Dan Balasescu
d74bf2a096
Refactor for safety
2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7
Avoid NaN values during ApplyBeatmap processing()
2023-05-19 14:14:34 +09:00
Dan Balasescu
7cbf48ffcf
Fix TestSceneScoring and incorrect combo calculations
2023-05-19 14:09:19 +09:00
Dan Balasescu
8b56a3f87d
Remove ClassicScoreMultiplier and DefaultScoreProcessor
2023-05-19 12:24:52 +09:00
Dan Balasescu
ef86be6d21
Fix base score added for non-accuracy-affecting objects
2023-05-18 20:32:50 +09:00
Dan Balasescu
510b8e4c78
Remove ScoreManager.Mode, handle per-use
2023-05-18 20:08:49 +09:00
Dan Balasescu
829e47d30b
Add MaxTotalScore for performance breakdown calculator
2023-05-18 17:47:25 +09:00
Dan Balasescu
f2483a1cf8
Add some helper methods, fix precision differences
...
Introduces some error at all times, but if we're to store scores everywhere as
`long`, then the same precision should be applied to the "during
gameplay" path as well.
2023-05-18 17:44:31 +09:00
Dan Balasescu
a7b623f52a
Reimplement classic scoring mode
2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6
Initial implementation of ScoreV2
2023-05-09 19:33:33 +09:00
Dean Herbert
210c5e7c53
Merge branch 'master' into decouple-mod-fails
2023-04-26 15:26:20 +09:00
Dean Herbert
1df6fc6311
Use if
statements rather than conditional case
2023-02-10 17:03:27 +09:00
Bartłomiej Dach
96c1832af4
Fix grammar in xmldoc
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2023-02-10 00:07:24 +01:00
Dean Herbert
cf009432cc
Centralise accuracy cutoff constants and add lookup helper methods
2023-02-09 15:41:58 +09:00
Gabe Livengood
e0f3fa1af6
remove this
in ruleset assignment
2023-01-18 12:22:27 -05:00
Dean Herbert
522bb8bcca
Use ComputeAccuracy
to get imminent accuracy
2023-01-18 18:08:58 +09:00
Dan Balasescu
bbec42c00e
Fix incorrect max combo after watching imported legacy replays
2023-01-12 14:18:21 +09:00
Dan Balasescu
d9a6e4b862
Ensure drain lenience of 1.0 completly removes drain
2023-01-11 13:01:11 +09:00
Bartłomiej Dach
6ed474d4fb
Rearrange formula for maximum accuracy
...
Feels like it's easier to understand this way. The difference of the
maximum scoring values for the entire beatmap and the max values for the
part of the beatmap that has already been played represents the act of
filling the rest of the unjudged objects with maximum results.
2022-12-30 20:56:54 +01:00
Bartłomiej Dach
8ace635249
Adjust minimum values
2022-12-30 20:55:51 +01:00
Bartłomiej Dach
bb2822a175
xmldoc pass
2022-12-30 20:55:48 +01:00
Bartłomiej Dach
6d42cc5a36
Naming pass
2022-12-30 20:30:58 +01:00
cdwcgt
3c32a50c12
add new accuracy counter display
2022-12-30 21:19:46 +09:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dean Herbert
df94af4495
Inline ScoringValues
and make some more methods private
inside ScoreProcessor
2022-12-12 19:22:09 +09:00
Dan Balasescu
7a54bcac57
Remove unused using
2022-12-12 11:41:07 +09:00
Dan Balasescu
6e41efede8
Simplify dictionary construction
2022-12-12 11:40:47 +09:00
Dan Balasescu
5e8d75bbbf
Remove unused overload
2022-12-12 11:39:03 +09:00
Dan Balasescu
e9998f1690
Store maximum statistics to spectator state
2022-12-09 20:15:07 +09:00
Dan Balasescu
9e64f8dab1
Fix loss of precision when computing accuracy
2022-12-05 19:08:50 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
d47c46d144
Compute raw score in-line
...
Saves on an allocation (though it seems to only be a ValueType so it
shouldn't be a big deal) and a tail-call.
2022-11-18 14:22:28 +09:00
maromalo
83a3f1b82e
Add computeRawScore()
2022-11-10 14:15:20 -03:00
maromalo
64e6276397
Fix score rounding issue
2022-11-08 01:10:21 -03:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Dan Balasescu
27d4016ccb
Add ScoreProcessor.ComputeAccuracy()
2022-09-12 18:37:55 +09:00
Dean Herbert
c6521e4c72
Rename ordering helper method
2022-09-08 17:50:27 +09:00
Acid Chicken (硫酸鶏)
54f0bb797e
refactor(osu.Game): remove nullable optouts in HitResult.cs
2022-09-07 23:32:45 +09:00
Acid Chicken (硫酸鶏)
074d2a7a3a
chore(osu.Game): provide ordering index for HitResult
2022-09-05 02:01:44 +09:00
Dean Herbert
9b830d063f
Merge pull request #20010 from smoogipoo/scoreprocessor-no-rewrite-statistics
...
Don't include misses in failed score statistics
2022-08-29 17:07:13 +09:00
Dan Balasescu
81ac0daba8
Update xmldoc
2022-08-29 15:51:12 +09:00
Dan Balasescu
b2e80ca7f0
Don't include misses in failed score statistics
2022-08-29 15:27:19 +09:00
Dan Balasescu
c0b13c7e1f
Refactor ScoreProcessor ComputeScore() methods
2022-08-29 13:51:10 +09:00
Dan Balasescu
9bca7223f6
Adjust xmldoc to better explain score contribution
2022-08-25 17:16:30 +09:00
Dan Balasescu
e2e10a8f26
Add some explanatory comments to conditions
2022-08-25 17:14:53 +09:00
Salman Ahmed
eb57ea76ab
Merge branch 'master' into legacy-combo-increase
2022-08-25 09:46:12 +03:00
Dan Balasescu
e7cbb6c63d
Fix test failures/nullability
2022-08-24 19:53:16 +09:00
Dan Balasescu
c9ff39f8c3
Add HitResult.LegacyComboIncrease
2022-08-24 19:46:41 +09:00