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osu-lazer/osu.Game.Modes.Taiko/Objects
smoogipooo d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
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Drawable Fix kiai not working during gameplay. 2017-04-03 14:40:12 +09:00
CentreHit.cs Add explicit CentreHit/RimHit classes. 2017-03-30 15:51:16 +09:00
DrumRoll.cs Add a velocity multiplier to taiko hit objects. 2017-04-03 17:19:46 +09:00
DrumRollTick.cs Define TickRate to adjust rate of ticks externally, removing todo. 2017-04-03 15:32:38 +09:00
Hit.cs Add explicit CentreHit/RimHit classes. 2017-03-30 15:51:16 +09:00
RimHit.cs Add explicit CentreHit/RimHit classes. 2017-03-30 15:51:16 +09:00
Swell.cs Set RequiredHits at conversion time to remove HitMultiplier. 2017-04-03 15:02:21 +09:00
TaikoHitObject.cs Add a velocity multiplier to taiko hit objects. 2017-04-03 17:19:46 +09:00