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Merge pull request #15072 from peppy/fix-startup-import-notification

Fix import notifications not appearing when importing a file on startup
This commit is contained in:
Dan Balasescu 2021-10-13 12:53:37 +09:00 committed by GitHub
commit 6f79d29ba4
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5 changed files with 66 additions and 11 deletions

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneStartupImport : OsuGameTestScene
{
private string importFilename;
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
public override void SetUpSteps()
{
AddStep("Prepare import beatmap", () => importFilename = TestResources.GetTestBeatmapForImport());
base.SetUpSteps();
}
[Test]
public void TestImportCreatedNotification()
{
AddUntilStep("Import notification was presented", () => Game.Notifications.ChildrenOfType<ImportProgressNotification>().Count() == 1);
}
}
}

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@ -116,7 +116,7 @@ namespace osu.Game.Database
/// <param name="paths">One or more archive locations on disk.</param>
public Task Import(params string[] paths)
{
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
var notification = new ImportProgressNotification();
PostNotification?.Invoke(notification);
@ -125,7 +125,7 @@ namespace osu.Game.Database
public Task Import(params ImportTask[] tasks)
{
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
var notification = new ImportProgressNotification();
PostNotification?.Invoke(notification);

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
public class ImportProgressNotification : ProgressNotification
{
public ImportProgressNotification()
{
State = ProgressNotificationState.Active;
}
}
}

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@ -211,13 +211,6 @@ namespace osu.Game
[BackgroundDependencyLoader]
private void load()
{
if (args?.Length > 0)
{
var paths = args.Where(a => !a.StartsWith('-')).ToArray();
if (paths.Length > 0)
Task.Run(() => Import(paths));
}
dependencies.CacheAs(this);
dependencies.Cache(SentryLogger);
@ -867,6 +860,19 @@ namespace osu.Game
{
if (mode.NewValue != OverlayActivation.All) CloseAllOverlays();
};
// Importantly, this should be run after binding PostNotification to the import handlers so they can present the import after game startup.
handleStartupImport();
}
private void handleStartupImport()
{
if (args?.Length > 0)
{
var paths = args.Where(a => !a.StartsWith('-')).ToArray();
if (paths.Length > 0)
Task.Run(() => Import(paths));
}
}
private void showOverlayAboveOthers(OverlayContainer overlay, OverlayContainer[] otherOverlays)

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@ -78,9 +78,11 @@ namespace osu.Game.Tests.Visual
protected void CreateGame()
{
AddGame(Game = new TestOsuGame(LocalStorage, API));
AddGame(Game = CreateTestGame());
}
protected virtual TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API);
protected void PushAndConfirm(Func<Screen> newScreen)
{
Screen screen = null;
@ -135,7 +137,8 @@ namespace osu.Game.Tests.Visual
public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
public TestOsuGame(Storage storage, IAPIProvider api)
public TestOsuGame(Storage storage, IAPIProvider api, string[] args = null)
: base(args)
{
Storage = storage;
API = api;