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Remove unnecessary type specification from SkinnableDrawable
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -8,23 +8,13 @@ using osuTK;
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namespace osu.Game.Skinning
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{
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public class SkinnableDrawable : SkinnableDrawable<Drawable>
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{
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public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: base(name, defaultImplementation, allowFallback, confineMode)
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{
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}
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}
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/// <summary>
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/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
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/// </summary>
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/// <typeparam name="T">The type of drawable.</typeparam>
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public class SkinnableDrawable<T> : SkinReloadableDrawable
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where T : Drawable
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public class SkinnableDrawable : SkinReloadableDrawable
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{
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/// <summary>
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/// The displayed component. May or may not be a type-<typeparamref name="T"/> member.
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/// The displayed component.
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/// </summary>
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protected Drawable Drawable { get; private set; }
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@ -39,7 +29,7 @@ namespace osu.Game.Skinning
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
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/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
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public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: this(name, allowFallback, confineMode)
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{
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createDefault = defaultImplementation;
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@ -54,13 +44,13 @@ namespace osu.Game.Skinning
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RelativeSizeAxes = Axes.Both;
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}
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private readonly Func<string, T> createDefault;
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private readonly Func<string, Drawable> createDefault;
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private readonly Cached scaling = new Cached();
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private bool isDefault;
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protected virtual T CreateDefault(string name) => createDefault(name);
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protected virtual Drawable CreateDefault(string name) => createDefault(name);
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/// <summary>
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/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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@ -11,7 +12,7 @@ namespace osu.Game.Skinning
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/// <summary>
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/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
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/// </summary>
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public class SkinnableSprite : SkinnableDrawable<Sprite>
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public class SkinnableSprite : SkinnableDrawable
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{
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protected override bool ApplySizeRestrictionsToDefault => true;
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@ -23,6 +24,6 @@ namespace osu.Game.Skinning
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{
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}
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protected override Sprite CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
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protected override Drawable CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
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}
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}
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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Skinning
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{
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public class SkinnableSpriteText : SkinnableDrawable<SpriteText>, IHasText
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public class SkinnableSpriteText : SkinnableDrawable, IHasText
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{
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public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
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: base(name, defaultImplementation, allowFallback, confineMode)
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