLevel.Info;
|
||||
|
||||
private Logger logger;
|
||||
|
||||
public void Write(string message, LogLevel logLevel)
|
||||
{
|
||||
if (logLevel < Level)
|
||||
return;
|
||||
|
||||
if (logger == null)
|
||||
logger = Logger.GetLogger("updater");
|
||||
|
||||
logger.Add(message);
|
||||
}
|
||||
|
||||
|
BIN
osu.Desktop/lazer.ico
Normal file → Executable file
BIN
osu.Desktop/lazer.ico
Normal file → Executable file
Binary file not shown.
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 85 KiB |
@ -28,8 +28,8 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, "AppDelegate");
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,14 +13,6 @@
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="..\osu.iOS\libbass.a">
|
||||
<Link>libbass.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="..\osu.iOS\libbass_fx.a">
|
||||
<Link>libbass_fx.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<LinkDescription Include="..\osu.iOS\Linker.xml">
|
||||
<Link>Linker.xml</Link>
|
||||
</LinkDescription>
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
[TestCase("spinner")]
|
||||
[TestCase("spinner-and-circles")]
|
||||
[TestCase("slider")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
|
||||
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
|
||||
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
|
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class CatchLegacyModConversionTest : LegacyModConversionTest
|
||||
{
|
||||
[TestCase(LegacyMods.Easy, new[] { typeof(CatchModEasy) })]
|
||||
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) })]
|
||||
[TestCase(LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModFlashlight), typeof(CatchModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
|
||||
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime), typeof(CatchModPerfect) })]
|
||||
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
}
|
@ -14,7 +14,9 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@ -81,25 +83,24 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
remove { }
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (componentName)
|
||||
switch (component.LookupName)
|
||||
{
|
||||
case "Play/Catch/fruit-catcher-idle":
|
||||
case "Gameplay/catch/fruit-catcher-idle":
|
||||
return new CatcherCustomSkin();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public SampleChannel GetSample(string sampleName) =>
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) =>
|
||||
throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName) =>
|
||||
throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
|
||||
throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
[Test]
|
||||
public void TestHyperDash()
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
base.PostProcess();
|
||||
|
||||
applyPositionOffsets();
|
||||
ApplyPositionOffsets(Beatmap);
|
||||
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
@ -40,19 +41,29 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void applyPositionOffsets()
|
||||
public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
|
||||
{
|
||||
var rng = new FastRandom(RNG_SEED);
|
||||
// todo: HardRock displacement should be applied here
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
|
||||
float? lastPosition = null;
|
||||
double lastStartTime = 0;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
obj.XOffset = 0;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case Fruit fruit:
|
||||
if (shouldApplyHardRockOffset)
|
||||
applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
|
||||
break;
|
||||
|
||||
case BananaShower bananaShower:
|
||||
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
|
||||
{
|
||||
banana.X = (float)rng.NextDouble();
|
||||
banana.XOffset = (float)rng.NextDouble();
|
||||
rng.Next(); // osu!stable retrieved a random banana type
|
||||
rng.Next(); // osu!stable retrieved a random banana rotation
|
||||
rng.Next(); // osu!stable retrieved a random banana colour
|
||||
@ -63,12 +74,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects)
|
||||
{
|
||||
var hitObject = (CatchHitObject)nested;
|
||||
if (hitObject is TinyDroplet)
|
||||
hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
|
||||
else if (hitObject is Droplet)
|
||||
var catchObject = (CatchHitObject)nested;
|
||||
catchObject.XOffset = 0;
|
||||
|
||||
if (catchObject is TinyDroplet)
|
||||
catchObject.XOffset = MathHelper.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
|
||||
else if (catchObject is Droplet)
|
||||
rng.Next(); // osu!stable retrieved a random droplet rotation
|
||||
hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -76,6 +88,105 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
||||
{
|
||||
if (hitObject is JuiceStream stream)
|
||||
{
|
||||
lastPosition = stream.EndX;
|
||||
lastStartTime = stream.EndTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(hitObject is Fruit))
|
||||
return;
|
||||
|
||||
float offsetPosition = hitObject.X;
|
||||
double startTime = hitObject.StartTime;
|
||||
|
||||
if (lastPosition == null)
|
||||
{
|
||||
lastPosition = offsetPosition;
|
||||
lastStartTime = startTime;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
float positionDiff = offsetPosition - lastPosition.Value;
|
||||
double timeDiff = startTime - lastStartTime;
|
||||
|
||||
if (timeDiff > 1000)
|
||||
{
|
||||
lastPosition = offsetPosition;
|
||||
lastStartTime = startTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (positionDiff == 0)
|
||||
{
|
||||
applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
applyOffset(ref offsetPosition, positionDiff);
|
||||
|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
|
||||
|
||||
lastPosition = offsetPosition;
|
||||
lastStartTime = startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
/// <param name="rng">The random number generator.</param>
|
||||
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
|
||||
{
|
||||
bool right = rng.NextBool();
|
||||
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private static void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
{
|
||||
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
||||
|
@ -11,7 +11,6 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -24,10 +23,12 @@ namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchRuleset : Ruleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||
|
||||
public const string SHORT_NAME = "fruits";
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
|
||||
@ -45,6 +46,11 @@ namespace osu.Game.Rulesets.Catch
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new CatchModDoubleTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new CatchModPerfect();
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new CatchModAutoplay();
|
||||
|
||||
@ -66,14 +72,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new CatchModNoFail();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new CatchModPerfect();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Relax))
|
||||
yield return new CatchModRelax();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new CatchModSuddenDeath();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
|
||||
new MultiMod(new ModWindUp(), new ModWindDown())
|
||||
};
|
||||
|
||||
default:
|
||||
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string Description => "osu!catch";
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
|
19
osu.Game.Rulesets.Catch/CatchSkinComponent.cs
Normal file
19
osu.Game.Rulesets.Catch/CatchSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchSkinComponent : GameplaySkinComponent<CatchSkinComponents>
|
||||
{
|
||||
public CatchSkinComponent(CatchSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
9
osu.Game.Rulesets.Catch/CatchSkinComponents.cs
Normal file
9
osu.Game.Rulesets.Catch/CatchSkinComponents.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public enum CatchSkinComponents
|
||||
{
|
||||
}
|
||||
}
|
@ -61,6 +61,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||
/// <param name="upperBound">The upper bound of the range.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(double lowerBound, double upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random double value within the range [0, 1).
|
||||
/// </summary>
|
||||
|
@ -1,121 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToHitObject
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override bool Ranked => true;
|
||||
|
||||
private float? lastPosition;
|
||||
private double lastStartTime;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
if (hitObject is JuiceStream stream)
|
||||
{
|
||||
lastPosition = stream.EndX;
|
||||
lastStartTime = stream.EndTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(hitObject is Fruit))
|
||||
return;
|
||||
|
||||
var catchObject = (CatchHitObject)hitObject;
|
||||
|
||||
float position = catchObject.X;
|
||||
double startTime = hitObject.StartTime;
|
||||
|
||||
if (lastPosition == null)
|
||||
{
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
float positionDiff = position - lastPosition.Value;
|
||||
double timeDiff = startTime - lastStartTime;
|
||||
|
||||
if (timeDiff > 1000)
|
||||
{
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (positionDiff == 0)
|
||||
{
|
||||
applyRandomOffset(ref position, timeDiff / 4d);
|
||||
catchObject.X = position;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
applyOffset(ref position, positionDiff);
|
||||
|
||||
catchObject.X = position;
|
||||
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
private void applyRandomOffset(ref float position, double maxOffset)
|
||||
{
|
||||
bool right = RNG.NextBool();
|
||||
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
|
||||
}
|
||||
}
|
||||
|
@ -3,8 +3,10 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
@ -12,7 +14,18 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public const double OBJECT_RADIUS = 44;
|
||||
|
||||
public float X { get; set; }
|
||||
private float x;
|
||||
|
||||
public float X
|
||||
{
|
||||
get => x + XOffset;
|
||||
set => x = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// </summary>
|
||||
internal float XOffset { get; set; }
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
|
||||
|
@ -3,12 +3,10 @@
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -52,6 +50,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
|
||||
public Func<CatchHitObject, bool> CheckPosition;
|
||||
|
||||
public bool IsOnPlate;
|
||||
|
||||
public override bool RemoveWhenNotAlive => IsOnPlate;
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (CheckPosition == null) return;
|
||||
@ -60,19 +62,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
|
||||
this.FadeIn(200);
|
||||
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
using (BeginAbsoluteSequence(endTime, true))
|
||||
@ -80,11 +75,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut().Expire();
|
||||
this.FadeOut();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -27,16 +26,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
private void load()
|
||||
{
|
||||
AddInternal(pulp = new Pulp { Size = Size });
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
pulp.AccentColour = AccentColour;
|
||||
}
|
||||
AccentColour.BindValueChanged(colour => { pulp.AccentColour = colour.NewValue; }, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
private void load()
|
||||
{
|
||||
// todo: this should come from the skin.
|
||||
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
|
||||
AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation);
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
Hollow = !HitObject.HyperDash,
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 4 * radius_adjust,
|
||||
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
|
||||
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f)
|
||||
},
|
||||
Size = new Vector2(Height),
|
||||
Anchor = Anchor.Centre,
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
new Box
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
Colour = AccentColour,
|
||||
Colour = AccentColour.Value,
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AccentColour = Color4.Red,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.5f,
|
||||
Scale = new Vector2(1.333f)
|
||||
});
|
||||
@ -115,32 +115,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.34f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(0, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(90, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(180, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_4),
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Position = positionAt(270, distance_from_centre_4),
|
||||
},
|
||||
}
|
||||
@ -154,32 +154,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.3f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(45, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(135, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_4),
|
||||
Position = positionAt(225, distance_from_centre_4),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_4),
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Position = positionAt(315, distance_from_centre_4),
|
||||
},
|
||||
}
|
||||
@ -193,26 +193,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.33f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(60, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(180, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_3),
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Position = positionAt(300, distance_from_centre_3),
|
||||
},
|
||||
}
|
||||
@ -226,26 +226,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.25f,
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(0, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_3),
|
||||
Position = positionAt(120, distance_from_centre_3),
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
Size = new Vector2(large_pulp_3),
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Position = positionAt(240, distance_from_centre_3),
|
||||
},
|
||||
}
|
||||
@ -259,13 +259,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(small_pulp),
|
||||
Y = -0.3f
|
||||
},
|
||||
new Pulp
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
AccentColour = AccentColour.Value,
|
||||
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
|
||||
Y = 0.05f,
|
||||
},
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
Blending = BlendingParameters.Additive;
|
||||
Colour = Color4.White.Opacity(0.9f);
|
||||
}
|
||||
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
protected Replay Replay;
|
||||
|
||||
private CatchReplayFrame currentFrame;
|
||||
|
||||
public override Replay Generate()
|
||||
{
|
||||
// todo: add support for HT DT
|
||||
@ -35,9 +37,6 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
float lastPosition = 0.5f;
|
||||
double lastTime = 0;
|
||||
|
||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
||||
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
|
||||
|
||||
void moveToNext(CatchHitObject h)
|
||||
{
|
||||
float positionChange = Math.Abs(lastPosition - h.X);
|
||||
@ -58,18 +57,18 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
//we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
|
||||
addFrame(h.StartTime, lastPosition);
|
||||
return;
|
||||
}
|
||||
|
||||
if (impossibleJump)
|
||||
{
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
addFrame(h.StartTime, h.X);
|
||||
}
|
||||
else if (h.HyperDash)
|
||||
{
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
addFrame(h.StartTime - timeAvailable, lastPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
}
|
||||
else if (dashRequired)
|
||||
{
|
||||
@ -81,16 +80,16 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
||||
|
||||
//dash movement
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
|
||||
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
}
|
||||
else
|
||||
{
|
||||
double timeBefore = positionChange / movement_speed;
|
||||
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
addFrame(h.StartTime - timeBefore, lastPosition);
|
||||
addFrame(h.StartTime, h.X);
|
||||
}
|
||||
|
||||
lastTime = h.StartTime;
|
||||
@ -122,5 +121,16 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||
{
|
||||
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||
if (Replay.Frames.Count == 0)
|
||||
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
|
||||
|
||||
var last = currentFrame;
|
||||
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
||||
Replay.Frames.Add(currentFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Replays;
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
|
||||
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected float? Position
|
||||
{
|
||||
@ -38,21 +39,11 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
if (!Position.HasValue) return new List<IInput>();
|
||||
|
||||
var actions = new List<CatchAction>();
|
||||
|
||||
if (CurrentFrame.Dashing)
|
||||
actions.Add(CatchAction.Dash);
|
||||
|
||||
if (Position.Value > CurrentFrame.Position)
|
||||
actions.Add(CatchAction.MoveRight);
|
||||
else if (Position.Value < CurrentFrame.Position)
|
||||
actions.Add(CatchAction.MoveLeft);
|
||||
|
||||
return new List<IInput>
|
||||
{
|
||||
new CatchReplayState
|
||||
{
|
||||
PressedActions = actions,
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
|
||||
CatcherX = Position.Value
|
||||
},
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
||||
{
|
||||
public List<CatchAction> Actions = new List<CatchAction>();
|
||||
|
||||
public float Position;
|
||||
public bool Dashing;
|
||||
|
||||
@ -18,17 +21,40 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
}
|
||||
|
||||
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
|
||||
public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame lastFrame = null)
|
||||
: base(time)
|
||||
{
|
||||
Position = position ?? -1;
|
||||
Dashing = dashing;
|
||||
|
||||
if (Dashing)
|
||||
Actions.Add(CatchAction.Dash);
|
||||
|
||||
if (lastFrame != null)
|
||||
{
|
||||
if (Position > lastFrame.Position)
|
||||
lastFrame.Actions.Add(CatchAction.MoveRight);
|
||||
else if (Position < lastFrame.Position)
|
||||
lastFrame.Actions.Add(CatchAction.MoveLeft);
|
||||
}
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
||||
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
|
||||
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
|
||||
Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
|
||||
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
|
||||
|
||||
if (Dashing)
|
||||
Actions.Add(CatchAction.Dash);
|
||||
|
||||
// this probably needs some cross-checking with osu-stable to ensure it is actually correct.
|
||||
if (lastFrame is CatchReplayFrame lastCatchFrame)
|
||||
{
|
||||
if (Position > lastCatchFrame.Position)
|
||||
lastCatchFrame.Actions.Add(CatchAction.MoveRight);
|
||||
else if (Position < lastCatchFrame.Position)
|
||||
Actions.Add(CatchAction.MoveLeft);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,150 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 369,
|
||||
"Objects": [{
|
||||
"StartTime": 369,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
||||
"StartTime": 450,
|
||||
"Position": 216.539276
|
||||
},
|
||||
{
|
||||
"StartTime": 532,
|
||||
"Position": 256.5667
|
||||
},
|
||||
{
|
||||
"StartTime": 614,
|
||||
"Position": 296.594116
|
||||
},
|
||||
{
|
||||
"StartTime": 696,
|
||||
"Position": 336.621521
|
||||
},
|
||||
{
|
||||
"StartTime": 778,
|
||||
"Position": 376.99762
|
||||
},
|
||||
{
|
||||
"StartTime": 860,
|
||||
"Position": 337.318878
|
||||
},
|
||||
{
|
||||
"StartTime": 942,
|
||||
"Position": 297.291443
|
||||
},
|
||||
{
|
||||
"StartTime": 1024,
|
||||
"Position": 257.264038
|
||||
},
|
||||
{
|
||||
"StartTime": 1106,
|
||||
"Position": 217.2366
|
||||
},
|
||||
{
|
||||
"StartTime": 1188,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
||||
"StartTime": 1270,
|
||||
"Position": 216.818192
|
||||
},
|
||||
{
|
||||
"StartTime": 1352,
|
||||
"Position": 256.8456
|
||||
},
|
||||
{
|
||||
"StartTime": 1434,
|
||||
"Position": 296.873047
|
||||
},
|
||||
{
|
||||
"StartTime": 1516,
|
||||
"Position": 336.900452
|
||||
},
|
||||
{
|
||||
"StartTime": 1598,
|
||||
"Position": 376.99762
|
||||
},
|
||||
{
|
||||
"StartTime": 1680,
|
||||
"Position": 337.039948
|
||||
},
|
||||
{
|
||||
"StartTime": 1762,
|
||||
"Position": 297.0125
|
||||
},
|
||||
{
|
||||
"StartTime": 1844,
|
||||
"Position": 256.9851
|
||||
},
|
||||
{
|
||||
"StartTime": 1926,
|
||||
"Position": 216.957672
|
||||
},
|
||||
{
|
||||
"StartTime": 2008,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
||||
"StartTime": 2090,
|
||||
"Position": 217.097137
|
||||
},
|
||||
{
|
||||
"StartTime": 2172,
|
||||
"Position": 257.124573
|
||||
},
|
||||
{
|
||||
"StartTime": 2254,
|
||||
"Position": 297.152
|
||||
},
|
||||
{
|
||||
"StartTime": 2336,
|
||||
"Position": 337.179443
|
||||
},
|
||||
{
|
||||
"StartTime": 2418,
|
||||
"Position": 376.99762
|
||||
},
|
||||
{
|
||||
"StartTime": 2500,
|
||||
"Position": 336.760956
|
||||
},
|
||||
{
|
||||
"StartTime": 2582,
|
||||
"Position": 296.733643
|
||||
},
|
||||
{
|
||||
"StartTime": 2664,
|
||||
"Position": 256.7062
|
||||
},
|
||||
{
|
||||
"StartTime": 2746,
|
||||
"Position": 216.678772
|
||||
},
|
||||
{
|
||||
"StartTime": 2828,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
||||
"StartTime": 2909,
|
||||
"Position": 216.887909
|
||||
},
|
||||
{
|
||||
"StartTime": 2991,
|
||||
"Position": 256.915344
|
||||
},
|
||||
{
|
||||
"StartTime": 3073,
|
||||
"Position": 296.942749
|
||||
},
|
||||
{
|
||||
"StartTime": 3155,
|
||||
"Position": 336.970184
|
||||
},
|
||||
{
|
||||
"StartTime": 3237,
|
||||
"Position": 376.99762
|
||||
}
|
||||
]
|
||||
}]
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.4
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8
|
||||
SliderMultiplier:1.6
|
||||
SliderTickRate:4
|
||||
|
||||
[TimingPoints]
|
||||
369,327.868852459016,4,2,2,32,1,0
|
||||
|
||||
[HitObjects]
|
||||
177,191,369,6,0,L|382:192,7,200
|
@ -0,0 +1,74 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 369,
|
||||
"Objects": [{
|
||||
"StartTime": 369,
|
||||
"Position": 65
|
||||
},
|
||||
{
|
||||
"StartTime": 450,
|
||||
"Position": 482
|
||||
},
|
||||
{
|
||||
"StartTime": 532,
|
||||
"Position": 164
|
||||
},
|
||||
{
|
||||
"StartTime": 614,
|
||||
"Position": 315
|
||||
},
|
||||
{
|
||||
"StartTime": 696,
|
||||
"Position": 145
|
||||
},
|
||||
{
|
||||
"StartTime": 778,
|
||||
"Position": 159
|
||||
},
|
||||
{
|
||||
"StartTime": 860,
|
||||
"Position": 310
|
||||
},
|
||||
{
|
||||
"StartTime": 942,
|
||||
"Position": 441
|
||||
},
|
||||
{
|
||||
"StartTime": 1024,
|
||||
"Position": 428
|
||||
},
|
||||
{
|
||||
"StartTime": 1106,
|
||||
"Position": 243
|
||||
},
|
||||
{
|
||||
"StartTime": 1188,
|
||||
"Position": 422
|
||||
},
|
||||
{
|
||||
"StartTime": 1270,
|
||||
"Position": 481
|
||||
},
|
||||
{
|
||||
"StartTime": 1352,
|
||||
"Position": 104
|
||||
},
|
||||
{
|
||||
"StartTime": 1434,
|
||||
"Position": 473
|
||||
},
|
||||
{
|
||||
"StartTime": 1516,
|
||||
"Position": 135
|
||||
},
|
||||
{
|
||||
"StartTime": 1598,
|
||||
"Position": 360
|
||||
},
|
||||
{
|
||||
"StartTime": 1680,
|
||||
"Position": 123
|
||||
}
|
||||
]
|
||||
}]
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.4
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8
|
||||
SliderMultiplier:1.6
|
||||
SliderTickRate:4
|
||||
|
||||
[TimingPoints]
|
||||
369,327.868852459016,4,2,2,32,1,0
|
||||
|
||||
[HitObjects]
|
||||
256,192,369,12,0,1680,0:0:0:0:
|
@ -0,0 +1,234 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 369,
|
||||
"Objects": [{
|
||||
"StartTime": 369,
|
||||
"Position": 258
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 450,
|
||||
"Objects": [{
|
||||
"StartTime": 450,
|
||||
"Position": 254
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 532,
|
||||
"Objects": [{
|
||||
"StartTime": 532,
|
||||
"Position": 241
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 614,
|
||||
"Objects": [{
|
||||
"StartTime": 614,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 696,
|
||||
"Objects": [{
|
||||
"StartTime": 696,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 778,
|
||||
"Objects": [{
|
||||
"StartTime": 778,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 860,
|
||||
"Objects": [{
|
||||
"StartTime": 860,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 942,
|
||||
"Objects": [{
|
||||
"StartTime": 942,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1024,
|
||||
"Objects": [{
|
||||
"StartTime": 1024,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1106,
|
||||
"Objects": [{
|
||||
"StartTime": 1106,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1188,
|
||||
"Objects": [{
|
||||
"StartTime": 1188,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1270,
|
||||
"Objects": [{
|
||||
"StartTime": 1270,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1352,
|
||||
"Objects": [{
|
||||
"StartTime": 1352,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1434,
|
||||
"Objects": [{
|
||||
"StartTime": 1434,
|
||||
"Position": 258
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1516,
|
||||
"Objects": [{
|
||||
"StartTime": 1516,
|
||||
"Position": 253
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1598,
|
||||
"Objects": [{
|
||||
"StartTime": 1598,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1680,
|
||||
"Objects": [{
|
||||
"StartTime": 1680,
|
||||
"Position": 260
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1762,
|
||||
"Objects": [{
|
||||
"StartTime": 1762,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1844,
|
||||
"Objects": [{
|
||||
"StartTime": 1844,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 1926,
|
||||
"Objects": [{
|
||||
"StartTime": 1926,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2008,
|
||||
"Objects": [{
|
||||
"StartTime": 2008,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2090,
|
||||
"Objects": [{
|
||||
"StartTime": 2090,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2172,
|
||||
"Objects": [{
|
||||
"StartTime": 2172,
|
||||
"Position": 243
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2254,
|
||||
"Objects": [{
|
||||
"StartTime": 2254,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2336,
|
||||
"Objects": [{
|
||||
"StartTime": 2336,
|
||||
"Position": 278
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2418,
|
||||
"Objects": [{
|
||||
"StartTime": 2418,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2500,
|
||||
"Objects": [{
|
||||
"StartTime": 2500,
|
||||
"Position": 258
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2582,
|
||||
"Objects": [{
|
||||
"StartTime": 2582,
|
||||
"Position": 256
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2664,
|
||||
"Objects": [{
|
||||
"StartTime": 2664,
|
||||
"Position": 242
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2746,
|
||||
"Objects": [{
|
||||
"StartTime": 2746,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2828,
|
||||
"Objects": [{
|
||||
"StartTime": 2828,
|
||||
"Position": 238
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2909,
|
||||
"Objects": [{
|
||||
"StartTime": 2909,
|
||||
"Position": 271
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2991,
|
||||
"Objects": [{
|
||||
"StartTime": 2991,
|
||||
"Position": 254
|
||||
}]
|
||||
}
|
||||
]
|
||||
}
|
@ -0,0 +1,50 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.4
|
||||
Mode: 0
|
||||
|
||||
[Difficulty]
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8
|
||||
SliderMultiplier:1.6
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
369,327.868852459016,4,2,2,32,1,0
|
||||
|
||||
[HitObjects]
|
||||
258,189,369,1,0,0:0:0:0:
|
||||
258,189,450,1,0,0:0:0:0:
|
||||
258,189,532,1,0,0:0:0:0:
|
||||
258,189,614,1,0,0:0:0:0:
|
||||
258,189,696,1,0,0:0:0:0:
|
||||
258,189,778,1,0,0:0:0:0:
|
||||
258,189,860,1,0,0:0:0:0:
|
||||
258,189,942,1,0,0:0:0:0:
|
||||
258,189,1024,1,0,0:0:0:0:
|
||||
258,189,1106,1,0,0:0:0:0:
|
||||
258,189,1188,1,0,0:0:0:0:
|
||||
258,189,1270,1,0,0:0:0:0:
|
||||
258,189,1352,1,0,0:0:0:0:
|
||||
258,189,1434,1,0,0:0:0:0:
|
||||
258,189,1516,1,0,0:0:0:0:
|
||||
258,189,1598,1,0,0:0:0:0:
|
||||
258,189,1680,1,0,0:0:0:0:
|
||||
258,189,1762,1,0,0:0:0:0:
|
||||
258,189,1844,1,0,0:0:0:0:
|
||||
258,189,1926,1,0,0:0:0:0:
|
||||
258,189,2008,1,0,0:0:0:0:
|
||||
258,189,2090,1,0,0:0:0:0:
|
||||
258,189,2172,1,0,0:0:0:0:
|
||||
258,189,2254,1,0,0:0:0:0:
|
||||
258,189,2336,1,0,0:0:0:0:
|
||||
258,189,2418,1,0,0:0:0:0:
|
||||
258,189,2500,1,0,0:0:0:0:
|
||||
258,189,2582,1,0,0:0:0:0:
|
||||
258,189,2664,1,0,0:0:0:0:
|
||||
258,189,2746,1,0,0:0:0:0:
|
||||
258,189,2828,1,0,0:0:0:0:
|
||||
258,189,2909,1,0,0:0:0:0:
|
||||
258,189,2991,1,0,0:0:0:0:
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
public class CatchHitWindows : HitWindows
|
||||
{
|
@ -4,7 +4,6 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
if (lastPlateableFruit == null)
|
||||
return;
|
||||
|
||||
// this is required to make this run after the last caught fruit runs UpdateState at least once.
|
||||
// this is required to make this run after the last caught fruit runs updateState() at least once.
|
||||
// TODO: find a better alternative
|
||||
if (lastPlateableFruit.IsLoaded)
|
||||
action();
|
||||
@ -69,10 +69,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
caughtFruit.RelativePositionAxes = Axes.None;
|
||||
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||
caughtFruit.IsOnPlate = true;
|
||||
|
||||
caughtFruit.Anchor = Anchor.TopCentre;
|
||||
caughtFruit.Origin = Anchor.Centre;
|
||||
caughtFruit.Scale *= 0.7f;
|
||||
caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime;
|
||||
caughtFruit.LifetimeEnd = double.MaxValue;
|
||||
|
||||
MovableCatcher.Add(caughtFruit);
|
||||
@ -201,11 +203,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
|
||||
additive.RelativePositionAxes = RelativePositionAxes;
|
||||
additive.Blending = BlendingMode.Additive;
|
||||
additive.Blending = BlendingParameters.Additive;
|
||||
|
||||
AdditiveTarget.Add(additive);
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
additive.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
@ -300,6 +303,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail &= Dashing;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -406,6 +410,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
||||
f.FadeOut(750);
|
||||
|
||||
// todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired.
|
||||
f.LifetimeStart = Time.Current;
|
||||
f.Expire();
|
||||
}
|
||||
}
|
||||
@ -436,10 +443,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
ExplodingFruitTarget.Add(fruit);
|
||||
}
|
||||
|
||||
fruit.ClearTransforms();
|
||||
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
|
||||
fruit.MoveToX(fruit.X + originalX * 6, 1000);
|
||||
fruit.FadeOut(750);
|
||||
|
||||
// todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired.
|
||||
fruit.LifetimeStart = Time.Current;
|
||||
fruit.Expire();
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
|
||||
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
|
||||
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
|
||||
}
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, "AppDelegate");
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,14 +13,6 @@
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="..\osu.iOS\libbass.a">
|
||||
<Link>libbass.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="..\osu.iOS\libbass_fx.a">
|
||||
<Link>libbass_fx.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<LinkDescription Include="..\osu.iOS\Linker.xml">
|
||||
<Link>Linker.xml</Link>
|
||||
</LinkDescription>
|
||||
|
@ -20,10 +20,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase("basic")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
@ -35,11 +32,37 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
|
||||
private readonly Dictionary<HitObject, RngSnapshot> rngSnapshots = new Dictionary<HitObject, RngSnapshot>();
|
||||
|
||||
protected override void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
base.OnConversionGenerated(original, result, beatmapConverter);
|
||||
|
||||
rngSnapshots[original] = new RngSnapshot(beatmapConverter);
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
public class RngSnapshot
|
||||
{
|
||||
public readonly uint RandomW;
|
||||
public readonly uint RandomX;
|
||||
public readonly uint RandomY;
|
||||
public readonly uint RandomZ;
|
||||
|
||||
public RngSnapshot(IBeatmapConverter converter)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
|
||||
{
|
||||
public uint RandomW;
|
||||
@ -51,13 +74,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaConvertMapping(IBeatmapConverter converter)
|
||||
public ManiaConvertMapping(RngSnapshot snapshot)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
RandomW = snapshot.RandomW;
|
||||
RandomX = snapshot.RandomX;
|
||||
RandomY = snapshot.RandomY;
|
||||
RandomZ = snapshot.RandomZ;
|
||||
}
|
||||
|
||||
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
|
||||
|
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaLegacyModConversionTest : LegacyModConversionTest
|
||||
{
|
||||
[TestCase(LegacyMods.Easy, new[] { typeof(ManiaModEasy) })]
|
||||
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) })]
|
||||
[TestCase(LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) })]
|
||||
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModFlashlight), typeof(ManiaModNightcore) })]
|
||||
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
|
||||
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
|
||||
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
@ -12,8 +13,14 @@ using osu.Game.Tests.Visual;
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[HeadlessTest]
|
||||
public class TestSceneAutoGeneration : OsuTestScene
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
|
||||
/// </summary>
|
||||
private const int frame_offset = 1;
|
||||
|
||||
[Test]
|
||||
public void TestSingleNote()
|
||||
{
|
||||
@ -26,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -47,11 +54,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -67,11 +74,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -89,11 +96,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -110,15 +119,15 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
|
||||
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
|
||||
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -137,16 +146,16 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
|
||||
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released");
|
||||
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
||||
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has been released");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -164,14 +173,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
|
||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released");
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key2), "Key2 has not been pressed");
|
||||
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been released");
|
||||
}
|
||||
|
||||
private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
|
||||
|
62
osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs
Normal file
62
osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : OsuTestScene
|
||||
{
|
||||
private ScrollingTestContainer scrolling;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableManiaHitObject),
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = -0.25f,
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
|
||||
};
|
||||
|
||||
int runcount = 0;
|
||||
|
||||
AddRepeatStep("explode", () =>
|
||||
{
|
||||
runcount++;
|
||||
|
||||
if (runcount % 15 > 12)
|
||||
return;
|
||||
|
||||
scrolling.AddRange(new Drawable[]
|
||||
{
|
||||
new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
}
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Child = drawableObject = new DrawableHoldNote(holdNote)
|
||||
{
|
||||
Height = 300,
|
||||
AccentColour = OsuColour.Gray(0.3f)
|
||||
AccentColour = { Value = OsuColour.Gray(0.3f) }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -11,6 +11,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
@ -40,6 +41,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Clock = new FramedClock(new ManualClock()),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
|
||||
{
|
||||
var note = new Note { StartTime = 999999999 };
|
||||
var note = new Note { StartTime = 0 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
@ -70,14 +72,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new NoteContainer(direction, $"note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
|
||||
{
|
||||
Child = hitObject = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
|
||||
Child = hitObject = new DrawableNote(note) { AccentColour = { Value = Color4.OrangeRed } }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
|
||||
{
|
||||
var note = new HoldNote { StartTime = 999999999, Duration = 5000 };
|
||||
var note = new HoldNote { StartTime = 0, Duration = 5000 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
@ -88,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Child = hitObject = new DrawableHoldNote(note)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
AccentColour = { Value = Color4.OrangeRed },
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1.25f,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
Colour = Color4.Green.Opacity(0.5f)
|
||||
},
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@ -114,8 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var obj = new BarLine
|
||||
{
|
||||
StartTime = Time.Current + 2000,
|
||||
ControlPoint = new TimingControlPoint(),
|
||||
BeatIndex = major ? 0 : 1
|
||||
Major = major,
|
||||
};
|
||||
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <summary>
|
||||
/// Keep the same as last row.
|
||||
/// </summary>
|
||||
ForceStack = 1 << 0,
|
||||
ForceStack = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Keep different from last row.
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
|
||||
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
@ -32,12 +34,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
|
||||
HitWindows hitWindows = new ManiaHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
return new ManiaDifficultyAttributes
|
||||
{
|
||||
StarRating = difficultyValue(skills) * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
||||
{
|
||||
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
|
||||
private DrawableManiaEditRuleset drawableRuleset;
|
||||
|
||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
@ -33,23 +33,23 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
/// </summary>
|
||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
|
||||
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
|
||||
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
|
||||
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
|
||||
|
||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
|
||||
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
|
||||
|
||||
return DrawableRuleset;
|
||||
return drawableRuleset;
|
||||
}
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
|
@ -13,7 +13,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
@ -32,10 +31,12 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaRuleset : Ruleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
@ -45,6 +46,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||
yield return new ManiaModDoubleTime();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||
yield return new ManiaModAutoplay();
|
||||
|
||||
@ -96,14 +102,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
if (mods.HasFlag(LegacyMods.NoFail))
|
||||
yield return new ManiaModNoFail();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Perfect))
|
||||
yield return new ManiaModPerfect();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.Random))
|
||||
yield return new ManiaModRandom();
|
||||
|
||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||
yield return new ManiaModSuddenDeath();
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
case ModType.Fun:
|
||||
return new Mod[]
|
||||
{
|
||||
new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
|
||||
new MultiMod(new ModWindUp(), new ModWindDown())
|
||||
};
|
||||
|
||||
default:
|
||||
@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string Description => "osu!mania";
|
||||
|
||||
public override string ShortName => "mania";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
|
19
osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
Normal file
19
osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
public ManiaSkinComponent(ManiaSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
9
osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
Normal file
9
osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public enum ManiaSkinComponents
|
||||
{
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModMirror : Mod, IApplicableToBeatmap<ManiaHitObject>
|
||||
public class ManiaModMirror : Mod, IApplicableToBeatmap
|
||||
{
|
||||
public override string Name => "Mirror";
|
||||
public override string Acronym => "MR";
|
||||
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
|
||||
public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModRandom : Mod, IApplicableToBeatmap<ManiaHitObject>
|
||||
public class ManiaModRandom : Mod, IApplicableToBeatmap
|
||||
{
|
||||
public override string Name => "Random";
|
||||
public override string Acronym => "RD";
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public void ApplyToBeatmap(Beatmap<ManiaHitObject> beatmap)
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class BarLine : ManiaHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The control point which this bar line is part of.
|
||||
/// </summary>
|
||||
public TimingControlPoint ControlPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The index of the beat which this bar line represents within the control point.
|
||||
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
|
||||
/// </summary>
|
||||
public int BeatIndex;
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
||||
/// this does not handle input/sound like a normal hit object.
|
||||
/// </summary>
|
||||
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
|
||||
public class DrawableBarLine : DrawableHitObject<BarLine>
|
||||
{
|
||||
/// <summary>
|
||||
/// Height of major bar line triangles.
|
||||
@ -40,9 +41,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Colour = new Color4(255, 204, 33, 255),
|
||||
});
|
||||
|
||||
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
|
||||
|
||||
if (isMajor)
|
||||
if (barLine.Major)
|
||||
{
|
||||
AddInternal(new EquilateralTriangle
|
||||
{
|
||||
@ -65,11 +64,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
if (!isMajor && barLine.BeatIndex % 2 == 1)
|
||||
if (!barLine.Major)
|
||||
Alpha = 0.2f;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
@ -36,11 +37,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private bool hasBroken;
|
||||
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Container<DrawableHoldNoteTick> tickContainer;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
@ -74,6 +74,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
AddNested(Head);
|
||||
AddNested(Tail);
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
bodyPiece.AccentColour = colour.NewValue;
|
||||
Head.AccentColour.Value = colour.NewValue;
|
||||
Tail.AccentColour.Value = colour.NewValue;
|
||||
tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
@ -83,20 +91,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
|
||||
bodyPiece.AccentColour = value;
|
||||
Head.AccentColour = value;
|
||||
Tail.AccentColour = value;
|
||||
tickContainer.ForEach(t => t.AccentColour = value);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (Tail.AllJudged)
|
||||
@ -112,6 +106,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
using (BeginDelayedSequence(HitObject.Duration, true))
|
||||
base.UpdateStateTransforms(state);
|
||||
}
|
||||
|
||||
protected void BeginHold()
|
||||
{
|
||||
holdStartTime = Time.Current;
|
||||
@ -210,6 +210,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -23,11 +22,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public Func<double?> HoldStartTime;
|
||||
|
||||
private readonly Container glowContainer;
|
||||
|
||||
public DrawableHoldNoteTick(HoldNoteTick hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Container glowContainer;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
@ -53,23 +52,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
base.AccentColour = value;
|
||||
|
||||
glowContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 2f,
|
||||
Roundness = 15f,
|
||||
Colour = value.Opacity(0.3f)
|
||||
Colour = colour.NewValue.Opacity(0.3f)
|
||||
};
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -45,6 +45,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(150, Easing.In);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(150, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
@ -57,19 +71,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(150, Easing.In).Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(150, Easing.OutQuint).Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
public const float CORNER_RADIUS = NotePiece.NOTE_HEIGHT / 2;
|
||||
|
||||
private readonly NotePiece headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject)
|
||||
@ -30,6 +32,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Masking = true;
|
||||
|
||||
AddInternal(headPiece = new NotePiece());
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
headPiece.AccentColour = colour.NewValue;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
|
||||
Radius = 10,
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
@ -39,25 +53,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
{
|
||||
get => base.AccentColour;
|
||||
set
|
||||
{
|
||||
base.AccentColour = value;
|
||||
headPiece.AccentColour = AccentColour;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour.Lighten(1f).Opacity(0.6f),
|
||||
Radius = 10,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
|
@ -26,14 +26,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
|
||||
public BodyPiece()
|
||||
{
|
||||
Blending = BlendingMode.Additive;
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
Background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
Foreground = new BufferedContainer
|
||||
{
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
private Cached subtractionCache = new Cached();
|
||||
private readonly Cached subtractionCache = new Cached();
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
Name = "Top",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha))
|
||||
},
|
||||
new Box
|
||||
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent)
|
||||
}
|
||||
};
|
||||
|
@ -18,8 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
internal class NotePiece : Container, IHasAccentColour
|
||||
{
|
||||
public const float NOTE_HEIGHT = 10;
|
||||
private const float head_colour_height = 6;
|
||||
public const float NOTE_HEIGHT = 12;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
@ -39,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = head_colour_height,
|
||||
Alpha = 0.2f
|
||||
Height = NOTE_HEIGHT / 2,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
@ -99,5 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new HoldNoteJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
public class HoldNoteTick : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,9 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
|
@ -1,35 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
|
||||
{ HitResult.Great, (128, 98, 68) },
|
||||
{ HitResult.Good, (194, 164, 134) },
|
||||
{ HitResult.Ok, (254, 224, 194) },
|
||||
{ HitResult.Meh, (302, 272, 242) },
|
||||
{ HitResult.Miss, (376, 346, 316) },
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => true;
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
@ -46,9 +47,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
public override Replay Generate()
|
||||
{
|
||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
||||
Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
|
||||
|
||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||
|
||||
var actions = new List<ManiaAction>();
|
||||
@ -69,6 +67,10 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
}
|
||||
}
|
||||
|
||||
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||
if (Replay.Frames.Count == 0)
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
|
||||
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||
}
|
||||
|
||||
@ -77,13 +79,37 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
private IEnumerable<IActionPoint> generateActionPoints()
|
||||
{
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
|
||||
yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
|
||||
var currentObject = Beatmap.HitObjects[i];
|
||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
|
||||
|
||||
bool canDelayKeyUp = nextObjectInColumn == null ||
|
||||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
|
||||
|
||||
double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
|
||||
|
||||
yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
|
||||
|
||||
yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
|
||||
}
|
||||
}
|
||||
|
||||
protected override HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
|
||||
|
||||
for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
|
||||
{
|
||||
if (Beatmap.HitObjects[i].Column == desiredColumn)
|
||||
return Beatmap.HitObjects[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private interface IActionPoint
|
||||
{
|
||||
double Time { get; set; }
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
// We don't need to fully convert, just create the converter
|
||||
var converter = new ManiaBeatmapConverter(beatmap);
|
||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
public class BarLine : TaikoHitObject
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
@ -11,6 +11,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float column_width = 45;
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
/// <summary>
|
||||
@ -41,10 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Index = index;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
Width = COLUMN_WIDTH;
|
||||
|
||||
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
RelativeSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -90,6 +89,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
|
||||
explosionContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
|
||||
};
|
||||
|
||||
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}, true);
|
||||
}
|
||||
@ -108,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
isSpecial = value;
|
||||
|
||||
Width = isSpecial ? special_column_width : column_width;
|
||||
Width = isSpecial ? special_column_width : COLUMN_WIDTH;
|
||||
}
|
||||
}
|
||||
|
||||
@ -143,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <param name="hitObject">The DrawableHitObject to add.</param>
|
||||
public override void Add(DrawableHitObject hitObject)
|
||||
{
|
||||
hitObject.AccentColour = AccentColour;
|
||||
hitObject.AccentColour.Value = AccentColour;
|
||||
hitObject.OnNewResult += OnNewResult;
|
||||
|
||||
HitObjectContainer.Add(hitObject);
|
||||
@ -163,9 +168,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||
explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
|
||||
{
|
||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -35,14 +35,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingMode.Additive,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
@ -82,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
background.Colour = AccentColour;
|
||||
background.Colour = AccentColour.Darken(5);
|
||||
|
||||
var brightPoint = AccentColour.Opacity(0.6f);
|
||||
var dimPoint = AccentColour.Opacity(0);
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
@ -17,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Height = NotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
|
@ -2,14 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -19,8 +16,8 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -36,40 +33,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public IEnumerable<BarLine> BarLines;
|
||||
|
||||
protected override bool RelativeScaleBeatLengths => true;
|
||||
|
||||
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||
var barLines = new List<BarLine>();
|
||||
|
||||
for (int i = 0; i < timingPoints.Count; i++)
|
||||
{
|
||||
TimingControlPoint point = timingPoints[i];
|
||||
|
||||
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
|
||||
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
|
||||
|
||||
int index = 0;
|
||||
|
||||
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
||||
{
|
||||
barLines.Add(new BarLine
|
||||
{
|
||||
StartTime = t,
|
||||
ControlPoint = point,
|
||||
BeatIndex = index
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
BarLines = barLines;
|
||||
BarLines = new BarLineGenerator(Beatmap).BarLines;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -1,16 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -18,51 +16,112 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
private readonly CircularContainer circle;
|
||||
private readonly CircularContainer largeFaint;
|
||||
private readonly CircularContainer mainGlow1;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
public HitExplosion(Color4 objectColour, bool isSmall = false)
|
||||
{
|
||||
bool isTick = judgedObject is DrawableHoldNoteTick;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Y = NotePiece.NOTE_HEIGHT / 2;
|
||||
Height = NotePiece.NOTE_HEIGHT;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Scale = new Vector2(isTick ? 0.4f : 0.8f);
|
||||
Scale = new Vector2(1f, 0.6f);
|
||||
|
||||
InternalChild = circle = new CircularContainer
|
||||
if (isSmall)
|
||||
Scale *= 0.5f;
|
||||
|
||||
const float angle_variangle = 15; // should be less than 45
|
||||
|
||||
const float roundness = 80;
|
||||
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.1f),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
largeFaint = new CircularContainer
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
|
||||
Radius = 100,
|
||||
},
|
||||
Child = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.8f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
mainGlow1 = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const double duration = 200;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
|
||||
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
|
||||
largeFaint
|
||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||
.FadeOut(duration * 2);
|
||||
|
||||
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
|
||||
|
||||
this.FadeOut(duration, Easing.Out);
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user