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Start exploding animation earlier (don't wait for flash)
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@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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.FadeOut(100);
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explode.FadeIn(flash_in);
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explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
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using (BeginDelayedSequence(flash_in, true))
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{
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@ -178,7 +179,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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number.FadeOut();
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this.FadeOut(800);
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explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
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}
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Expire();
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