Dean Herbert
ac4213ecee
Adjust relax mod multiplayer to 0.5x
...
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.
The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00
naoei
60dae70a18
Change mod description type to LocalisableString
2022-08-10 15:54:48 -04:00
naoei
8cb2e11766
Change most ruleset-accessible string types to Localisable strings
2022-08-10 15:51:11 -04:00
Dan Balasescu
802dc90cb1
Adjust using directives for vertices
2022-08-05 20:37:33 +09:00
Dan Balasescu
b4e55f7309
Apply IRenderer changes
2022-08-02 19:50:57 +09:00
Dan Balasescu
a2a913ab52
Merge branch 'irenderer-batches' into irenderer-textures
2022-08-02 19:25:08 +09:00
Bartłomiej Dach
cbabc4886c
Convert ModPreset
to realm object
2022-07-31 22:10:15 +02:00
Dan Balasescu
09979d44aa
Apply DrawNode batching changes
2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0
Apply DrawNode parameter changes
2022-07-29 22:33:34 +09:00
Bartłomiej Dach
de0a076eb6
Add model class for mod presets
2022-07-21 23:29:21 +02:00
Salman Ahmed
6ce6f6f7df
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-20 08:57:43 +03:00
Dan Balasescu
ebb9861377
Merge branch 'master' into remove-nullable-disable-in-the-mods
2022-07-20 13:28:28 +09:00
Salman Ahmed
4210ec6502
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-19 19:21:26 +03:00
為什麼
317558f876
Mark the shader as non-nullable because shader should always has the value.
...
And initialize the breaks to avoid get the null instance.
2022-07-19 20:39:41 +08:00
為什麼
3af093cb27
Remove the null check because bindable should always have the value.
2022-07-19 20:39:41 +08:00
為什麼
ce1bb206c8
Initialize some bindables for prevent get the null instance.
2022-07-19 20:39:41 +08:00
andy840119
1f9f2b413e
Remove the nullable disable annotation.
...
Also, mark as nullable for some properties.
2022-07-19 20:39:41 +08:00
Dean Herbert
51f91fe62e
Update naming
2022-07-18 16:17:20 +09:00
Dean Herbert
eddf106f7c
Merge branch 'master' into score-country-storage
2022-07-18 16:12:40 +09:00
Salman Ahmed
6bfa5e53e0
Add property for whether mod uses default configuration
2022-07-18 07:29:03 +03:00
NotGumballer91
028653eb97
Update ModAdaptiveSpeed.cs
2022-07-18 00:10:49 +08:00
NotGumballer91
1caab78bdc
Update ModAutoplay.cs
2022-07-18 00:09:31 +08:00
Salman Ahmed
4e7156cee8
Store user country on databased scores
2022-07-16 06:39:05 +03:00
Joseph Madamba
aacded0ecf
Fix difficulty adjust settings having more padding on sliders
2022-06-28 07:33:05 -07:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Gabe Livengood
6e64a8f55e
use event to trigger failure
2022-06-10 13:13:35 -04:00
Gabe Livengood
21c5499da1
remove arbitrary from method name
2022-06-10 13:11:17 -04:00
Gabe Livengood
4b73c423bd
don't specify icon
2022-06-09 18:58:22 -04:00
Gabe Livengood
99dc2fbc3e
specify culture
2022-06-09 00:15:15 -04:00
Gabe Livengood
fdbec4f8c0
display tooltip accuracy as percentage
2022-06-08 23:44:34 -04:00
Gabe Livengood
dc75d55f72
allow modfailcondition to arbitrarily trigger fail
2022-06-08 14:02:15 -04:00
Gabe Livengood
6710df94a7
change max accuracy to 99%
2022-06-06 12:05:45 -04:00
Gabe Livengood
58d4aeb4fb
add accuracy calculation comment
2022-05-25 15:11:06 -04:00
Gabe Livengood
5944a15c30
review pass eins
2022-05-24 20:04:57 -04:00
Gabe Livengood
dde0756bed
add accuracy challenge mod
2022-05-24 10:23:44 -04:00
Dean Herbert
eabf578282
Use interface to convey beat sync information
2022-05-22 22:44:54 +09:00
Dean Herbert
2e21d75b10
Move metronome into own class and rename to avoid conflict with mod sounds
2022-05-20 17:30:04 +09:00
Salman Ahmed
82b784ce5a
Change IApplicableToSample
to receive adjustable component instead
...
Done for consistency with `IApplicableToTrack`.
2022-05-10 18:06:03 +03:00
Salman Ahmed
4f5001704e
Change IApplicableToTrack
to receive adjustable component instead
2022-05-10 18:06:03 +03:00
Salman Ahmed
bbbecbb6b7
Apply time-ramping adjustment using clock instead of track
2022-05-10 18:06:03 +03:00
Salman Ahmed
43c9058d09
Fix wrong obsolete message
2022-05-05 14:39:05 +03:00
Salman Ahmed
8501a41619
Bring back separate bool properties as non-cascading
2022-05-05 14:37:38 +03:00
Salman Ahmed
8488a29e9e
Renew obsoletion date
2022-05-04 17:22:11 +03:00
Salman Ahmed
20e277d2e5
Apply proposed naming changes
2022-05-04 17:12:17 +03:00
Salman Ahmed
e9ecf26b6a
Merge branch 'master' into multiplayer-disable-adaptive-speed
2022-05-04 17:12:03 +03:00
Bartłomiej Dach
6630b38c08
Make all ModRateAdjust
implementations incompatible with each other
2022-04-07 22:38:46 +02:00
Dean Herbert
e0d434b89f
Remove unused using statement
2022-03-31 11:34:32 +09:00
Dean Herbert
0cac935939
Shorten class name of ModCreatedReplayUser
2022-03-31 11:34:23 +09:00
Dean Herbert
2c1ccc7d36
Update obsolete message to match targeted developers' use case
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-31 11:33:26 +09:00