Fix GameHosts being run on TPL threads
Remove stored position from room model
Fix another spinner test failure
Make CFS output as errors and fail the job
Attempt to fix spinner rewinding tests
This reverts commit 6d1b9be7fd.
6d1b9be7fd
Improve `PlayerLoader` audio and visual transitions
Add realm `Live<T>` implementation
Based on what we now know, this is not required, as long as there is another realm context open on the same thread.
AudioFilter
Fix storyboard outro during fail test not being lenient enough
Add realm `FileStore`
PlayerLoader
It doesn't play nicely with screen exiting, as it is automatically unbound during the exit process. Easiest to just avoid using this for now.
Fix import notifications not appearing when importing a file on startup
Fix key counter overlay not rewinding count fully
Fix intermittent TestScenePlaySongSelect test failures
Initial settings usability pass
Fix cross-thread list manipulation in `SkinProvidingContainer`
Update realm tests to run inside a `GameHost` to allow running on update thread
Fix `BeatmapConverter` not cloning deeply enough
Ensure `FailAnimation` is disposed synchronously to avoid test failures
Split out editor save steps to try and catch test failure
BeatmapInfo