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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00
Commit Graph

42512 Commits

Author SHA1 Message Date
Bartłomiej Dach
afb491dff0
Do not perform username lookups for scores without an online ID 2024-05-03 13:59:36 +02:00
Bartłomiej Dach
7d31af6f16
Fix room status not updating when password is changed while inside the room 2024-05-03 11:37:09 +02:00
Bartłomiej Dach
221b4cd599
Remove unused cache 2024-05-03 11:37:09 +02:00
Dean Herbert
7141177966
Better signify private rooms by showing a different status pill design 2024-05-03 17:17:35 +08:00
Dean Herbert
42e49067e5
Move Room.Status updates to a common location 2024-05-03 17:10:59 +08:00
Bartłomiej Dach
3840e92576
Merge pull request #28075 from peppy/fix-chat-ui-scale
Fix chat overlay being far too large
2024-05-03 09:04:07 +02:00
Bartłomiej Dach
cf27366f99
Merge branch 'master' into fix-double-load-playlist-backgrounds 2024-05-03 08:15:56 +02:00
Bartłomiej Dach
d1a50ff85b
Remove redundant conditional access 2024-05-03 08:11:00 +02:00
Bartłomiej Dach
53b9159a01
Merge pull request #28078 from peppy/default-beatmap-background-be-gone
Stop using visually noisy `bg4` for default backgrounds
2024-05-03 08:06:22 +02:00
Dean Herbert
c935d3bf6c
Reduce font size in channel listing too 2024-05-03 14:00:28 +08:00
Joseph Madamba
c21b7c7df9 Use IsLoaded instead of Schedule 2024-05-02 22:46:42 -07:00
Dean Herbert
c1e9b6d4ca
Fix beatmap backgrounds loading default briefly before final display
Due to the way `ModelBackedDrawable` works, the default starts to get
loaded even though a final `Beatmap` has been set. This avoids loading
the default fallback unless a beatmap has been set (and has no
background itself).
2024-05-03 13:42:56 +08:00
Dean Herbert
058bd5ced6
Stop using visually noisy bg4 for default backgrounds
This has always really annoyed me.
2024-05-03 13:38:27 +08:00
Dean Herbert
3249ecee27
Fix chat overlay being far too large 2024-05-03 12:31:19 +08:00
Dean Herbert
aa4d16bdb8
Fix beatmap listing cards being far too large 2024-05-03 12:13:52 +08:00
Joseph Madamba
c15a685071 Remove unused usings 2024-05-02 17:07:49 -07:00
Joseph Madamba
381ddb0676 Fix weird formatting 2024-05-02 17:06:11 -07:00
Joseph Madamba
269077f854 Only support centre anchors 2024-05-02 17:06:11 -07:00
Joseph Madamba
2f075e3247 Apply half margin of tolerance on both sides before text scrolls 2024-05-02 17:06:11 -07:00
Dean Herbert
2d0240437a
Merge pull request #28066 from bdach/distance-snap-grid-spacing-change-hides-it
Fix changing distance spacing multiplier hiding the distance snap grid when it's already shown
2024-05-02 22:35:02 +08:00
Bartłomiej Dach
802666e621
Update local metadata lookup cache more often
As proposed in
https://github.com/ppy/osu/issues/27332#issuecomment-1962308306.
2024-05-02 16:18:29 +02:00
Bartłomiej Dach
14658824e7
Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust 2024-05-02 14:11:44 +02:00
Dean Herbert
f9ef689492
Don't hide playfield layer with HUD 2024-05-02 15:36:40 +08:00
Bartłomiej Dach
555305bf7f
Merge pull request #28058 from frenzibyte/export-score-rank
Preserve score rank on lazer scores during encode/decode
2024-05-02 08:44:10 +02:00
Salman Ahmed
b1aff91bba
Use throw helper methods
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-05-02 00:31:48 +03:00
Salman Ahmed
6d6f165884 Make video sprites flippable and vector-scalable to fix type constraint errors
Stable supports these on videos already from a quick read on code (since videos are generally a subclass of sprites).
2024-05-02 00:01:50 +03:00
Salman Ahmed
4ffeb5b469 Resolve post-merge-conflict issues 2024-05-01 23:57:58 +03:00
Salman Ahmed
895c09d4d1 Merge branch 'master' into storyboard-loops-v2 2024-05-01 23:46:38 +03:00
Salman Ahmed
0106f1fe3e Preserve score rank on encode/decode 2024-05-01 23:31:23 +03:00
Salman Ahmed
30fd40efd1 Avoid disable/restore pairs 2024-05-01 21:18:56 +03:00
Salman Ahmed
e8a6381395 Update naming of enum fields in ObjType 2024-05-01 17:24:53 +03:00
Salman Ahmed
16bae4f004 Update naming of enum fields in StartMode 2024-05-01 17:22:42 +03:00
Salman Ahmed
97fc2a5473 Disable inconsistent naming in some fields of ScoreRank 2024-05-01 17:22:10 +03:00
Salman Ahmed
2fd8950b21 Disable inconsistent naming in some fields of LegacyManiaSkinConfigurationLookup 2024-05-01 17:22:10 +03:00
Salman Ahmed
02be275554 Disable naming inspections in country/language enums 2024-05-01 17:20:20 +03:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Bartłomiej Dach
72b59c01f7
Merge branch 'master' into preserve-storyboard 2024-05-01 15:21:45 +02:00
Bartłomiej Dach
f0eef32913
Fix code quality inspection 2024-05-01 15:21:39 +02:00
Dean Herbert
b8209b92f6
Add delay before delayed resume starts
It was previously a bit sudden after dismissing the pause screen. Now
there's a short delay before the actual countdown begins.
2024-05-01 20:30:48 +08:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player 2024-05-01 20:30:36 +08:00
Dean Herbert
67c0d7590a
Decrease alpha of delayed resume overlay as count approaches zero
Allows better visibility of playfield underneath it.
2024-05-01 20:29:28 +08:00
Dean Herbert
44091b1f35
Fix some lines still getting forgotten about 2024-05-01 17:33:03 +08:00
Dan Balasescu
61350ebf6e
Merge pull request #28031 from peppy/reduce-volume
Reduce startup volume
2024-05-01 04:44:00 +09:00
Dean Herbert
ff108416d8
Fix incorrect background being loaded due to async race
If the API login (and thus user set) completed between `load` and
`LoadComplete`, the re-fetch on user change would not yet be hooked up,
causing an incorrect default background to be used instead.

Of note, moving this out of async load doesn't really affect load
performance as the bulk of the load operation is already scheduled and
`LoadComponentAsync`ed anyway
2024-05-01 00:05:14 +08:00
Bartłomiej Dach
82d1ebbd20
Merge branch 'master' into fix-zip-encoding 2024-04-30 16:30:15 +02:00
Dean Herbert
6a7e2dc258
Fix formatting 2024-04-30 21:47:03 +08:00
Dean Herbert
a3213fc36d
Change .olz to use UTF-8 encoding 2024-04-30 21:40:04 +08:00
Bartłomiej Dach
5e2e2a8d39
Merge pull request #28019 from peppy/realm-file-perm-check
Check realm file can be written to before attempting further initialisation
2024-04-30 13:46:43 +02:00
Dean Herbert
ba9f4e4baf
Don't skip lines in beatmap decoding
Was added in cc76c58f5f without any
specific reasoning. Likely not required (and will fix some storyboard
elements inside `.osu` files from not being correctly saved).
2024-04-30 16:42:15 +08:00
Dean Herbert
0bfad74907
Move realm error handling to avoid triggering in test scenarios 2024-04-30 14:09:29 +08:00
Dean Herbert
a8416f3572
Move exists check inside retry operation
Might help?
2024-04-30 12:39:18 +08:00
Dean Herbert
c8f7f2215b
Force encoding to Shift-JIS for archive filenames
After way too much time investigating this, the encoding situation is
not great right now.

- Stable sets the "default code page" to be used for encoding filenames
to Shift-JIS (932):
c29ebd7fc5/osu!/GameBase.cs#L3099
- Lazer does nothing (therefore using UTF-8).

When importing to lazer, stable files are assumed to be UTF-8. This
means that the linked beatmaps don't work correctly. Forcing lazer to
decompress *and* compress using Shift-JIS will fix this.

Here's a rough idea of how things look for japanese character filenames
in current `master`:

| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | utf8 |
| utf8 [bit flag](https://superuser.com/a/1507988) set |  |  |
| import stable export osz |   |  |
| import lazer export osz |  |  |
| windows unzip |  |  |
| macos unzip |  |  |

and after this change

| | stable | lazer |
|--------|--------|--------|
| export encoding | shift-jis | shift-jis |
| utf8 [bit flag](https://superuser.com/a/1507988) set |  |  |
| import stable export osz |   |  |
| import lazer export osz |  |  |
| windows unzip |  |  |
| macos unzip |  |  |

A future endeavour to improve compatibility would be to look at setting
the utf8 flag in lazer, switching the default to utf8, and ensuring the
stable supports this flag (I don't believe it does right now).
2024-04-30 01:27:47 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
85c085e587
Reduce startup volume
Constant complaints about startup volume mean we should reduce it
further and let users adjust as they see fit.
2024-04-29 23:28:19 +08:00
Bartłomiej Dach
f78abf801c
Autosave edited skin on change 2024-04-29 14:38:53 +02:00
Bartłomiej Dach
45c2327509
Apply adjustments after framework-side FriendlyGameName changes 2024-04-29 13:00:22 +02:00
Dean Herbert
a3d239c11a
Remove unused method 2024-04-29 18:48:07 +08:00
Dean Herbert
1c1ee22aa7
Add retry attempts to hopefully fix windows tests runs 2024-04-29 14:17:48 +08:00
Dean Herbert
a4bc5a8fc9
Use helper method for backup retry attempts 2024-04-29 10:35:37 +08:00
Dean Herbert
b262497083
Check realm file can be written to before attempting further initialisation
Rather than creating a "corrupt" realm file in such cases, the game will
now refuse to start. This behaviour is usually what we want. In most
cases a second click on the game will start it successfully (the
previous instance's file handles are still doing stuff, or windows
defender is being silly).

Closes https://github.com/ppy/osu/issues/28018.
2024-04-28 19:07:39 +08:00
Joseph Madamba
d4951a093f Scroll now playing overlay text when overflowing 2024-04-27 20:18:49 -07:00
Joseph Madamba
48c608e016 Make player width a const 2024-04-27 20:06:09 -07:00
Taevas
694e3900db
Add missing space in setup wizard 2024-04-27 23:43:27 +02:00
Dean Herbert
fb2d28f7e0
Fix audio being paused in a spectator session when all players finish playing 2024-04-26 15:30:26 +08:00
Dean Herbert
21d6556865
Remove managed clocks from SpectatorSyncManager on gameplay completion / abort 2024-04-26 15:29:59 +08:00
Dean Herbert
e0e790fa94
Fix a couple of xmldoc typos 2024-04-26 15:28:52 +08:00
Dan Balasescu
459f97891d
Merge pull request #27994 from bdach/timing-distribution-graph-only-basic
Do not show non-basic results in timing distribution graph
2024-04-26 01:36:16 +09:00
Dan Balasescu
52addc775e
Merge pull request #27965 from bdach/generic-math
Apply generic math-related changes
2024-04-26 01:33:54 +09:00
Dean Herbert
5ccc745235
Merge pull request #27997 from bdach/refetch-when-entering-editor
Fully refetch working beatmap when entering editor
2024-04-25 22:20:33 +08:00
Dean Herbert
387fcb8781
Add a brief inline comment to make sure we don't undo the fix 2024-04-25 21:31:36 +08:00
Dean Herbert
6a8a6fa79d
Merge pull request #27996 from bdach/delete-dirty-difficulty-droken
Fix deleting modified difficulty via editor leaving user in broken state
2024-04-25 21:20:09 +08:00
Bartłomiej Dach
c1107d2797
Fully refetch working beatmap when entering editor
Closes https://github.com/ppy/osu/issues/21794.

I'm not actually super sure as to what the exact mode of failure is
here, but it's 99% to do with working beatmap cache invalidation. Likely
this can be even considered as another case of
https://github.com/ppy/osu/issues/21357, but because this is a one-liner
"fix," I'm PRing it anyways.

The issue is confusing to understand when working with the swap scenario
given in the issue, but it's a little easier to understand when
performing the following:

1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B".
2. From song select, without ever exiting to main menu, edit "A". Change
   the difficulty name to "AA". Save and exit back to song select; do
   not exit out to main menu.
3. From song select, edit "B". Change the difficulty name to "BB". Save
   and exit back to song select.
4. The difficulty names will be "A" and "BB".

Basically what I *think* is causing this, is the fact that even though
editor invalidates the working beatmap by refetching it afresh on exit,
song select is blissfully unaware of this, and continues working with
its own `BeatmapInfo` instances which have backlinks to
`BeatmapSetInfo`.

When editing the first of the two difficulties and then the second,
the editing of the first one only invalidates the first one rather than
the entire set, and the second difficulty continues to have a stale
reference to the first one via the beatmap set, and as such ends up
overwriting the changes from the first save when passed into the editor
and modified again.
2024-04-25 14:31:13 +02:00
Bartłomiej Dach
19d006d818
Fix deleting modified difficulty via editor leaving user in broken state
Closes https://github.com/ppy/osu/issues/22783.

If the difficulty being edited has unsaved changes, the editor exit flow
would prompt for save *after* the deletion method has run. This is
undesirable from a UX standpoint, and also leaves the user in a broken
state.

Thus, just fake an update of the last saved hash of the beatmap to fool
the editor into thinking that it's not dirty, so that the exit flow will
not show a save dialog.
2024-04-25 12:55:34 +02:00
Bartłomiej Dach
b250a924b1
Do not show non-basic results in timing distribution graph
Closes https://github.com/ppy/osu/issues/24274.

Bit of an ad-hoc resolution but maybe fine? This basically proposes to
bypass the problem described in the issue by just not showing tick hits
at all on the distribution graph.
2024-04-25 11:20:07 +02:00
Bartłomiej Dach
da953b34a7
Apply nullability annotations to ResultsScreen & inheritors 2024-04-25 10:58:28 +02:00
Joseph Madamba
4f7c9f2970 Remove unused using 2024-04-24 01:00:03 -07:00
Joseph Madamba
f97c519451 Add chevron to distinguish all menus with submenus 2024-04-24 00:19:10 -07:00
Dean Herbert
16fdd4e08d
Add ability to show beatmap source using skin editor's beatmap attribute text
As per https://github.com/ppy/osu/discussions/27955.
2024-04-24 09:01:31 +08:00
Bartłomiej Dach
cbbf2dd158
Fix DifficultyBindable bound desync between maxValue and CurrentNumber.MaxValue 2024-04-23 18:58:40 +02:00
Bartłomiej Dach
787e60f706
Fix LegacyDrainingHealthProcessor drain rate computation diverging to infinity 2024-04-23 18:57:14 +02:00
Bartłomiej Dach
a35bf77131
Merge pull request #27974 from peppy/editor-menu-chev
Add a chevron to distinguish editor menus with submenus
2024-04-23 18:12:08 +02:00
Bartłomiej Dach
c454dd2496
Merge pull request #27967 from peppy/storyboard-video-transforms-and-sizing
Fix storyboard videos not accepting transforms
2024-04-23 18:09:09 +02:00
Dean Herbert
999c8fdc38
Merge pull request #27969 from bdach/enter-to-confirm-keybinding-conflict
Allow confirming keybinding overwrite on conflict via "select" binding
2024-04-23 23:38:50 +08:00
Dean Herbert
221af74f95
Merge branch 'master' into generic-math 2024-04-23 22:21:31 +08:00
Dean Herbert
d0edf72a0c
Update framework 2024-04-23 22:04:28 +08:00
Dean Herbert
602b16f533
Fix fade-in no longer working on videos 2024-04-23 22:03:32 +08:00
Dean Herbert
a7327a2998
Merge pull request #27972 from bdach/fix-mod-column-stupidity-rfc
Fix mod select overlay columns not displaying properly sometimes
2024-04-23 21:59:29 +08:00
Dean Herbert
436203a8c1
Add a chevron to distinguish editor menus with submenus 2024-04-23 21:37:01 +08:00
Dean Herbert
804b1b0d88
Fix settings colour scheme wrong when viewing gameplay from skin editor button
Closes https://github.com/ppy/osu/issues/27949.
2024-04-23 20:54:48 +08:00
Bartłomiej Dach
f7626aba18
Fix mod select overlay columns not displaying properly sometimes
Closes https://github.com/ppy/osu/issues/26504.

As far as I can tell the issue is basically another manifestation of
https://github.com/ppy/osu-framework/issues/5129, i.e. presence
overrides causing dropped invalidations and thus completely bogus
hierarchy state. The fix is to raise the appropriate invalidation
manually.
2024-04-23 13:36:12 +02:00
Bartłomiej Dach
1e0db1ab9f
Allow confirming keybinding overwrite on conflict via "select" binding 2024-04-23 12:44:16 +02:00
Dean Herbert
17ca29c2c6
Actually apply transforms to the video 2024-04-23 17:37:37 +08:00
Dean Herbert
7eeac0f3b9
Fix incorrect xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-04-23 17:34:52 +08:00
Bartłomiej Dach
12acdeebf1
Merge pull request #27866 from Joehuu/fix-online-score-export
Fix replay export not working correctly from online leaderboards
2024-04-23 09:08:04 +02:00
Bartłomiej Dach
1f010c4bfd
Merge pull request #27808 from smoogipoo/fix-incorrect-pp-counter
Fix gameplay PP counter not matching results screen
2024-04-23 08:43:49 +02:00
Joseph Madamba
49154c0e23 Fix code quality 2024-04-22 11:23:38 -07:00
Joseph Madamba
35eddf35c5 Return Task.CompletedTask instead of null 2024-04-22 11:22:39 -07:00
Joseph Madamba
a59bf6d373 Improve xmldoc wording 2024-04-22 11:17:27 -07:00
Joseph Madamba
2eda56ff08 Revert beatmap query change 2024-04-22 11:15:50 -07:00
Dean Herbert
9e7182acf0
Remove unused DI beatmap paramater 2024-04-22 18:45:02 +08:00