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d7ed392f27
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one. |
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.. | ||
Drawable | ||
CentreHit.cs | ||
DrumRoll.cs | ||
DrumRollTick.cs | ||
Hit.cs | ||
RimHit.cs | ||
Swell.cs | ||
TaikoHitObject.cs |