Dean Herbert
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d76365ed1b
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Make container readonly
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2020-10-15 18:38:41 +09:00 |
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Dean Herbert
|
6983978c98
|
Correct top-right element offset by finding the lower top anchor element
|
2020-10-15 18:30:44 +09:00 |
|
Dean Herbert
|
254eba9008
|
Add and consume skinnable accuracy counter
|
2020-10-15 17:53:16 +09:00 |
|
Dean Herbert
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d8d085ede9
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Align top-right elements with lowest point in score display
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2020-10-15 17:14:42 +09:00 |
|
Dean Herbert
|
950c47287c
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Fix positioning of score display in HUD overlay
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2020-10-15 17:14:42 +09:00 |
|
Dean Herbert
|
e1da64398e
|
Add and consume skinnable score counter
|
2020-10-15 17:14:42 +09:00 |
|
Dean Herbert
|
2fce064e32
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Add basic legacy combo counter and updating positioning logic
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
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f5623ee21e
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Setup skinnable combo counter component with default implementation
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2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
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98acf1e31d
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Make field read only
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2020-10-14 19:16:25 +09:00 |
|
Dean Herbert
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a7f8e26e35
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Adjust bottom-right elements positions based on song progress display
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2020-10-14 18:51:53 +09:00 |
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Dean Herbert
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ace9fbc8d3
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Confine available area for HUD components to excluse the song progress area
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2020-10-14 18:44:22 +09:00 |
|
Salman Ahmed
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8f1a71c6b1
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Remove counter sprite attributes for not being of any reasonable use
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2020-08-19 07:44:45 +03:00 |
|
Bartłomiej Dach
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a63b6a3ddf
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Simplify binding
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2020-06-26 19:39:55 +02:00 |
|
Bartłomiej Dach
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3783fe8d6a
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Rename fields for clarity
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2020-06-26 19:39:53 +02:00 |
|
Power Maker
|
798e8e7a8d
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Fix CI fail
|
2020-06-26 15:12:01 +02:00 |
|
Power Maker
|
efeaa1cc10
|
Make some changes, fix and add tests
|
2020-06-26 14:58:42 +02:00 |
|
Power Maker
|
97a212a7f6
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Hide red tint based on "Show health display even when you can't fail" setting
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2020-06-26 14:32:01 +02:00 |
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Dean Herbert
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4976f80b71
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Move implementation to HUD
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2020-04-09 14:31:25 +09:00 |
|
Joehu
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493b654011
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Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
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2020-04-03 11:30:02 -07:00 |
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Dean Herbert
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997b49f6dc
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Change display to always show progress bar, only hiding seeking handle instead
|
2020-01-24 14:21:22 +09:00 |
|
smoogipoo
|
76f2fb378f
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
|
smoogipoo
|
a276643a4b
|
Reorder health display and score elements
|
2019-12-16 18:41:14 +09:00 |
|
smoogipoo
|
83f77d9c35
|
Make the layout faster
|
2019-12-16 18:41:02 +09:00 |
|
Dean Herbert
|
94f3dbb2f6
|
Adjust transitions slightly
|
2019-12-12 16:09:50 +09:00 |
|
Dean Herbert
|
3ccfee64f6
|
Add HUDOverlay tests
|
2019-12-12 16:09:42 +09:00 |
|
Dean Herbert
|
ffb5cdc6ae
|
Hide settings overlay along with other HUD-hidden content
|
2019-12-12 15:20:42 +09:00 |
|
Dean Herbert
|
ad2528d4d2
|
Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
|
2019-12-12 15:19:45 +09:00 |
|
Dean Herbert
|
158737e001
|
Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
|
2019-09-12 14:27:29 +09:00 |
|
Dean Herbert
|
4cad55cee6
|
Move hit windows lookup to DrawableRuleset
|
2019-09-03 13:05:03 +09:00 |
|
smoogipoo
|
0a89603e79
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Fix hit error potentially not displaying with null hitwindows
|
2019-09-02 16:07:16 +09:00 |
|
Dean Herbert
|
f1db6c7039
|
Fix likely nullref
|
2019-08-30 20:18:21 +09:00 |
|
Dean Herbert
|
665fc95d49
|
Handle no hitobjects / no hitwindows (osu!catch)
|
2019-08-30 19:37:20 +09:00 |
|
Dean Herbert
|
8fc177b743
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Fix namespacing and hitwindow source
|
2019-08-30 18:46:42 +09:00 |
|
Dean Herbert
|
bdbfa7bd2f
|
Fix class naming
|
2019-08-30 15:32:47 +09:00 |
|
Andrei Zavatski
|
9f64e09625
|
Move HitErrorDisplayOverlay back to the HUD
|
2019-08-20 08:45:51 +03:00 |
|
Andrei Zavatski
|
1bff103d32
|
CI fixes
|
2019-08-19 21:25:14 +03:00 |
|
Andrei Zavatski
|
70084b5553
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Move HitErrorDisplay outside of the HUD
|
2019-08-19 20:28:03 +03:00 |
|
Andrei Zavatski
|
4c817b18b7
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Use direct cast
|
2019-08-18 17:03:11 +03:00 |
|
Andrei Zavatski
|
dd6351b8ca
|
Apply suggested changes
|
2019-08-18 16:51:16 +03:00 |
|
Andrei Zavatski
|
8740ebd13f
|
Simplify layout
|
2019-08-18 15:45:18 +03:00 |
|
Andrei Zavatski
|
177a317a48
|
rename AccuracyBar to HitErrorDisplay
|
2019-08-11 18:11:49 +03:00 |
|
Andrei Zavatski
|
2a35c3c3e2
|
Calculate real position for judgement lines
|
2019-08-11 18:04:54 +03:00 |
|
Andrei Zavatski
|
ed409d113b
|
Add judgement lines generator
|
2019-08-11 15:53:15 +03:00 |
|
Andrei Zavatski
|
fd334e0319
|
Implement basic layout for AccuracyBar
|
2019-08-11 14:57:21 +03:00 |
|
Dean Herbert
|
8f2ec73626
|
Move logic inside of HUDOverlay
Add vertical offset adjust.
|
2019-07-07 05:30:53 +09:00 |
|
Salman Ahmed
|
8b4ef52c13
|
Revert unnecessary changes
|
2019-07-03 07:27:24 +03:00 |
|
Salman Ahmed
|
6a79349f4a
|
Move health display out of the visibility container
|
2019-07-02 02:19:59 +03:00 |
|
smoogipoo
|
bde2d552b6
|
Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
|
2019-05-10 22:16:59 +09:00 |
|
smoogipoo
|
01eb1a34a9
|
Remove unused variable
|
2019-05-10 22:15:33 +09:00 |
|
smoogipoo
|
6a957ad27f
|
Fix pause triggered when already paused
|
2019-05-10 15:51:12 +09:00 |
|