mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:33:21 +08:00
Merge pull request #15054 from peppy/settings-ordering
Initial settings usability pass
This commit is contained in:
commit
cabbb1697a
@ -10,7 +10,7 @@ namespace osu.Game.Configuration
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[Description("Never repeat")]
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RandomPermutation,
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[Description("Random")]
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[Description("True Random")]
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Random
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}
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}
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@ -24,6 +24,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString VolumeHeader => new TranslatableString(getKey(@"volume_header"), @"Volume");
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/// <summary>
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/// "Output device"
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/// </summary>
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public static LocalisableString OutputDevice => new TranslatableString(getKey(@"output_device"), @"Output device");
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/// <summary>
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/// "Master"
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/// </summary>
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@ -14,11 +14,36 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
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/// <summary>
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/// "Beatmap"
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/// </summary>
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public static LocalisableString BeatmapHeader => new TranslatableString(getKey(@"beatmap_header"), @"Beatmap");
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/// <summary>
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/// "General"
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/// </summary>
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public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
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/// <summary>
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/// "Audio"
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/// </summary>
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public static LocalisableString AudioHeader => new TranslatableString(getKey(@"audio"), @"Audio");
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/// <summary>
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/// "HUD"
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/// </summary>
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public static LocalisableString HUDHeader => new TranslatableString(getKey(@"h_u_d"), @"HUD");
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/// <summary>
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/// "Input"
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/// </summary>
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public static LocalisableString InputHeader => new TranslatableString(getKey(@"input"), @"Input");
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/// <summary>
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/// "Background"
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/// </summary>
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public static LocalisableString BackgroundHeader => new TranslatableString(getKey(@"background"), @"Background");
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/// <summary>
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/// "Background dim"
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/// </summary>
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@ -104,6 +104,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit lighting");
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/// <summary>
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/// "Screenshots"
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/// </summary>
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public static LocalisableString Screenshots => new TranslatableString(getKey(@"screenshots"), @"Screenshots");
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/// <summary>
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/// "Screenshot format"
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/// </summary>
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19
osu.Game/Localisation/RulesetSettingsStrings.cs
Normal file
19
osu.Game/Localisation/RulesetSettingsStrings.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class RulesetSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.RulesetSettings";
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/// <summary>
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/// "Rulesets"
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/// </summary>
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public static LocalisableString Rulesets => new TranslatableString(getKey(@"rulesets"), @"Rulesets");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -14,6 +14,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString SkinSectionHeader => new TranslatableString(getKey(@"skin_section_header"), @"Skin");
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/// <summary>
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/// "Current skin"
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/// </summary>
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public static LocalisableString CurrentSkin => new TranslatableString(getKey(@"current_skin"), @"Current skin");
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/// <summary>
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/// "Skin layout editor"
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/// </summary>
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@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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dropdown = new AudioDeviceSettingsDropdown
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{
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LabelText = AudioSettingsStrings.OutputDevice,
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Keywords = new[] { "speaker", "headphone", "output" }
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}
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};
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class AudioSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.AudioHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.PositionalHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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},
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};
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}
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}
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}
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@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class BackgroundSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.BackgroundHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundDim,
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundBlur,
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.LightenDuringBreaks,
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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};
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}
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}
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}
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@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class BeatmapSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.BeatmapHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapSkins,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapColours,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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new SettingsCheckbox
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{
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LabelText = GraphicsSettingsStrings.StoryboardVideo,
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Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
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},
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};
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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@ -20,77 +19,18 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundDim,
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundBlur,
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.LightenDuringBreaks,
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = GameplaySettingsStrings.HUDVisibilityMode,
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Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.PositionalHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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{
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Add(new SettingsCheckbox
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.DisableWinKey,
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Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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LabelText = GraphicsSettingsStrings.HitLighting,
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Current = config.GetBindable<bool>(OsuSetting.HitLighting)
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},
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};
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}
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}
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}
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|
45
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
Normal file
45
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
Normal file
@ -0,0 +1,45 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
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{
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public class HUDSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
|
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{
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Children = new Drawable[]
|
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{
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new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = GameplaySettingsStrings.HUDVisibilityMode,
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Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
|
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{
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
|
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},
|
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new SettingsCheckbox
|
||||
{
|
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LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
|
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},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
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using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class InputSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GameplaySettingsStrings.InputHeader;
|
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|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
{
|
||||
LabelText = SkinSettingsStrings.GameplayCursorSize,
|
||||
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.AutoCursorSize,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
|
||||
},
|
||||
};
|
||||
|
||||
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
||||
{
|
||||
Add(new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.DisableWinKey,
|
||||
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,16 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Settings.Sections.Gameplay;
|
||||
using osu.Game.Rulesets;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Overlays.Settings.Sections.Gameplay;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
@ -20,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Regular.Circle
|
||||
Icon = FontAwesome.Regular.DotCircle
|
||||
};
|
||||
|
||||
public GameplaySection()
|
||||
@ -28,27 +23,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GeneralSettings(),
|
||||
new AudioSettings(),
|
||||
new BeatmapSettings(),
|
||||
new BackgroundSettings(),
|
||||
new HUDSettings(),
|
||||
new InputSettings(),
|
||||
new ModsSettings(),
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
|
||||
{
|
||||
try
|
||||
{
|
||||
SettingsSubsection section = ruleset.CreateSettings();
|
||||
|
||||
if (section != null)
|
||||
Add(section);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Failed to load ruleset settings");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,25 +9,15 @@ using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
public class DetailSettings : SettingsSubsection
|
||||
public class ScreenshotSettings : SettingsSubsection
|
||||
{
|
||||
protected override LocalisableString Header => GraphicsSettingsStrings.DetailSettingsHeader;
|
||||
protected override LocalisableString Header => GraphicsSettingsStrings.Screenshots;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.StoryboardVideo,
|
||||
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.HitLighting,
|
||||
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
|
||||
},
|
||||
new SettingsEnumDropdown<ScreenshotFormat>
|
||||
{
|
||||
LabelText = GraphicsSettingsStrings.ScreenshotFormat,
|
@ -22,9 +22,9 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RendererSettings(),
|
||||
new LayoutSettings(),
|
||||
new DetailSettings(),
|
||||
new RendererSettings(),
|
||||
new ScreenshotSettings(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
44
osu.Game/Overlays/Settings/Sections/RulesetSection.cs
Normal file
44
osu.Game/Overlays/Settings/Sections/RulesetSection.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
public class RulesetSection : SettingsSection
|
||||
{
|
||||
public override LocalisableString Header => RulesetSettingsStrings.Rulesets;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.Solid.Chess
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
|
||||
{
|
||||
try
|
||||
{
|
||||
SettingsSubsection section = ruleset.CreateSettings();
|
||||
|
||||
if (section != null)
|
||||
Add(section);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Failed to load ruleset settings");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -64,39 +64,16 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skinDropdown = new SkinSettingsDropdown(),
|
||||
skinDropdown = new SkinSettingsDropdown
|
||||
{
|
||||
LabelText = SkinSettingsStrings.CurrentSkin
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = SkinSettingsStrings.SkinLayoutEditor,
|
||||
Action = () => skinEditor?.Toggle(),
|
||||
},
|
||||
new ExportSkinButton(),
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
{
|
||||
LabelText = SkinSettingsStrings.GameplayCursorSize,
|
||||
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
||||
KeyboardStep = 0.01f
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.AutoCursorSize,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapSkins,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapColours,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = SkinSettingsStrings.BeatmapHitsounds,
|
||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
|
||||
},
|
||||
};
|
||||
|
||||
managerUpdated = skins.ItemUpdated.GetBoundCopy();
|
||||
|
@ -24,12 +24,13 @@ namespace osu.Game.Overlays
|
||||
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
|
||||
{
|
||||
new GeneralSection(),
|
||||
new GraphicsSection(),
|
||||
new AudioSection(),
|
||||
new SkinSection(),
|
||||
new InputSection(createSubPanel(new KeyBindingPanel())),
|
||||
new UserInterfaceSection(),
|
||||
new GameplaySection(),
|
||||
new SkinSection(),
|
||||
new RulesetSection(),
|
||||
new AudioSection(),
|
||||
new GraphicsSection(),
|
||||
new OnlineSection(),
|
||||
new MaintenanceSection(),
|
||||
new DebugSection(),
|
||||
|
Loading…
Reference in New Issue
Block a user