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Commit Graph

65246 Commits

Author SHA1 Message Date
Andrei Zavatski
da992ccc55 Implement per-axis triangles clamping 2024-01-23 04:54:27 +03:00
Bartłomiej Dach
1cde18b895
Merge pull request #26608 from mouzedrift/taiko-drum-fade-fix
Fix taiko legacy input drum animation fade not matching osu!stable
2024-01-22 18:05:41 +01:00
Bartłomiej Dach
4cd1573a4c
Merge pull request #26612 from peppy/fix-back-sample-playback
Fix back sound being too loud when exiting many screens
2024-01-22 16:18:32 +01:00
Bartłomiej Dach
3cf83e7106
Merge pull request #26667 from peppy/fix-star-fountains
Fix star fountains sometimes resetting visually
2024-01-22 16:13:55 +01:00
Bartłomiej Dach
43fa89ebcd
Merge branch 'master' into fix-back-sample-playback 2024-01-22 15:36:32 +01:00
Bartłomiej Dach
9aa7c7f591
Revert incorrect removal of exitConfirmed flag
Removing it meant that it was _literally impossible_ to exit
multiplayer.
2024-01-22 15:35:03 +01:00
Bartłomiej Dach
b85a861175
Merge pull request #26668 from peppy/adjust-tick-end-misses
Adjust slider tick / end miss animations to be less busy
2024-01-22 15:03:33 +01:00
Bartłomiej Dach
49c117793c
Merge pull request #26609 from peppy/fix-per-ruleset-hud-positioning
Fix gameplay elements not correctly offsetting to avoid per-ruleset skin layout
2024-01-22 15:00:03 +01:00
Bartłomiej Dach
95435ecd13
Merge pull request #26591 from peppy/offset-awareness
Show offset explanation tooltip on settings offset adjust slider bar
2024-01-22 14:59:31 +01:00
Bartłomiej Dach
17d05b0fdf
Fix non-miss drawable judgements fading out instantly on triangles skin
`else if` proves to be insidious once again.
2024-01-22 14:23:46 +01:00
Bartłomiej Dach
b8dd78eec8
Merge branch 'master' into fix-per-ruleset-hud-positioning 2024-01-22 13:55:56 +01:00
Dean Herbert
15df6b1da1
Revert keyboard seek speed change 2024-01-22 21:47:38 +09:00
Bartłomiej Dach
99d3fcc326
Fix crash if ruleset components container is not present 2024-01-22 13:45:55 +01:00
Bartłomiej Dach
7f31070b87
Merge pull request #26648 from peppy/fix-followpoint-pooling
Fix `FollowPointConnection` pool filling up when follow points are hidden
2024-01-22 13:31:43 +01:00
Bartłomiej Dach
0d6c681275
Merge pull request #26649 from peppy/fix-more-allocations
Remove `FillFlow` overhead of argon counters
2024-01-22 12:57:16 +01:00
Dean Herbert
2ab0be7606
Merge pull request #26669 from bdach/fix-score-submission-test-failures-again-aaaaaaaaAAAAAA
Fix score submission test failures due to checking audio playback validity (again)
2024-01-22 20:07:51 +09:00
Bartłomiej Dach
c8053a8077
Merge pull request #26600 from peppy/frame-stable-catchup-zoom
Change frame stable catch-up method to allow for much faster sync
2024-01-22 11:29:15 +01:00
Bartłomiej Dach
9b2740f8a4
Fix score submission test failures due to checking audio playback validity (again)
As seen in https://github.com/ppy/osu/actions/runs/7607899979/job/20716013982?pr=26662#step:5:75

In https://github.com/ppy/osu/pull/26484, I went "well if I'm moving the
enabling of validation of playback rate to `SubmittingPlayer` context,
then surely I can remove the local override in the test scene, right?"

Reader: Apparently I did not notice that `FakeImportingPlayer :
TestPlayer : SoloPlayer : SubmittingPlayer`. So no, I could not remove
the local override in the test scene.

You could probably attempt to conjure up some excuse about deep
inheritance hierarchies here but nah. Really just a failure to read
on my behalf as usual.
2024-01-22 11:15:42 +01:00
Bartłomiej Dach
b7f0102461
Merge pull request #26662 from peppy/fix-player-crash
Fix potential null reference in player screen transition handling
2024-01-22 11:07:16 +01:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy 2024-01-22 18:48:48 +09:00
Bartłomiej Dach
77ef12ebb0
Merge branch 'master' into frame-stable-catchup-zoom 2024-01-22 10:37:06 +01:00
Bartłomiej Dach
daa9279a23
Merge pull request #26607 from peppy/replay-seek-single-frame
Add ability to step forward/backwards single frames when watching replays
2024-01-22 10:36:13 +01:00
Dean Herbert
dd24b15c90
Merge pull request #26599 from frenzibyte/fix-storyboard-sprites-3
Fix storyboard animations stripping path directory on skin lookup
2024-01-22 18:27:08 +09:00
Dean Herbert
319af2d0c6
Merge branch 'master' into fix-storyboard-sprites-3 2024-01-22 18:03:24 +09:00
Dean Herbert
cd551b1abd
Fix star fountains sometimes resetting visually
Addresses https://github.com/ppy/osu/discussions/26622.
2024-01-22 18:01:21 +09:00
Dean Herbert
993e733fce
Merge pull request #26598 from frenzibyte/fix-storyboard-sprites-2
Remove handling for non-legacy texture lookup paths in `LegacySkin`
2024-01-22 17:50:55 +09:00
Bartłomiej Dach
1ac682e2c9
Merge branch 'master' into replay-seek-single-frame 2024-01-22 09:36:15 +01:00
Bartłomiej Dach
af5e6700af
Merge pull request #26606 from peppy/frame-stable-update-while-paused
Allow seeking while paused
2024-01-22 09:35:52 +01:00
Dean Herbert
29f04d0b42
Merge pull request #26659 from frenzibyte/editor-fix-slider-repeat
Fix slider sometimes not updating anchor position of nested objects
2024-01-22 17:21:25 +09:00
Dean Herbert
3dd18c777a
Remove a couple more overrides 2024-01-22 17:00:35 +09:00
Dean Herbert
f6fa965252
Merge pull request #26661 from frenzibyte/fix-mouse-blueprint
Fix blueprint container not handling right clicks correctly while moving a blueprint
2024-01-22 16:53:54 +09:00
Bartłomiej Dach
cd9cb7d6c8
Merge branch 'master' into frame-stable-update-while-paused 2024-01-22 08:52:15 +01:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
62965549e7
Merge pull request #26660 from EVAST9919/carousel-alloc
Reduce allocation overhead in `BeatmapCarousel`
2024-01-22 16:47:28 +09:00
Dean Herbert
3e5fe66e58
Fix potential null reference in player screen transition handling
See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660.
2024-01-22 16:37:56 +09:00
Bartłomiej Dach
2262c34178
Merge pull request #26617 from peppy/update-framework
Update framework
2024-01-22 08:17:43 +01:00
Dean Herbert
1f0ad5cff2
Apply same fix in more places 2024-01-22 15:56:16 +09:00
Dean Herbert
74f05a5c4b
Use container itself rather than ScrollContent 2024-01-22 15:54:24 +09:00
Salman Ahmed
2bd9cd5d34 Fix blueprint container not handling right clicks correctly while moveing an element 2024-01-22 04:39:08 +03:00
Andrei Zavatski
cec4f670d1 Reduce allocation overhead in BeatmapCarousel 2024-01-22 03:12:23 +03:00
Salman Ahmed
57b2d018a9 Fix slider sometimes not updating relative anchor position 2024-01-22 02:07:32 +03:00
Salman Ahmed
bab14dce31 Add failing test case 2024-01-22 02:07:09 +03:00
Dean Herbert
3b7a47aded
Merge branch 'master' into update-framework 2024-01-21 13:49:44 +09:00
Dean Herbert
02369139b3
Remove FillFlow overhead of argon counters 2024-01-21 13:22:58 +09:00
Dean Herbert
b588715d21
Merge pull request #26647 from EVAST9919/triangles-masking
Enable masking for `Triangles` backgrounds where possible
2024-01-21 12:20:40 +09:00
Dean Herbert
18d16018d3
Fix failing tests due to pooling safety changes 2024-01-21 12:17:16 +09:00
Andrei Zavatski
1393f52b2b Rename Masking to ClampToDrawable 2024-01-21 05:20:42 +03:00
Dean Herbert
a69fd8198d
Update framework and other nuget packages
- Moq held back because dicks
- NUnit held back because large API changes (trivial but effort)
- SignalR held back due to api deprecations
2024-01-21 11:00:53 +09:00
Andrei Zavatski
e003ecb593 Change default masking value to true 2024-01-21 04:57:48 +03:00
Dean Herbert
2dedead1d1
Allow debug instances to coexist alongside release instances 2024-01-21 10:56:55 +09:00