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Commit Graph

250 Commits

Author SHA1 Message Date
smoogipooo
c882b9bafd Make taiko playfield scale by height. 2017-04-10 05:08:05 +09:00
Dean Herbert
aa45515a7c
Add flash effect when hitting taiko hits. 2017-04-07 16:56:12 +09:00
Dan Balasescu
6fc1384927 Merge branch 'master' into taiko-fixes 2017-04-06 16:23:22 +09:00
smoogipooo
9260d1c24d Fix incorrect scroll time calculation. 2017-04-06 16:21:18 +09:00
Dean Herbert
4783d17d94 Merge branch 'master' into better-hitsounds 2017-04-06 16:00:56 +09:00
Dean Herbert
042aa787a5
Fix typo. 2017-04-06 13:14:52 +09:00
smoogipooo
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00
Dean Herbert
5f79df3697
Fix lifetimes being set too late. 2017-04-06 09:57:11 +09:00
smoogipooo
d607207b69 Ability to contain multiple sample banks. Get default bank name from control point. 2017-04-05 21:59:07 +09:00
smoogipooo
2d8239a3f7 Re-implement the SampleBank/Sample structure. No parsing support yet. 2017-04-05 21:34:28 +09:00
Dean Herbert
3b3455afb3
Fix incorrect ScrollTime calculation. 2017-04-05 16:51:21 +09:00
Dean Herbert
a4cc7fc6af
Remove unused velocity variables. 2017-04-05 16:44:45 +09:00
Dean Herbert
87b8f8ef6e
Fix incorrect relative mapping for CirclePiece's content. 2017-04-05 16:28:37 +09:00
Dean Herbert
57a068c5d1
Fix notes travelling backwards when hit.
Also improves the gravity curve.
2017-04-05 15:11:51 +09:00
Dean Herbert
fcea52dd3a
Fix strong drumrolls (again). 2017-04-05 13:53:07 +09:00
Dean Herbert
0e0ab6904d
Distance -> Duration. 2017-04-05 13:52:53 +09:00
Dean Herbert
3f20e2381f
Fix potential tick overflow. 2017-04-05 13:52:22 +09:00
Dean Herbert
abf6dbc307
BarLine : TaikoHitObject. 2017-04-05 11:48:30 +09:00
Dean Herbert
1b2713239a
Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now. 2017-04-05 11:48:19 +09:00
Dean Herbert
a5cb233975
Use more suffixes. 2017-04-05 10:37:49 +09:00
Dean Herbert
028e941ab2
Major rsefinements to taiko drawable classes. 2017-04-05 10:01:40 +09:00
Dean Herbert
20a5648b05
Move CreateCirclePiece to DrawableTaikoHitObject and simplify strong creation. 2017-04-04 20:58:02 +09:00
Dean Herbert
2df360a5e9
Fix clashing namespace. 2017-04-04 12:38:55 +09:00
Dean Herbert
aebd953980 Merge branch 'master' into taiko_barlines 2017-04-03 20:43:15 +09:00
smoogipooo
a32eb66538 Fix missing speed multiplier + split onto multiple lines. 2017-04-03 17:31:08 +09:00
smoogipooo
d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
smoogipooo
aad8851460 Define TickRate to adjust rate of ticks externally, removing todo. 2017-04-03 15:32:38 +09:00
Dan Balasescu
9ba230aa58 Merge branch 'master' into taiko_barlines 2017-04-03 15:15:29 +09:00
Dean Herbert
c005cf82c1 Merge pull request #587 from smoogipooo/fix_slider_velocities
Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
c539e514f5 Merge branch 'master' into fix_slider_velocities 2017-04-03 15:08:54 +09:00
smoogipooo
774e15b89d Set RequiredHits at conversion time to remove HitMultiplier. 2017-04-03 15:02:21 +09:00
smoogipooo
e7b55f9bea Fix bar line pre empt time calculation. 2017-04-03 14:49:26 +09:00
smoogipooo
759869f551 Merge branch 'fix_slider_velocities' into taiko_barlines 2017-04-03 14:47:40 +09:00
smoogipooo
ebbf381cd6 Fix kiai not working during gameplay. 2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc Reduce complexity of instantiating circle pieces in hits. 2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf Merge remote-tracking branch 'origin/master' into taiko-fixes 2017-04-03 14:34:47 +09:00
smoogipooo
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
smoogipooo
8aa723b6a3 General fixes. 2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029 Rename spinnerRotationRatio -> baseHitMultiplier. 2017-04-03 11:00:59 +09:00
smoogipooo
b027d0d3b4 Changing duration is wrong, add HitMultiplier.
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
0745098783 Cleanup. 2017-04-03 10:04:13 +09:00
smoogipooo
2510a9fd32 Cleanups. 2017-04-02 02:06:58 +09:00
smoogipooo
b4ed8aeb98 Merge remote-tracking branch 'origin/master' into taiko_barlines
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-01 23:57:02 +09:00
smoogipooo
efb589cc08 (de)creases for misses. 2017-04-01 16:34:30 +09:00
smoogipooo
b5ef0ae0d8 consecutiveHits -> rollingHits. 2017-04-01 16:32:31 +09:00
Dean Herbert
041e4f921a Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing 2017-04-01 14:53:25 +09:00
Dean Herbert
1110747648 Merge branch 'master' into taiko_replays 2017-03-31 17:10:56 +09:00
Dean Herbert
14fcc197e9 Merge branch 'master' into partial-judgements 2017-03-31 16:53:49 +09:00
Dean Herbert
50c328f1b4
Merge remote-tracking branch 'upstream/master' into partial-judgements
# Conflicts:
#	osu.Game/osu.Game.csproj
2017-03-31 16:46:40 +09:00
smoogipooo
fb6f27a439 Merge branch 'master' into taiko_replays 2017-03-31 16:11:58 +09:00