Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dan Balasescu
4bbff2ebf7
Merge branch 'master' into new-interfaces
2021-10-06 11:38:17 +09:00
Dean Herbert
676df55a0e
Fade display out during rewind (as the value displayed is no longer valid)
2021-10-05 15:39:29 +09:00
Dean Herbert
05996cc2e9
Add changes that got forgotted in branch surgery
2021-10-01 17:04:53 +09:00
Dean Herbert
8595eb2d11
Switch BeatmapDifficulty
usages to use interface type
2021-10-01 16:55:50 +09:00
smoogipoo
e2f7aaeb71
Fix 0 score with bonus-only maps
2021-09-02 17:00:13 +09:00
smoogipoo
31433c4b89
Apply @spaceman_atlas' quadratic factor
2021-09-02 16:26:17 +09:00
smoogipoo
bd0f385cdb
Make classic scoring a constant multiple of standardised scoring
2021-09-01 14:53:11 +09:00
Dean Herbert
e32933eb54
Avoid Enum.GetValues
in each score population pass
2021-08-26 13:37:53 +09:00
Dean Herbert
b3f60c8253
Fix date being updated on replays unexpectedly
2021-07-19 19:28:35 +09:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault()
extension
2021-07-18 21:52:16 +02:00
smoogipoo
61b7dc1e06
Fix bonus-only maps having 700K base score
2021-04-28 03:42:29 +09:00
smoogipoo
1281993f1f
Fix bonus score not calculated from the correct statistics
2021-04-27 22:42:58 +09:00
ekrctb
d0f30b7b42
Delay map completion one frame after the last judgment
...
This is a workaround of a timing issue.
KeyCounter is disabled while break time (`HasCompleted == true`).
When the last keypress is exactly at the same time the map ends, the last frame was considered in a break time while forward play but considered not in a break time while rewinding. This inconsistency made the last keypress not decremented in the key counter when a replay is rewound.
The situation regularly happens in osu!standard because the map ends right after the player hits the last hit circle. It was caught by `TestSceneGameplayRewinding`.
This commit makes the update of the map completion delayed one frame. The problematic keypress frame is now processed strictly before the map completion, and the map completion status is correctly rewound before the keypress frame.
2021-04-13 14:29:47 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
smoogipoo
8293b06c0a
Remove obsolete code
2021-04-09 13:56:58 +09:00
Dean Herbert
701342e036
Remove accuracy rounding at a ScoreProcessor level
2021-03-25 17:43:51 +09:00
Bartłomiej Dach
2c08ce05fa
Remove game-local enum [Order] attribute
...
In favour of the newly-added framework one.
2021-01-27 22:29:52 +01:00
Dean Herbert
d66e218318
Source display accuracy from header and remove from ScoreProcessor function
2020-12-24 14:57:23 +09:00
Dean Herbert
be427a4ec0
Fix realtime leaderboard showing accuracy based on final base score, not rolling
2020-12-23 14:20:35 +09:00
Bartłomiej Dach
ee33c0be93
Extract combo & accuracy ratio calculation helpers
2020-12-19 19:08:29 +01:00
Dean Herbert
f13683dc90
Correctly account for max combo of the input, rather than the global
2020-12-17 16:05:41 +09:00
Dean Herbert
41d8b84bd7
Revert MaxBaseScore to being a private field (no longe required to be public)
2020-12-17 15:47:20 +09:00
Dean Herbert
2954218897
Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Bartłomiej Dach
109abc0e29
Always store standardised score when populating ScoreInfo
2020-11-10 08:41:00 +01:00
Bartłomiej Dach
7109c3b6cd
Rename variable as suggested
2020-10-07 21:06:24 +02:00
Endrik Tombak
2b6e4e575e
Award max combo portion score if max achievable is 0
2020-10-07 17:04:55 +03:00
Endrik Tombak
74af7cc503
Rework ScoreProcessor
2020-10-07 17:00:00 +03:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a
Merge branch 'master' into scoring-standardisation
2020-10-01 12:28:51 +09:00
Dean Herbert
9d07dce5e4
Merge pull request #10251 from smoogipoo/additional-hit-results
2020-10-01 12:19:48 +09:00
smoogipoo
77651be2ca
Remove padding from HitResult
2020-09-30 21:32:50 +09:00
smoogipoo
91262620d3
Remove XMLDocs from Ok/Perfect hit results
2020-09-29 17:17:06 +09:00
smoogipoo
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
smoogipoo
31fae045fa
Update judgement processors with new hit results
2020-09-29 16:33:38 +09:00
smoogipoo
6264a01ecc
Add guard against using the wrong hit result
2020-09-29 16:33:38 +09:00
smoogipoo
07226c79b6
Add xmldocs
2020-09-29 16:33:23 +09:00
smoogipoo
cee58e89a3
Pad hit results
2020-09-29 16:32:02 +09:00
smoogipoo
1a70002cdd
Split ignore into hit/miss
2020-09-29 14:41:50 +09:00
smoogipoo
9a24346a00
Fix HP drain edgecase potentially causing insta-fails
2020-09-25 23:29:40 +09:00
smoogipoo
4bcc3ca828
Add AffectsAccuracy extension
2020-09-25 22:16:14 +09:00
smoogipoo
1c4baa4e2a
Add bonus hit results and orderings
2020-09-25 20:11:27 +09:00
smoogipoo
447fd07b4e
Fix maps with only bonus score having NaN scores
2020-09-11 01:13:55 +09:00
smoogipoo
37a659b2af
Refactor/add xmldocs
2020-09-09 17:36:47 +09:00
smoogipoo
e271408fca
Move max score calculation inside ScoreProcessor
2020-09-09 16:51:53 +09:00
smoogipoo
1e5e5cae0c
Add support for standardised -> classic changes
2020-08-28 21:34:34 +09:00
smoogipoo
4d15f0fe52
Implement basic score recalculation
2020-08-28 19:16:46 +09:00
smoogipoo
a4ad0bd174
Ensure 0 score from miss judgements, add test
2020-08-18 19:51:26 +09:00
smoogipoo
6b2b3f4d4d
Expose accuracy/combo portion adjustments
2020-07-16 14:10:44 +09:00