Dean Herbert
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d2eb6ccb8c
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Standardise skin transformer code structure
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2024-08-12 14:27:21 +09:00 |
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Dean Herbert
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80c814008f
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Update in line with new changes
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2024-08-09 14:55:01 +09:00 |
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Dean Herbert
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60d383448f
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Avoid making non-ruleset transformers in Ruleset.CreateSkinTransformer
This didn't make any sense, so let's do it a better way.
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2024-08-08 16:29:54 +09:00 |
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Dean Herbert
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3c572abaa7
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Merge branch 'master' into ruleset-specific-combo-counter
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2024-08-08 03:21:52 +09:00 |
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Dean Herbert
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725dc4de9b
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Use transformers for per-skin key counter implementation
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2024-08-06 18:17:21 +09:00 |
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Salman Ahmed
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e8de293be5
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Remove pointless assert
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2024-06-25 01:10:12 +03:00 |
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Bartłomiej Dach
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5fcea01c13
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Merge branch 'master' into ruleset-specific-combo-counter
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2024-06-04 15:44:11 +02:00 |
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Salman Ahmed
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02de9122d4
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Remove behaviour of flipping catcher plate on direction change
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2024-02-14 07:17:05 +03:00 |
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Salman Ahmed
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e469e06271
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Refactor CatchLegacySkinTransformer logic and remove HiddenByRulesetImplementation entirely
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2023-12-30 03:55:45 +03:00 |
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Salman Ahmed
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fc63ee43be
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Fix legacy catcher sprites getting shrunk
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2023-10-10 01:26:59 +03:00 |
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Salman Ahmed
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0fb7895a52
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Adjust catcher origin position to match 1:1 with stable
Change catcher origin position logic to 1:1 match stable on legacy skin
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2023-10-10 01:26:59 +03:00 |
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Bartłomiej Dach
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0ae4a0f11f
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Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
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2023-10-05 20:37:10 +02:00 |
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Salman Ahmed
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c4fc4199d1
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Use correct maximum size for droplets
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2023-09-21 19:02:31 +03:00 |
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Dean Herbert
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8e16b1d507
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Simplify some maximum size specs
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2023-09-20 12:48:15 +09:00 |
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Salman Ahmed
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291a91be66
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Change extension from retrieval to post-processing instead
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2023-09-19 03:40:30 +03:00 |
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Salman Ahmed
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57dc76b345
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Revert "Update GetTexture signature rather than creating new overload"
This reverts commit 96f12cfbaa .
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2023-09-19 03:21:19 +03:00 |
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Dean Herbert
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96f12cfbaa
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Update GetTexture signature rather than creating new overload
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2023-09-05 18:01:19 +09:00 |
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Salman Ahmed
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f182f571cb
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Add limit to catch palpable object elements
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2023-09-03 02:22:58 +03:00 |
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Dean Herbert
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e0fc97bb93
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Replace various local implementations of rewinding checks with new property
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2023-07-07 15:21:24 +09:00 |
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Dean Herbert
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4be8eede88
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Fix combo counter on legacy skins flipping when "Floating Fruits" mod is active
Closes #23989.
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2023-06-22 18:46:43 +09:00 |
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Dean Herbert
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76f7accd13
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Standardise all local SkinComponentsContainerLookup variables to containerLookup
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2023-02-16 15:33:56 +09:00 |
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Dean Herbert
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a92e42bb84
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Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
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2023-02-15 18:37:41 +09:00 |
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Dean Herbert
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8bbd00822c
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Simplify and rename SkinnableTargetComponentsContainer
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2023-02-15 17:30:21 +09:00 |
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Berkan Diler
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335cb0205f
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Remove now unnecessary using
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2022-12-26 22:50:36 +01:00 |
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Berkan Diler
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c7ca4bbba5
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Use generic Enum methods
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2022-12-26 20:36:39 +01:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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1aa0e40f2f
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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e75c3b3f94
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Rename SkinnableTarget to GlobalSkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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c908969d9b
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Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
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2952dbc8fb
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Apply nullability to osu!catch skinning classes
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2022-11-09 13:58:58 +09:00 |
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Dean Herbert
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8bf4ca4b53
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Add legacy skin fallback when beatmap skin is providing resources
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2022-10-12 17:47:20 +09:00 |
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Dean Herbert
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a10fda2843
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Merge branch 'master' into catch-combo-hide
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2022-10-12 15:00:35 +09:00 |
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Dean Herbert
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d0b8409de5
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Apply more renames
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2022-09-18 18:19:00 +09:00 |
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cdwcgt
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857e943b8d
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hide catchcombo when Hud hide
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2022-09-12 19:14:08 +09:00 |
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Nitrous
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9088caa377
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move LegacyComboCounter to osu.Game.Skinning
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2022-07-28 08:36:26 +08:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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61078910a6
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Handle all skin component types explicitly
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2022-04-23 03:34:05 +03:00 |
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Bartłomiej Dach
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e042f29ee3
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Remove skin ctor param from LegacyCatchComboCounter
No longer used since 004798d61d .
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2022-02-01 21:49:52 +01:00 |
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Dean Herbert
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add39fbd4f
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Merge branch 'master' into fix-skin-layout-editor-crash
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2021-10-28 06:24:24 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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93482414d6
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Remove SkinConfiguration subclasses and allow configuration parsing for all skin types
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2021-10-22 14:42:23 +09:00 |
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Bartłomiej Dach
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b84f238106
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Adjust scaling numbers to be closer to stable
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2021-08-12 22:33:12 +02:00 |
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Bartłomiej Dach
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f3045b3152
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Add comment about swapped sprite names
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2021-08-12 21:48:07 +02:00 |
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Bartłomiej Dach
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68f454b51a
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Enable NRT in explosion-related classes and streamline null handling
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2021-08-12 21:48:07 +02:00 |
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Bartłomiej Dach
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2fb19210af
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Fix legacy explosion sprites incorrectly showing after skin change
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2021-08-11 22:36:27 +02:00 |
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Bartłomiej Dach
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4bcbe6ac90
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Restructure explosion to ensure proper lifetime bounds
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2021-08-11 21:23:34 +02:00 |
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Bartłomiej Dach
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8c8a64fe6e
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Add legacy hit lighting implementation
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2021-08-11 21:23:33 +02:00 |
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ekrctb
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d247b8042e
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Fix default skin catcher not flipping catcher plate
When legacy beatmap skin is present but catcher is not provided, it was using the legacy setting (always false).
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2021-07-05 20:05:08 +09:00 |
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ekrctb
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83c80291d4
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Don't flip catcher plate contents in legacy skin
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2021-07-02 23:23:21 +09:00 |
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Dean Herbert
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1b0aadcc6f
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Merge branch 'master' into transformers-per-skin
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2021-06-22 16:03:15 +09:00 |
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