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Fix incorrect approach circle scaling
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7275beaf1a
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@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.UpdateInitialTransforms();
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
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ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
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ApproachCircle.Expire(true);
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}
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -24,7 +25,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Child = new SkinnableSprite("Play/osu/approachcircle");
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Child = new SkinnableApproachCircle();
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}
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private class SkinnableApproachCircle : SkinnableSprite
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{
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public SkinnableApproachCircle()
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: base("Play/osu/approachcircle")
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{
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}
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protected override Drawable CreateDefault(string name)
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{
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var drawable = base.CreateDefault(name);
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// account for the sprite being used for the default approach circle being taken from stable,
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// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
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drawable.Scale = new Vector2(128 / 118f);
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return drawable;
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}
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}
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}
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}
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