unknown
01c036b0b0
implement backing beats for nightcore mods
2019-12-15 16:56:02 +08:00
Huo Yaoyuan
ddb2cfc46d
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
unknown
002a125b4a
make ModDifficultyAdjust generic
2019-12-12 21:14:26 +08:00
Dean Herbert
37a94988a3
Merge branch 'improve-hud-hiding' into cinema-mod
2019-12-12 16:12:19 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
unknown
b0cf44c3be
fix appveyor issues
2019-12-11 20:12:29 +08:00
unknown
be3634cce1
remove ApproachRate setting
2019-12-11 20:02:23 +08:00
unknown
b795532aa5
add difficulty adjustment mods
2019-12-11 19:43:16 +08:00
smoogipoo
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod
2019-12-10 17:06:53 +00:00
Huo Yaoyuan
6a58509f41
Fix format.
2019-12-03 20:59:42 +08:00
Huo Yaoyuan
9ddfdab27a
Remove meaningless Convert calls.
2019-12-03 20:47:00 +08:00
Albie
7864899249
Merge branch 'master' into cinema-mod
2019-11-28 16:42:01 +00:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen
2019-11-27 17:09:11 +09:00
Huo Yaoyuan
9425e80a5d
Unify to use double in performance calculators.
2019-11-26 18:34:23 +08:00
Albie Spriddell
3b9f59cb33
add cinema mod support
2019-11-23 17:34:53 +00:00
Albie Spriddell
20edaf4ba6
add cinema mod support
2019-11-23 17:32:16 +00:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
374ef6ff83
Merge branch 'master' into sharpen
2019-11-20 17:30:58 +08:00
Huo Yaoyuan
608785b99a
Update .Net Standard projects to 2.1
2019-11-18 18:35:58 +08:00
Huo Yaoyuan
e5e8e70704
Use pattern matching.
2019-11-12 19:55:19 +08:00
Huo Yaoyuan
bbeab6fa76
Use auto property.
2019-11-12 19:53:25 +08:00
Dean Herbert
b37bf4ea01
Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition
2019-11-12 10:44:53 +09:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
Huo Yaoyuan
bcf8e3a9d4
Remove redundant properties from desktop projects.
...
While OutputType=Library maybe doubtful, PlatformTarget=AnyCPU should be clearly the default.
2019-10-30 22:56:33 +08:00
Huo Yaoyuan
31595159be
Normalize .props
2019-10-30 21:54:14 +08:00
Dean Herbert
e987db37ec
Add grouping of ControlPoints
2019-10-25 19:52:02 +09:00
smoogipoo
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b
Make taiko use the new nested hitobject structure
2019-10-17 11:57:00 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Bartłomiej Dach
8efab559c8
Remove unused using directives
2019-09-25 01:13:42 +02:00
Bartłomiej Dach
9323df26a1
Decouple bar line hitobjects from generator
...
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.
This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Dean Herbert
624e5644a4
Change osu!catch key trigger to occur on frame before positional change
2019-09-13 23:06:35 +09:00
Dan Balasescu
125b3fda6c
Merge branch 'master' into improve-catch-replay-frames
2019-09-13 19:23:15 +09:00
Dean Herbert
9fc60aeefc
Merge branch 'master' into reset-dho-lifetimes
2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
acdfeef1dc
Improve how osu!catch stores and replays key actions
2019-09-12 18:33:46 +09:00
Dean Herbert
af3bb5a2cd
Centralise and share bar line generation code between rulesets
2019-09-10 13:30:54 +09:00
Dean Herbert
6cdc87bd29
Fix allowed results omissions
2019-09-06 15:37:20 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
5efd455ce4
Fix taiko sample namespace
2019-09-04 12:47:10 +09:00
Dean Herbert
40c61894ef
Update some case sensitive resources lookups in-line with resources
2019-09-04 10:44:24 +09:00
Dean Herbert
05ed9d3802
Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
2019-09-03 13:07:58 +09:00
Dean Herbert
0261456d5a
Merge branch 'master' into play-to-gameplay
2019-09-03 11:42:15 +09:00
smoogipoo
8302658186
Fix other potential nullref cases that rider missed
2019-09-02 18:31:33 +09:00
smoogipoo
4c150839c0
Fix potential diffcalc hitwindow nullref
2019-09-02 17:38:58 +09:00
smoogipoo
f3656475de
Return null hitwindows for non-time-based objects
2019-09-02 16:10:30 +09:00
Dean Herbert
f9fcf1562f
Merge remote-tracking branch 'upstream/master' into iskincomponent
2019-09-02 14:21:02 +09:00
Dean Herbert
13bb0676b1
Merge branch 'master' into fix-taiko-swell-tick-display
2019-09-02 13:47:04 +09:00
smoogipoo
1df422e591
Hide taiko swell ticks
2019-09-02 13:30:55 +09:00
smoogipoo
5b685c4cd2
Fix swell ticks having non-zero time offsets
2019-09-02 13:25:39 +09:00
Dean Herbert
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
smoogipoo
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
Dean Herbert
720908ba22
Merge pull request #5865 from peppy/fix-osu-hitobject-fade-in
...
Fix osu! approach circles fading in too late
2019-08-28 20:25:49 +09:00
Dean Herbert
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
smoogipoo
7cc92e2fad
Make taiko proxy containers use LifetimeManagementContainer
2019-08-28 13:20:28 +09:00
smoogipoo
3723c441d2
Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo
2b22fd799d
Use constant value for offset
2019-08-27 15:33:53 +09:00
smoogipoo
bc7a81e733
Add initial fade transform
2019-08-27 15:33:53 +09:00
smoogipoo
dba3679817
Fix DrawableSwell not proxying its content in time/correctly
2019-08-27 15:33:28 +09:00
smoogipoo
b85e62a6e2
Fix taiko proxies being removed on rewind
2019-08-27 15:24:49 +09:00
iiSaLMaN
0eef398ca7
Remove redundant using directive
2019-08-27 05:19:21 +03:00
iiSaLMaN
cd68d030bd
Remove unnecessary UpdateState overrides
2019-08-27 05:04:34 +03:00
iiSaLMaN
843da26dba
Use transform management for taiko hit objects
2019-08-27 05:03:56 +03:00
smoogipoo
d4a296f911
Slight refactoring
2019-08-26 17:45:12 +09:00
smoogipoo
fd4c6e08ca
Merge remote-tracking branch 'origin/master'
2019-08-26 17:37:06 +09:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Desconocidosmh
77e9e89fec
Refactoring
2019-08-19 20:45:23 +02:00
Desconocidosmh
9bd844bf4d
Make comment more informative
2019-08-19 19:54:22 +02:00
Desconocidosmh
9732f5d622
Add Swell to GetNextObject() check
2019-08-19 17:28:32 +02:00
Desconocidosmh
eb83e36e0f
Make TaikoAutoGenerator unpress sooner
2019-08-19 17:15:08 +02:00
Desconocidosmh
b3556403aa
Make GetNextObject() a virtual method
2019-08-19 16:18:25 +02:00
Desconocidosmh
aa3651f65e
Change the logic so the last button gets unpressed instead of staying pressed forever
2019-08-15 19:45:10 +02:00
Desconocidosmh
386d788813
Change if-else to ternary if
2019-08-15 18:32:45 +02:00
Desconocidosmh
ba539abac7
Refactoring
2019-08-14 21:05:24 +02:00
Desconocidosmh
e567e81981
Refactoring
2019-08-14 20:10:52 +02:00
Desconocidosmh
f849b4ce54
Make autoplay unpress sooner, if needed
2019-08-14 19:49:32 +02:00
smoogipoo
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
Dean Herbert
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
Dean Herbert
9bed0094de
Merge remote-tracking branch 'upstream/master' into android
2019-07-02 19:40:50 +09:00
Unknown
665da09ed7
disable HD for taiko
2019-07-01 09:45:14 +02:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Shane Woolcock
17d103181c
Merge branch 'master' into android
2019-06-18 20:05:14 +09:30
HoLLy
7e9f5a0939
Add Skills to DifficultyAttributes
2019-05-29 11:22:51 +02:00
tangalbert919
6fd1eb5e08
Merge remote-tracking branch 'upstream/master' into android
2019-05-08 08:15:03 -05:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability
2019-04-27 18:41:19 +09:00
smoogipoo
aeae759fcd
Rename method + add xmldoc
2019-04-22 18:08:15 +09:00
smoogipoo
4edb17a88a
Make hp work + cleanup
2019-04-22 18:02:49 +09:00
smoogipoo
b59f23d094
Implement hp increase for taiko
2019-04-22 17:04:46 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00