From c16af882993b86a0ef91d7813ba5c551dbced753 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Jul 2019 11:47:27 +0900 Subject: [PATCH] Start exploding animation earlier (don't wait for flash) --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index d3d763daf3..001003155d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables .FadeOut(100); explode.FadeIn(flash_in); + explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad); using (BeginDelayedSequence(flash_in, true)) { @@ -178,7 +179,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables number.FadeOut(); this.FadeOut(800); - explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad); } Expire();